Modmods Requests Thread

Yes and No. Yes because it's perfectly possible to turn "world view" into the final frontier map after a certain tech and whatnot. No because no one has ever attempted it and no one has enough coding experience (except maybe ffh team) to make it possible, plus it would slow the game down well over a couple hundred times since it's an old engine. Even then might as well just go play Spore.

If Spore was as detailed as RoM or heck as detailed as vanilla Civ4 then I would play Spore more. If you could not tell I was very disappointed with Spore. But at least I made my Nauceans.
 
If Spore was as detailed as RoM or heck as detailed as vanilla Civ4 then I would play Spore more. If you could not tell I was very disappointed with Spore. But at least I made my Nauceans.

:wow:Holy sh*t man, I've never seen such devotion to a game... And I thought D&D required devotion.:lmao:
 
:wow:Holy sh*t man, I've never seen such devotion to a game... And I thought D&D required devotion.:lmao:

You should see my alien ecosystem project called Sagan 4. We have made hundreds of species evoliving one species at a time. We even have our own wikipedia to keep track of them all. Its open to the public if you are an artist and a biology geek like me. Our forums are here.
 
I know your not taking anything new Afforess but here are some idea I have been thinking about that could possibly be made in the future.

Idea #1 - Music Mod
Basiclly do the same thing we did with Sport but go through the history of music. Such as Tribal Music, Classical Music, Folk Music, Country Music, Blues, Jazz, Rap, Rock & Roll (I think this is already there), Swing, Disco, Techno, etc. I know there is already a music tech but it would be interesting to have specific techs for music and buildings for the time. Like a Jazz Club or Underground Dance Club, etc. They would probbly have to be simplified more but you get the idea.

Idea#2 - Alien Outbreak
Basiclly once you had like Space Colony tech researched and some other high tech stuff you could build a "Exobiology Laboratory" which could give like a bunch of science and stuff. But like the nuclear reactor it would have a chance of an alien outbreak. Except rather than radiation and fallout it could produce "Alpha Centari Fungal Blooms" which would start to spread out from the city and keep expanding across the globe in a circular pattern. It would make all the tiles it infected useless. Also you would need a special clean up crew to stop the "Alien Outbreak" from taking over the planet.

Idea#3 - Beyond Trans-Human Era

Techs that not only went beyond the Trans-Human era but could nullify winning scenarios such as canceling out domination, cultural, religious, scientific and timed victories. That's to say you could win them if you got to them before their appropriate techs. Maybe even canecil out all winning conditions and make like an uber winning condition. I don't know. I just thought it might be cool to have another era beyond the Trans-Human Era.

Also is it possible bring up a new map? Because it would be really awesome if you could use like the final frontier map and then "zoom in" on other planets.

Music sounds interesting... (No pun intended)

You are not the first to want some sort of alien backlash in the future games. I will see what I can do when I get their.

A new space map, that would require a lot of work, and a lot more experience then I have.

Yes and No. Yes because it's perfectly possible to turn "world view" into the final frontier map after a certain tech and whatnot. No because no one has ever attempted it and no one has enough coding experience (except maybe ffh team) to make it possible, plus it would slow the game down well over a couple hundred times since it's an old engine. Even then might as well just go play Spore.

If Spore was as detailed as RoM or heck as detailed as vanilla Civ4 then I would play Spore more. If you could not tell I was very disappointed with Spore. But at least I made my Nauceans.

Spore really was a let down. Will Wright wanted it to be more complex, and if you watch early demo's, it was better than the final product. Basically, they dumbed it down for sales, which is akin to selling your soul to the devil.

:wow:Holy sh*t man, I've never seen such devotion to a game... And I thought D&D required devotion.:lmao:

Really? What about everyone here at CFC? I would argue that we are all much more addicted to Civilization 4 than most.

You should see my alien ecosystem project called Sagan 4. We have made hundreds of species evoliving one species at a time. We even have our own wikipedia to keep track of them all. Its open to the public if you are an artist and a biology geek like me. Our forums are here.

Call me a stalker, but I already found all of those. Screen names pull up an amazing amount of hits on google. :lol:
 
Good news, on all fronts. My Tech based Health and Happiness modifiers are nearing completion. I just have one last bug with the health, the happiness is already working. My new building class requirements for units is working splendidly, with only a textual bug remaining. The sports modmod code is over 60% done.

It's shaping up to be an awesome 1.4 release.
 
Call me a stalker, but I already found all of those. Screen names pull up an amazing amount of hits on google. :lol:

I did that on purpose going by one screen name. Not only can I find if people have written about me but I can always find my own stuff.

Good news, on all fronts. My Tech based Health and Happiness modifiers are nearing completion. I just have one last bug with the health, the happiness is already working. My new building class requirements for units is working splendidly, with only a textual bug remaining. The sports modmod code is over 60% done.

It's shaping up to be an awesome 1.4 release.

Awesome! I can;t wait to test out the Sports stuff. I am not a sports person at all but I still feel it brings more realism to the game.

Also I think I might go through the buildings I listed from Sim City 4 and Sim City Societies and see if some could be made into a themed pack like the Sports stuff. I know we already took out the sports stuff from them and some animal stuff. But It probably better to have them in a theme rather than just a random group of buildings.
 
I did that on purpose going by one screen name. Not only can I find if people have written about me but I can always find my own stuff.

My screen name is based off a well... I won't tell you, and you'll never find out, cause only 5-6 people know why. But I use the same screenname for everything too. So you can go see my snarky comments on other websites, like slashdot.

Also I think I might go through the buildings I listed from Sim City 4 and Sim City Societies and see if some could be made into a themed pack like the Sports stuff. I know we already took out the sports stuff from them and some animal stuff. But It probably better to have them in a theme rather than just a random group of buildings.

Good idea. To speed things up, List things with what Prereq's, Obsoletes, Effects. Also remember, I can change existing techs, buildings, etc, to require the new stuff too. For instance, a few techs in base RoM now need the sports techs, to make it feel more integrated.
 
Building from Sim City 4 and Sim City Societies;

- Dog Pound or Animal Clinic
- Fire Dock
- Dentist
- Insane Asylum or Rehab Center
- Gym
- Yacht Club or Marina
- Country Club
- Bureau of Farm Management
- Farm Supply
- Farmer's Market
- Fair Grounds
- Playground
- Skateboard Park
- Ice-Skating Rink
- Basketball Count
- Tennis Courts
- Softball Field
- Minor League Stadium
- Major League Stadium
- Ski Resort
- Ranger Station
- Camp Grounds
- Public Beach
- Cruse-Ship Port
- Tourist Trap
- Freight Station
- Passenger Train Station
- Chicken Coop
- Elder Council
- Hall of Records
- Modeling Agency
- Recording Studio
- Seamstress
- Textile Factory
- Fountain
- Rock Garden
- Antique Shop
- Army Surplus Store
- Candy Store
- Toy Store
- Car Dealership
- Gas Station
- Children Museum
- Cryogenic Prison
- Department Store
- Diner
- Dive Bar
- Liquor Store
- Fish Market
- Flea Market
- Florist
- General Store
- Night Club
- Pet Shop
- Tattoo Parlor
- Tea House
- Video Arcade
- Vocational Store
- Water Park
- Desalination Plant

Lets see, we already have ...

- Dog Pound or Animal Clinic, Pet Shop, Chicken Coop
Already have the Kennel and for the Animal Buildings have a Dog breeder so this is checked off. While the pet shop and chicken coop would be with the Animal Buildings Mod.

- Fire Dock
This was already discussed of being added to the "Firestorm!" Mod as a coast only building.

- Gym, Ice-Skating Rink, Basketball Count, Tennis Courts, Softball Field, Minor League Stadium, Major League Stadium, Ski Resort
All of this got combined into the Sports Mod in some way

- Playground, Skateboard Park, Fountain, Rock Garden, Water Park
These could be combined into your Park Mod. Or even have the Skateboard Park merged into the Sports Mod.

-Video Arcade
This should probably be added to the "Sports Mod" since its a "Game".

- Vocational School, Children Museum
These could be added to your "Eduction Mod".

- Cryogenic Prison, Liquor Store, Night Club, Tattoo Parlor, Dive Bar
These could be added to your "NIMBY Mod" to go along with the Federal Prison and Toxic Waste Dump.

---------------

Now for ones not yet made ...

- Dentist, Insane Asylum or Rehab Center
This could be made into a Health Mod along with the Barbershop and maybe some other health related buildings.

- Bureau of Farm Management, Farm Supply, Farmer's Market, Fair Grounds
These obviously could be combined and added to to make a Farming Mod.

- Public Beach, Cruse-Ship Port, Tourist Trap, Ranger Station, Camp Grounds
These could be combined into maybe a Vacation Destinations Mod.

- Freight Station, Passenger Train Station, Yacht Club or Marina, Car Dealership, Gas Station
These could be made into a Transportation Mod.

- Seamstress, Textile Factory
Maybe a clothing mod?

- Antique Shop, Candy Store, Toy Store, Army Surplus Store, Department Store, Fish Market, Flea Market, Florist, General Store
Ok these could all me made into a "Commercial Building Mod".

---------------

Which leaves ....

- Modeling Agency
- Hall of Records
- Country Club
- Elder Council
- Recording Studio
- Diner
- Tea House
- Desalination Plant

I have no idea where they would fit. Though i really want the Desalination Plant made.

EDIT:

Afforess please let me know if any of these are already done. Also whats the status on the NIMBY mod or adding the Firedock to your Firestorm Mod. We should probably do the one that already have existing mods first.
 
Call me a stalker, but I already found all of those. Screen names pull up an amazing amount of hits on google. :lol:

That's why I chose a brand new screen name when I joined CFC. Although, I would guess that a determined stalker who was good at the Internets could find one of my names.

@HydromancerX: some of the stores you mentioned might fall under the generic sounding name of "Chain Store" which is in my Modular Civic Buildings. The Tea House suggestions is going to cause me added a Tea bonus to that building.
 
@HydromancerX: some of the stores you mentioned might fall under the generic sounding name of "Chain Store" which is in my Modular Civic Buildings. The Tea House suggestions is going to cause me added a Tea bonus to that building.

Could you make a list of all the buildings you have made or plan on making to make sure we don't make doubles?
 
Could you make a list of all the buildings you have made or plan on making to make sure we don't make doubles?

The Chain Store (Corporatist Economic Civic) in the Modular Civics Buidings uses the following Resources: +1 Happiness bonus for Sugar, Cotton, Silk, Coffee, Tea, Cow, Pork, +5% Commerce bonus with Musicals, Hit Singles, Movies. This represents Fast Food Restaurants, Coffee Shops, Electronics Stores, Clothing Stores, and Candy Shops. If you have any resource bonuses to suggest for me to add to it to represent other "mall-type" shops, please give suggestions.

I think the Liquor Store seems like a cool building to added, since zappara has both Alcohol and Wine in the game (+1 Gold (Liquor Tax), -2 Health, +1 Happiness with Wine, Alcohol, Tobacco (A lot of liquor stores sell Tobacco Products). Req: Wine or Alcohol, (Tech unknown)). I will be adding it post-2.8.
 
I have an idea for a POW modmod, utilizing some of Jooyo's work already.

Here's what I'll do:

Create 3 new boolean tags for units

bCanBePOW - If true, the unit can be captured and turn into a POW
bCanCapturePOW - if true, the unit has a chance of capturing a unit as a POW after successful combat
bIsPOW - if true, the unit is a POW, and is spawned if a POW is needed.

Then, after successful combat, it will check if the unit that lost can be a POW, if the unit that won can capture POW's, and then spawn a POW. (If some idiot leaves out the bIsPOW tag, I'll make it spawn a worker if none is found.)

The POW unit will just be a slower worker. However, I might see if I could make it so that there is a "release" button for it, to free them. Maybe even trade for your POW's back or something. (For a brief food and happy boost) It's likely to get complex, I hope I can do it all.

Sound interesting?
 
I have some questions ...

1. Can a unit be set to "auto-pillage"

2. Can a unit be made to pillage but not destroy the improvement its pillaging?

3. Can a unit pillage another nation without the other nation attacking it?

If you are "politically correct" do not look at the spoiler.

Spoiler :

My idea is to put all that together for a worker unit and call it a "Migrant Worker" or "Illegal Immigrant". Thus empires could send their workers to other nations to "work" there and then send back their money to their home empire. Much like Mexico does with the the United States. You could even make a "Border Patrol" unit to counter these units from coming over the border.

I did not mean to offend anyone by this idea.
 
I have some questions ...

1. Can a unit be set to "auto-pillage"

Not sure what exactly you mean. To pillage every tile is moves onto, regardless?
2. Can a unit be made to pillage but not destroy the improvement its pillaging?

I'm confused. The definition of pillaging is destroying the improvement, what else would you be pillaging?

3. Can a unit pillage another nation without the other nation attacking it?

I think hidden nationality might work. I would need to check though.

If you are "politically correct" do not look at the spoiler.

Spoiler :

My idea is to put all that together for a worker unit and call it a "Migrant Worker" or "Illegal Immigrant". Thus empires could send their workers to other nations to "work" there and then send back their money to their home empire. Much like Mexico does with the the United States. You could even make a "Border Patrol" unit to counter these units from coming over the border.

I did not mean to offend anyone by this idea.

I think that's pretty close to the Mercenaries modcomp, but for workers.

Oh, and Political Correctness? It's bunch of BS anyway. I just ignore it.
 
Oh, and Political Correctness? It's bunch of BS anyway. I just ignore it.

I wouldn't be that unsensitve towards formulations. There is a fine line between political correctness and racist/unsocial simplification, possibly dambreaking ones.

To demonstate what I talk about I'm gonna give an actual example: last week, here in germany there was a publicly heavily discussed case, when one of the CEOs of the Bundesbank was forced to forfeit some of his authorithy because he called the majority of turk immigrants living in Berlin
Spoiler :
(where he has been secretary of finance for some time before his CEO job, looking down on the poor people, arrogantly telling them how to survive with 5 dollar each and every day - and stay healthy the same time)
"mostly useless people, greengrocers at least, only producing a bunch of unproductive and uneducated, scarf-wearing girls".

So, has he crossed the line of PC? Fact is, polls show that most germans think he was 'right' and "it was good to speak the truth, finally". Only the pressure of abroad would have faced him to get slashed a bit. We speak about GERMANY after all - the country with so much to prove to the world now grows the same ungodly nationalistic $hit, France, GB and of course USA never gave up in the first place, "Nationalbewusstsein", national consciousness...yeah, great, more, more...

Well, I think sometimes its pretty easy to cultivate subliminal prejudices by giving freebies to people discussing on bar room levels. Others might be too scared, too lazy or too dumb to reflect and then -chainreacting- they join in the general bull$hit.
Conservative right wing spins can turn to stink pretty fast, as the last big depression showed my fatherland or better: as my fatherland showed during the last depression.

However, I like the immigrant worker idea, as long as civ stays neutral and balanced all those ideas.
 
I wouldn't be that unsensitve towards formulations. There is a fine line between political correctness and racist/unsocial simplification, possibly dambreaking ones.

There's a difference between political correctness, speaking the truth, and being bigoted. For instance, An African American is the same as a "black person", but is not the same as the "N" word. I'm not going to delve further here, as it can only go sour.
To demonstate what I talk about I'm gonna give an actual example: last week, here in germany there was a publicly heavily discussed case, when one of the CEOs of the Bundesbank was forced to forfeit some of his authorithy because he called the majority of turk immigrants living in Berlin
Spoiler :
(where he has been secretary of finance for some time before his CEO job, looking down on the poor people, arrogantly telling them how to survive with 5 dollar each and every day - and stay healthy the same time)
"mostly useless people, greengrocers at least, only producing a bunch of unproductive and uneducated, scarf-wearing girls".

So, has he crossed the line of PC? Fact is, polls show that most germans think he was 'right' and "it was good to speak the truth, finally". Only the pressure of abroad would have faced him to get slashed a bit. We speak about GERMANY after all - the country with so much to prove to the world now grows the same ungodly nationalistic $hit, France, GB and of course USA never gave up in the first place, "Nationalbewusstsein", national consciousness...yeah, great, more, more...

Well, I think sometimes its pretty easy to cultivate subliminal prejudices by giving freebies to people discussing on bar room levels. Others might be too scared, too lazy or too dumb to reflect and then -chainreacting- they join in the general bull$hit.
Conservative right wing spins can turn to stink pretty fast, as the last big depression showed my fatherland or better: as my fatherland showed during the last depression.

Don't get me started on Germany.
 
Shamanism (Req Ceremonial Burial, Priesthood)
  • First to discover founds Shinto
  • Can build Shaman's Hut

Shinto Religion (From Aaranda's religion mod)

Missionary - Kannushi (3 max)

Holy Shrine - Ise Jingu (Ise Grand Shrine)

Unique Promotion - Bushido
  • -25% Upgrade Cost
  • Garrisoned city less likely to revolt

To fully associate Bushido with warmongering would be a bit much, so this seemed more reasonable. If it didn't clash with Afforess' latest Martial Arts promotions, I would have added Free Martial Arts Promotion, normally available with Buddhism and Taoism.


Shaman's Hut (Req Naturopathy, Shamanism)

(Obsolete with Humanism)
  • +1 :culture:
  • +1 :health:
  • +1 :) with Incense
  • +1 :) with Folklore
  • Can train 1 Priest

The priest is for the sake of any players like myself who do not take priority in founding an early religion, or do not find building Stonehenge or the Oracle to be viable options, but at least gain a Great Prophet. Perhaps this can be unbalancing, so the last addition may be removed.


Geomancy (Req Calendar, Cloud Patterns)

  • +1 :) in all Cities
  • +5% :science: for Monasteries
  • +1 :) from Grove, Castle Garden, City Park

The happiness bonus should refer to the idea that this practice was often believed in, and implemented by the public, even to this day (Feng Shui anyone?) The science bonus is in relation to most geomancy practices associated with divination practices/rituals. The happiness bonus for Afforess' Beautification Project mod just seemed fitting, and as a tipping of my hat to him, seeing as how he deserves plenty of kudos for his work.


This is all I can truly come up with at the moment, without overloading your request workload. Input and thoughts from anyone would be appreciated, so as to make the most out of these.
 
Shamanism (Req Ceremonial Burial, Priesthood)
  • First to discover founds Shinto
  • Can build Shaman's Hut

Shinto Religion (From Aaranda's religion mod)

Missionary - Kannushi (3 max)

Holy Shrine - Ise Jingu (Ise Grand Shrine)

Unique Promotion - Bushido
  • -25% Upgrade Cost
  • Garrisoned city less likely to revolt

To fully associate Bushido with warmongering would be a bit much, so this seemed more reasonable. If it didn't clash with Afforess' latest Martial Arts promotions, I would have added Free Martial Arts Promotion, normally available with Buddhism and Taoism.


Shaman's Hut (Req Naturopathy, Shamanism)

(Obsolete with Humanism)
  • +1 :culture:
  • +1 :health:
  • +1 :) with Incense
  • +1 :) with Folklore
  • Can train 1 Priest

The priest is for the sake of any players like myself who do not take priority in founding an early religion, or do not find building Stonehenge or the Oracle to be viable options, but at least gain a Great Prophet. Perhaps this can be unbalancing, so the last addition may be removed.


Geomancy (Req Calendar, Cloud Patterns)

  • +1 :) in all Cities
  • +5% :science: for Monasteries
  • +1 :) from Grove, Castle Garden, City Park

The happiness bonus should refer to the idea that this practice was often believed in, and implemented by the public, even to this day (Feng Shui anyone?) The science bonus is in relation to most geomancy practices associated with divination practices/rituals. The happiness bonus for Afforess' Beautification Project mod just seemed fitting, and as a tipping of my hat to him, seeing as how he deserves plenty of kudos for his work.


This is all I can truly come up with at the moment, without overloading your request workload. Input and thoughts from anyone would be appreciated, so as to make the most out of these.

All looks great. What do you want to call this modmod? I need a name. Then I'll code it.


Also, to HydromancerX, can you look through the units requiring building list again, and this time, you can make them require any number of buildings you want. I made it so you can set indefinite amounts of buildings. FYI, they are AND requirements, not OR.
 
All looks great. What do you want to call this modmod? I need a name. Then I'll code it.


Also, to HydromancerX, can you look through the units requiring building list again, and this time, you can make them require any number of buildings you want. I made it so you can set indefinite amounts of buildings. FYI, they are AND requirements, not OR.

Shamanism and Shinto are already in AAranda's religion mod as is shaman hut although I can't remember the stats of hand. It's a pity AAranda went away from modular religions and put them all in one.

You don't need to do all the changes here you know. Buildings for example aren't that hard just requiring XML to start with and maybe a friendly graphics artist also. <start :mischief:> In fact isn't it about time HydromancerX learnt how to do so <end :mischief:>
 
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