Modmodding Q&A Thread

all possible victory types are listed in the WBS at the top. just remove domination I think.
 
What program do you use to pack art.FPK file? I tried to use PakBuild v2.14 but it gave me only 20bytes Art.FPK file. In fact, I can see it builds the FPK gradually and Art.FPK file's size grows to hundreds MB. However the final result is 20byte Art.FPK file.
 
You are packaging, not unpackaging, right?

Are you sure your output location is correct? I remember PAK Build is a little bit screwy in that regard.
 
Are you sure you're packaging from the right folder? I think you needed to be in the folder, packaging the folder itself won't work ... or something. It's a while ago since I last had to suffer through that program.
 
Are output and input folder should be identical? I separated them but, well, I saw that FPK files' size was increasing while PakBuild runnning. However it becomes 20byte file when I check after process finished. :confused:
 
... I think they are supposed to be identical. Not sure if you can set otherwise.
 
Yes I used default compression option and selected saving full path option.

I cannot check out Leoreth's advice now. I will make a reply after trying it.
 
Which files contain the code of the Indian UP? I saw CvCity.cpp is one of them. Is this the only one?
That's it I think for the effect itself (will have to check), the display in the interface also requires changes in CvGameTextManager.cpp.
 
I set the input and output locations same, but it didn't worked. When I unchecked compress option, it worked. Maybe it was my mistake or misunderstanding..
 
Civ4_Screen_Shot1059.jpg


Nope, problem still exists.

It seems like this FPK files are not compatible with Civ 4 systems in some way...
 
Those are some errors in XML art files, if i'm not wrong. Probably you did some typos between <NIF> and <Buttons> tags.
 
It can generally happen when the location pointed to by the art files does not match with their actual location. In this case it is more likely that the Art Defines XML is correct, but the compression of the files into the FPK is somehow incorrect in that it doesn't preserve the correct paths.

You should check whether the FPK contains the Art folder or the contents of the Art folder. Only one is right but as of now I'm not sure which.
 
Leoreth, this guy (Fierabras) did modification to the CNM and able to add the special character easily. I can't understand what he's doing but probably you can :)
Perhaps with this way we will actually see T&#333;ky&#333; and Ky&#333;to soon in the game haha

His result is in the attachment, using the vanilla version of CityNameManager.py
 

Attachments

I tried to unpack and repack original 1.11v Art.FPK file. The result had slightly smaller file size than original Art.FPK. Is there any problem with options that I used?

image.png
 
How did you unpack the fpk? Did you get a folder which is called "art" and contains several subfolders containingvall art files? This because you have to pack a folder and I only see an fpk file in the left box (input folder).
 
How did you unpack the fpk? Did you get a folder which is called "art" and contains several subfolders containingvall art files? This because you have to pack a folder and I only see an fpk file in the left box (input folder).

There's an unpack option under PAK menu. Originally all folders were located in left input list, but it moved to right after I packed it.
 
Ok I gave up about PakBuild. I'm just working with unpacked files.



Can you guess what can be a problem here? I used background color that identical with other civilizations' one, but it looks black in game.


Civ4_Screen_Shot1061.jpg


Civ4_Screen_Shot1062.jpg
 
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