[MODMOD] Legacy of Erebus: Nuova Alba

I'm currently experiencing an uncontrollable urge to play as Cith Mor
I advise you to do so. Played her myself, very fun. Funnier with the Centaur trait (which will come with .2) :lol: I'm testing a game with Lamalha... seems to be less good. I guess the Agricultural trait is that powerful.

@AgentTBC: Yes, I think it will go with LeadersEnhanced. I could still release it independantly as it isn't much, just two or three files.
 
I am of the opinion that Cassiel should have a diplomatic bonus towards Einion Logos. Cassiel probably knew Immanuel Logos personally, and would have greatly respected him for abandoning the priesthood of Sirona in order to care for the orphans of the godswar with no regard for their religious beliefs. Immanuel may be a personal hero of his, as well as an old friend and even a big part of the reason he decide to abandon Dagda. Einion Logos is doing all he can to uphold the legacy of his predecessor, and is also noteworthy for defending against the Infernals without going out f his way to wage a crusade, and for opposing the increase in hostilities caused by unleashing the Mercurians. Einion and Cassiel seem to be kindred spirits, and I cannot think of anyone Cassiel would respect more. (Now that I think of it, Cassiel may very well have been the one who decided that the Elohim should be present at the Seven Pines for the signing of the Compact. Even though he could not bring himself to agree to the final terms, it was Cassiel who convinced Dagda to call for it. For all we know, it might even have been Immanuel's idea originally. Anyway, if the Elohim had not shown up there then Sucellus would not have tasked them with caring for his holy sites, and they would be nothing like they are today. Cassiel and the Elohim have close ties dating back long before Kylorin was even born.)

Ethne the White on the other hand, abandoned just about everything Cassiel admired about the Elohim. She was also originally chosen to be queen because of her practicality, a trait Cassiel doesn't really care for. I'm not sure if this is really worth a penalty, but he should at least have no bonus towards her.


Cassiel and Sabathiel are also known to have been good friends, and to respect each other even though Cassiel really doesn't like that Sabathiel still serves Junil and Sabathiel does not like that Cassiel abandoned his duty as archangel of force. I think a small bonus between them could be good, but nothing too big least it let the Bannor drag the Grigori into a crusade.



Although Sabathiel and Basium are both archangels leading militant, anti-demon civs, the scenarios seem to indicate that they don't get along. Capria specifically states "But beware for faithful Sabathiel told of stories of Basium, and he is unbound by mortal virtues." Sabathiel's character is defined most by Loyalty (I'd almost say hesed, but it may be best to save that as a term for only the perfect love characteristic of The One), and Basium has proven disloyal in the past. He abandoned his god, and didn't have nearly as respectable a reason as Cassiel did. Perhaps even worse, he has a deep hatred and jealousy for the current god of life, who should rightfully be his master now. He is not content to play the part set out for him, and is covetous of godhood. He constantly flaunts the rules in order to pursue what he considers a higher good. I'm not sure if Basium should have a penalty towards Sabathiel or if Capria should have a penalty towards Basium, but I don't think Sabathiel should like Basium very much.


Obviously, Basium, Hyborem, and Cassiel should all really dislike each other.


Kael has stated that Basium almost destroyed the Sidar, who survived only with help from his sister Gyra. I'm not sure if he really had something against them personally or if he just didn't like how they refused to join his crusade (although Kael seemed to imply the latter). As such, I'm not sure if Basium should have a malus towards Sandalphon. I'm also not quite sure when this happened. The scenarios do however state that the reason Sandalphon sent Rathaus to kill Ethne and trap her soul in the underworld was because she was going to release Basium. It may be that Basium had come earlier and almost wiped the Sidar out, and that Gyra was able to hold him back until the Mercurian Gate was built. In that case, the Sidar likely hold a huge grudge against Basium even if he is indifferent to the Sidar. They may have a grudge against Ethne too.


Perhaps a bonus between Ethne and Basium would be good, and a malus between Einion and Basium.

Ethne and Dain seem to get along well, and should perhaps have a small bonus between them. Valledia is described much less refined and has never particularly cared for the Elohim, so she could possibly have a tiny malus towards their leaders. Her crudeness however is described as being a boon in relations with the dwarves (she is a lot of fun during drinking games), so maybe she should have a small bonus towards them. If Einion ever figured out that Veledia was behind what happened to his wife, he would likely have a big malus towards Valedia (although he is likely the type that would forgive even her, at least if he thought she had/would change).


Although they both now work for the destruction of the world, I don't think Tebryn would like Hyborem very much. It is Hyborem who claimed his soul and took him to hell, which as we all know he really did not like, and who would likely take him back there if he displeases his new goddess. Perhaps Tebryn should have at least a small malus towards Hyborem.



I'm thinking Varn should have a major grudge against Lethe for taking his wife from him. I'm thinking at least -12. He hardly cares about the other demon lords, but he really wants her to pay.


I'm thinking Falamar should have a malus towards Perpentach while Perpentach has a slight bonus towards Falamar. This is basically just like the relation between Beeri and Perp, but shouldn't be as large since he wasn't there as long. Such a malus/bonus may be appropriate between Perp and all the contestants in The Momus.
Just updated the post about those relations with your informations. Even if it happens rarely to have two same civs in the game, shouldn't Mahala and Charadon get a malus toward each other? They don't seem to get along well.
What could be Keelyn relationships?
 
So, after many tests, here are two screenies of demographics and religion screen after ~310 turns in a Noble game with AI tweaks:
Spoiler :
attachment.php
Spoiler :
attachment.php
I'm not happy with the religion. AV has been founded too late to my taste (and not even by the Sheaim... they were in a not-so-good place), CoE hasn't (the Svart leader isn't inclined towards it) and Empy was late too (Malakim leader more Order than Empy). I believe I should reduce the spread rates of FoL and RoK. The Lanun should have founded OO I think if he had a better game... I think the Sheaim didn't found AV because, as it is now, they won't go after a religion if they already have a holy city and they did have the OO one... I believe AV is a bit off in the tech path... maybe...

Anyway, the rest seems good to me. Compare with Skyre Noktis and Turinturambar screens in their respective threads :)
 

Attachments

  • Civ4ScreenShot0057.JPG
    Civ4ScreenShot0057.JPG
    205.6 KB · Views: 293
  • Civ4ScreenShot0058.JPG
    Civ4ScreenShot0058.JPG
    193.9 KB · Views: 301
Finally, my tweaks are worth it, I think. It's been a real PITA to do but I'm done for now. I playtested a noble game until turn 234 (where it crashes... :() and got an atypical religious distribution: first came OO, then CoE (by the same civ: Volanna of the Svarts), then the Order by Saralet... then FoL, then RoK, then Empy by Saralet :eek: She's pretty pious, isn't she? Volanna and Saralet have both big scores, big empires, etc. The others are doing great too, with scores near 1000 for most of them. Only 2 are a shame: Gosea is landlocked and so is Korrina. Pitiful! But this game is marvellous: OO is the most spread religion :crazyeye:

Anyway, these changes are definitely going into my modmod :)

By the way, I tweaked one or two things:
  1. Lowered Pottery cost from 130 to 115, closer to Masonry.
  2. Increased Tracking cost from 160 to 200, in order to be even with Mining (FoL and RoK enabling-techs).
  3. Increased commerce given by Camp on Ivory from 1 to 2. It just felt wrong.
 
Sounds good. I installed the current version of your modmodmod and it looks cool. The only problem is that a lot of the diplomacy text is blank: Like if I make an offer to somebody who refuses it, there is no text about the refusal just blank text.
 
Yes, I'm aware of that... I overlooked the diplomacy file with .1 :mischief: I will fix that in .2 (without original text however... for now). Anyway, thanks for pointing that nonetheless, I will add it to my to-do list which hasn't any end now :lol:
 
I forgot to mention earlier that since Varn and Auric should probably have a relations boost with each other. Varn let Auric out of a prison when his brother Haerlond was going to have him and the other children traveling with him. Talia Gossam is the one who taught Auric to use magic. After Varn and Talia's betrayal of Haerlond was discovered, all 3 of them would have been killed had not Auric saved them by channeling the power of the Sun and breaking down the barrier separating Erebus from The Shadowed Vale. It was as a reward for serving truth by standing up to Haerlond to protect the falsely accused that Varn recieved his vision of Lugus and became his high priest.



It seems odd that you have Cassiel liking Basium any more than Hyborem. He constantly argues that there is no difference between them. Also, his dislike for Entropy mana would already make him like Hyborem less.


Since you went ahead and added Momus-based relations between Perp and Falamar, it seems odd that you didn't for Captain Ulandor and the others in that scenario.
 
I forgot to mention earlier that since Varn and Auric should probably have a relations boost with each other. Varn let Auric out of a prison when his brother Haerlond was going to have him and the other children traveling with him. Talia Gossam is the one who taught Auric to use magic. After Varn and Talia's betrayal of Haerlond was discovered, all 3 of them would have been killed had not Auric saved them by channeling the power of the Sun and breaking down the barrier separating Erebus from The Shadowed Vale. It was as a reward for serving truth by standing up to Haerlond to protect the falsely accused that Varn recieved his vision of Lugus and became his high priest.
I didn't know that :eek: Interesting :)

It seems odd that you have Cassiel liking Basium any more than Hyborem. He constantly argues that there is no difference between them. Also, his dislike for Entropy mana would already make him like Hyborem less.
Fair enough.


Since you went ahead and added Momus-based relations between Perp and Falamar, it seems odd that you didn't for Captain Ulandor and the others in that scenario.
This is because I didn't played it yet :blush: I will check, if I remember well, we know all of them from start.
 
Same Ji game as the former post.

Turn 170, I either get another error popup or the game get stuck in between turn FOREVER.

I am sad this was a fun game. Early sorcery and Fellowship of leaves seems right for Ji. I picture her being very bugged by everyone and their scheming and deciding that if the clan of Ember is to survive it has to be on top and muscles alone won't be enough, the forces of Nature and Fire will help.

Edit: to make it clear I started having problems at the end of turn 169. I had to force quit the game. Reloaded and was able to get to turn 170 but this one I can't seem to get past.
 

Attachments

I know what the bug is. If you kept your save, I can give you a hotfix to continue your game :)
 
Here it is, attached. Simply extract in your Orbis/ directory (or LeadersEnhanced/) and let it overwrite CvSpellInterface.py. It should do the trick even with your current game ;) It's a base Orbis bug, though. It should be fixed in the next patch as the issue arise in the Bug Thread.

About Ji: I didn't give her any weight toward religions but I think I'll give her some thing toward FoL. She's a pretty religious leader though. She needs weights so she can go towards religion with my tweaks... she won't be as religion-needy without weights.
 

Attachments

Did a bit of tweak civics wise. Some compassion values revised and Grigori now start with Humanism. It's a bit powerful but I think they deserve it. I still have plans for a grigori civ trait.

I'm also adding in Wild Mana for Orbis from Valkrionn, plus Ice Node.

AI: Not perfect yet (won't be anyway), especially Khazad who can't build a settler if they haven't at least 149 gold per city...
 
@Opera - I don't know if you were ever planning on using the Battle Hardened trait - but I had another idea to add to it anyways - +50% production to military buildings - training yard, walls, archery range ect. and -35% commerce.
 
Not strictly speaking related to your modmod except that we were just talking about it, but I see another reason the Bannor are so gimpy most of the time. The flavourstart file has them preferring to start near copper, iron, and mithril which selects towards hilly terrain. And then it also selects towards incense even though the changelog says the incense preference was removed (it's still there at least in mine) which selects towards desert and plains.

So mostly they end up in hilly desert or plains without food resources. The AI is never going to succeed in those conditions; in my current game they got eliminated by the barbarians on about turn 500 (epic length) having spent the whole game in two pop 1 cities stuck up against the coastline. I don't even think they had fishing either.
 
@Opera - I don't know if you were ever planning on using the Battle Hardened trait - but I had another idea to add to it anyways - +50% production to military buildings - training yard, walls, archery range ect. and -35% commerce.
Interesting. I liked the other idea to. Actually, I'm thinking of cutting out some of my new traits (the one with espionage mainly)... I'm still seeking good idea for new traits though and Battle Hardened seems interesting. Wonder how it would affect the AI though.

Not strictly speaking related to your modmod except that we were just talking about it, but I see another reason the Bannor are so gimpy most of the time. The flavourstart file has them preferring to start near copper, iron, and mithril which selects towards hilly terrain. And then it also selects towards incense even though the changelog says the incense preference was removed (it's still there at least in mine) which selects towards desert and plains.

So mostly they end up in hilly desert or plains without food resources. The AI is never going to succeed in those conditions; in my current game they got eliminated by the barbarians on about turn 500 (epic length) having spent the whole game in two pop 1 cities stuck up against the coastline. I don't even think they had fishing either.
What was your mod? Orbis or LeadersEnhanced?

Anyway, I made no change yet in .1. All the AI changes will be in .2. In .2, if they start on coast and there's food on the coast, the very first thing the AI will research is Fishing. Then, a function run to check what tech it needs to use nearby resources. This makes the AI a bit stronger and a bit better on starts. I will check the flavour values too :)

For the Bannor, as I said somewhere else, the bad thing is that they beeline Bronze Working. That means they go -> Mining -> Bronze Working, which are two long techs to research and, above well, which means that they bypass such useful techs as Agriculture (?!!?!!?!!) and Fishing.

Another thing in my current settings (taken mostly from Turinturambar) is that the AI won't build settlers if: they haven't a pop 4 city and if they haven't Festivals (also if they haven't 149g/city for the Khazad). It may make sense for FfH (markets) but in Orbis Festivals aren't that crucial, so I will remove this check. The check for pop is quite good though.

A word on the Khazad even though you didn't mention them: their biggest problem is money. The AI isn't capable of gathering enough money to play them correctly. They have to have 298g to start building their first settler (149 for the capital, 149 for the future city). Isn't that totally crazy? No wonder the AI Khazad rarely get beyond two cities! The second problem is that they generally start in poor-food areas, which prevents them from getting past the 4-pop threshold in order to build a settler. So in my current testgames, the Khazad are still crappy.
 
About Ji: I didn't give her any weight toward religions but I think I'll give her some thing toward FoL. She's a pretty religious leader though. She needs weights so she can go towards religion with my tweaks... she won't be as religion-needy without weights.

Curently playing a grigori game with Zodalore and I have Ji as a neighbour. Playing at prince. I'm way on top score-wise. But Ji is a solid second, as founded ashen veil, made the Infernal Pact, as accumulated loads of wonders and she's currently spamming skeletons and mounting an army to squash me.
 
Interesting. I liked the other idea to. Actually, I'm thinking of cutting out some of my new traits (the one with espionage mainly)... I'm still seeking good idea for new traits though and Battle Hardened seems interesting. Wonder how it would affect the AI though.

Sorry I should have been more specific, I didn't mean to replace what was there but to add to it.

Battle Hardened - new units receive +5 experience and free medic promotion. -10% unit upgrade cost, +65% great general emergence, +40% production to military buildings. -85% Great person production -15% science -35% commerce

It seems like the AI would be able to manage this ok because there are other ways to gain Great people but this would seriously limit their emergence - it would be good for earlier game battle, but the AI would likely struggle late game because of the hit to research and commerce and may struggle to keep up. However, at the same time, they could produce very deadly armies especially if paired up with the raiders trait :)
 
Curently playing a grigori game with Zodalore and I have Ji as a neighbour. Playing at prince. I'm way on top score-wise. But Ji is a solid second, as founded ashen veil, made the Infernal Pact, as accumulated loads of wonders and she's currently spamming skeletons and mounting an army to squash me.

well then that leader is good, BTW what level you play?
 
Curently playing a grigori game with Zodalore and I have Ji as a neighbour. Playing at prince. I'm way on top score-wise. But Ji is a solid second, as founded ashen veil, made the Infernal Pact, as accumulated loads of wonders and she's currently spamming skeletons and mounting an army to squash me.
Fun :) I hope that with my AI tweaks, you won't be way on top score-wise anymore ;)

Sorry I should have been more specific, I didn't mean to replace what was there but to add to it.

Battle Hardened - new units receive +5 experience and free medic promotion. -10% unit upgrade cost, +65% great general emergence, +40% production to military buildings. -85% Great person production -15% science -35% commerce

It seems like the AI would be able to manage this ok because there are other ways to gain Great people but this would seriously limit their emergence - it would be good for earlier game battle, but the AI would likely struggle late game because of the hit to research and commerce and may struggle to keep up. However, at the same time, they could produce very deadly armies especially if paired up with the raiders trait :)
Okay then. Interesting trait... would fit Sirvagha very well :lol:

well then that leader is good, BTW what level you play?
It was on Prince I think... Nonobots said it in his post :)
 
I will remove and tweak some traits. I figured out I didn't like many of them so I just cut out a large chunk of the new ones I added. Deceptive, Paranoid, Trader and Opportunistic are gone. Greedy, Scientific and Imperialistic have been tweaked and Peaceful has been added. You can check what they do here (no changes in the traits post yet, but there will be in a few minutes).

I also thought of civilization traits:
  • Balseraphs: +2:culture:/specialist;
  • Grigori: +33%:gp: and Every units starts with a random "civilization" promotion based on other civs in the game;
  • Khazad: a tweak to give them +100:gold: from start;

About the "civilization" promotions: these would be "Svartalfar citizen", "Amurites citizen" and so on with some benefits (minor ones but flavourful ones). Chances of getting them would depend on proximity (if doable), open borders, population of the other civ, unhappiness of the other civ...

The Diverse trait by Rystic will certainly go to the Kurios. I heard Valkrionn is planning on using it for the Barbarians...
 
Back
Top Bottom