Valkrionn
The Hamster King
I did, but only got as far as looking at the actual files. Was kidnapped, taken away to watch Hangover. Epic movie... laughed hard enough that I was in tears haha.
I did, but only got as far as looking at the actual files. Was kidnapped, taken away to watch Hangover. Epic movie... laughed hard enough that I was in tears haha.
Hmmm... Should be possible... Don't know how yet though.
Anyway, I added two game options, one of which will please Ahwaric:
- The Acknowledgement: Only minor leaders randomly generated!
- Well-Known Faces: No minor leader randomly generated!
About Zodalore/Menec story, the one you have ideas about, would you care to tell me what they are? I'm curious
I answered you by email as I couldn't PM you by CivFanaticsI'll change it to Menec. I've sent you a PM about the other characters.
//FfH: Added by Kael 05/28/2008
int iRndCiv = GC.getDefineINT("RANDOM_CIVILIZATION");
if (iRndCiv != -1)
{
int iAlignment = 0;
int iBestLeader = -1;
int iBestCiv = -1;
int iBestValue = -1;
int iValue = 0;
for (int iPlayer = 0; iPlayer < MAX_CIV_PLAYERS; iPlayer++)
{
if ((GC.getInitCore().getSlotStatus((PlayerTypes)iPlayer) == SS_COMPUTER) || (GC.getInitCore().getSlotStatus((PlayerTypes)iPlayer) == SS_TAKEN))
{
iAlignment = 0;
if (GC.getInitCore().getCiv((PlayerTypes)iPlayer) == NO_CIVILIZATION)
{
GC.getInitCore().setCiv((PlayerTypes)iPlayer, (CivilizationTypes)iRndCiv);
iAlignment = -1;
}
if (GC.getInitCore().getCiv((PlayerTypes)iPlayer) == iRndCiv)
{
if (iAlignment != -1)
{
iAlignment = GC.getLeaderHeadInfo((LeaderHeadTypes)GC.getInitCore().getLeader((PlayerTypes)iPlayer)).getAlignment();
}
for (int iCiv = 0; iCiv < GC.getNumCivilizationInfos(); iCiv++)
{
if (GC.getCivilizationInfo((CivilizationTypes)iCiv).isAIPlayable())
{
for (int iLeader = 0; iLeader < GC.getNumLeaderHeadInfos(); iLeader++)
{
if (GC.getCivilizationInfo((CivilizationTypes)iCiv).isLeaders(iLeader))
{
if (iAlignment == -1 || GC.getLeaderHeadInfo((LeaderHeadTypes)iLeader).getAlignment() == iAlignment)
{
iValue = 40000 + GC.getGameINLINE().getSorenRandNum(1000, "Random Leader");
for (int iI = 0; iI < MAX_CIV_PLAYERS; iI++)
{
if (GC.getInitCore().getLeader((PlayerTypes)iI) == iLeader)
{
iValue -= 2000;
}
if (GC.getInitCore().getCiv((PlayerTypes)iI) == iCiv)
{
iValue -= 1000;
}
}
/*************************************************************************************************/
/** Minor Leaders Options Opera 08.06.09 **/
/*************************************************************************************************/
if (isOption(GAMEOPTION_THE_ACKNOWLEDGEMENT))
{
for (int iTrait = 0; iTrait < GC.getNumTraitInfos(); iTrait++)
{
if (GC.getTraitInfo((TraitTypes)iTrait).getUpkeepModifier() > 0)
{
if (!hasTrait((TraitTypes)iTrait))
{
// Meaning is not minor
iValue -= 40000
}
}
}
}
if (isOption(GAMEOPTION_WELLKNOWN_FACES))
{
for (int iTrait = 0; iTrait < GC.getNumTraitInfos(); iTrait++)
{
if (hasTrait((TraitTypes)iTrait))
{
if (GC.getTraitInfo((TraitTypes)iTrait).getUpkeepModifier() > 0)
{
// Meaning is minor
iValue -= 40000
}
}
}
}
/*************************************************************************************************/
/** End **/
/*************************************************************************************************/
if (iValue > iBestValue)
{
iBestCiv = iCiv;
iBestLeader = iLeader;
iBestValue = iValue;
}
}
}
}
}
}
GC.getInitCore().setCiv((PlayerTypes)iPlayer, (CivilizationTypes)iBestCiv);
GC.getInitCore().setLeader((PlayerTypes)iPlayer, (LeaderHeadTypes)iBestLeader);
iBestCiv = -1;
iBestLeader = -1;
iBestValue = -1;
}
}
}
}
//FfH: End Add
Ahah, I don't know. As I said in the Ngomele thread, I have some things to first. Furthermore, I don't know if I merge it and keep modding it indepently (thus having two mods) or if I merge it in and mod it the same time (thus having only one mod). I think peoples would want to play them without necessarily wanting other leaders... Anyway, if Ahwaric merges them into Orbis, the issue will be resolved
Of course The version you're waiting for isn't a barebone onebut you have to adequately develop them first...
Of course The version you're waiting for isn't a barebone one
You will certainly I need to update it first... Then you'll got to betaplay it while I'll be rewriting some functionsI can help play test
You will certainly I need to update it first... Then you'll got to betaplay it while I'll be rewriting some functions
I'm (very very) glad you liked it Did you play against new minor leaders? Some are very tough to get along with.Nice job Opera! I really like the way this modmodmod is going. New traits are very fun and the specific diplo adds a fun touch. I played Ji and and she's VERY fun.
Well, if I recall correctly, I read Ahwaric somewhere saying not wanting to go beyond 5 leaders per civilization. If he didn't say this ever, I'm sorry Anyway, I'm planning to go beyond that limit. First, you mentioned it, because Decius is taking slots I could use (for the Bannor for example). So, I won't count him. Secondly, you mentioned it too, I want to add a Balseraph! Thirdly, you mentioned it (again!), I just want to add more leaders. And yes, my goal, for now, is *at least* 5 for each civilization. Side goal is at least a ration of 3 males for 2 females. I know it may seem stupid but I'm like that (yes, stupid)A question: why the 5 limits on number of leader per civ? I love the idea of having more. And this limitation doesn't let you add a Balseraph! Also you shouldn't count Decius as he's not really a specific civ's leader. I think it should be *AT LEAST* 5 leaders per civ.
Upper left corner, click on My Account. Left hand screen, search for Edit Avatar I wonder which one is your favorite...BTW how do you set an avatar (I'm going to steal my favorite gnoll leaders head)