[MODMOD] PTSD v.2.8.x for We The People 4.1 - NEW: Simple Basic Changes

I play on Epic and by the year 1522 i have a few cities with 4/5 people and the AI has bigger cities as always but i just prefer to go wide...but the thing is in the whole map there is 1 native city with 3 and the rest are all just 1, shouldnt the europeans be outnumbered ??? is this an AI issue or do the natives prefer to make troops instead? Can the native cities be buffed from the start? like starting size tied to food around them! This could force us to value diplomacy or plain agression with the natives making them matter more!
 
I play on Epic and by the year 1522 i have a few cities with 4/5 people and the AI has bigger cities as always but i just prefer to go wide...but the thing is in the whole map there is 1 native city with 3 and the rest are all just 1, shouldnt the europeans be outnumbered ??? is this an AI issue or do the natives prefer to make troops instead? Can the native cities be buffed from the start? like starting size tied to food around them! This could force us to value diplomacy or plain agression with the natives making them matter more!
Yeah, I noticed that too. I switched the natives to grow from food again. But I still can't figure out how to get them to buy food - I know I got them to do it in an older version. Thank you for getting me to snap out of watching the Planet of the Ape movies from the 60-70s... Weird stuff, but good to nap to.
 
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How can I edit the date which experts becomes buyable and available as immigrants?
In Assets/XML/Units/CIV4UnitInfos.xml (but also need to change Assets/XML/Units/CIV4ProfessionInfos.xml) under the tag <iGameYearAvailable>. The dates need to match in the two files. Please feel bound to share those files back with me. I was about to go through every single ship and see around what year they were first built... but if you already know these things...
 
My Suggestions

Early Reform (1520)

  • Galleon – development of the carrack. Associated with the Age of Discovery, so I’d make it available in 1520.
  • Rangers – 1520 (they’re just a bit too strong if you get them from a goody hut event at the very start).
  • Frigate – 1520.
  • Caravella Redonda – the early caravel should be able to sail up major rivers.
  • Fluyt (dutch get one early)
  • Privateer
Middle Reform (1592)
  • Sloop
  • Schooner
  • Corvette
  • Merchantman
  • Brigantine
  • Slave Barque
Late Reform (1648)
  • Line Infantry (shouldn’t really be producible in the colonies, only obtainable via events).
  • Continental Guard
  • Brig-of-War
  • Hessian
  • West Indiaman
  • SoL
Also, level three buildings should not be buildable until… let’s say 1648. And immigrants should require more crosses in the early game. There should also be a ban on exporting finished goods to Europe until you bribe the King.
 
My Suggestions

Early Reform (1520)

  • Galleon – development of the carrack. Associated with the Age of Discovery, so I’d make it available in 1520.
  • Rangers – 1520 (they’re just a bit too strong if you get them from a goody hut event at the very start).
  • Frigate – 1520.
  • Caravella Redonda – the early caravel should be able to sail up major rivers.
  • Fluyt (dutch get one early)
  • Privateer
Middle Reform (1592)
  • Sloop
  • Schooner
  • Corvette
  • Merchantman
  • Brigantine
  • Slave Barque
Late Reform (1648)
  • Line Infantry (shouldn’t really be producible in the colonies, only obtainable via events).
  • Continental Guard
  • Brig-of-War
  • Hessian
  • West Indiaman
  • SoL
Also, level three buildings should not be buildable until… let’s say 1648. And immigrants should require more crosses in the early game. There should also be a ban on exporting finished goods to Europe until you bribe the King.
Excellent work! You are a Christian and a Scholar! my father would always say... to my debauched cousin who dropped out of college
 
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