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Modmods Requests Thread

Shamanism and Shinto are already in AAranda's religion mod as is shaman hut although I can't remember the stats of hand. It's a pity AAranda went away from modular religions and put them all in one.

I'd just tier his module apart, leaving only the Shaman and Shinto religions. It wouldn't be that hard.
You don't need to do all the changes here you know. Buildings for example aren't that hard just requiring XML to start with and maybe a friendly graphics artist also. <start :mischief:> In fact isn't it about time HydromancerX learnt how to do so <end :mischief:>

If YOU want to do this, or another modmod, please be my guest. I, in no way, want to get in your way. I'm just finalizing the art and text for the Sports modmod.

And I agree, HydromancerX, it's about time you started learning XML. It's easy enough, and when I started, I got 4-5 error messages every time. Luckily, the errors tell you what you did wrong and the line number.
 
The WoC converter program does it nicely so perhaps I will modularise AAranda's religions further. Of course I would have to do Zappara's also to be fair:mischief:

Edit: Well, I have managed to split off Shinto from AAranda's Religion modmod, and add a proper static movie for the wonder. However the XML is not working. I am not getting any errors when I start the game but none of the buildings etc are showing up. Looking in xml.log I find
Code:
[489327.234] Load XML file modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml SUCCEEDED
[489327.234] SetGlobalClassInfo (Civ4BuildingInfos/BuildingInfos/BuildingInfo)
[489327.234] Wrote Buildings to cache
[489327.234] info type BUILDING_SHINTO_CATHEDRAL not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[489327.234] info type BUILDING_SHINTO_MONASTERY not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[489327.234] info type BUILDING_SHINTO_SHRINE not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[489327.234] info type BUILDING_SHINTO_TEMPLE not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[489327.234] info type BUILDING_MATSUMOTO_CASTLE not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml

but that module looks OK. I've attached it so someone else can look and tell me what stupid dyslexia error I have made.
 
Not sure what exactly you mean. To pillage every tile is moves onto, regardless?

I'm confused. The definition of pillaging is destroying the improvement, what else would you be pillaging?

I think hidden nationality might work. I would need to check though.

I think that's pretty close to the Mercenaries modcomp, but for workers.

Oh, and Political Correctness? It's bunch of BS anyway. I just ignore it.

What I mean is the ability to to get gold from tiles by "pillaging" but not destroying anything. In anything they would could improving tiles. If you wanted to have a specific tile then i would say maybe the farm tiles. However "Illegal Immigrants" work just about any where so it could be any type of tile I suppose.
 
The WoC converter program does it nicely so perhaps I will modularise AAranda's religions further. Of course I would have to do Zappara's also to be fair:mischief:

Edit: Well, I have managed to split off Shinto from AAranda's Religion modmod, and add a proper static movie for the wonder. However the XML is not working. I am not getting any errors when I start the game but none of the buildings etc are showing up. Looking in xml.log I find
Code:
[489327.234] Load XML file modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml SUCCEEDED
[489327.234] SetGlobalClassInfo (Civ4BuildingInfos/BuildingInfos/BuildingInfo)
[489327.234] Wrote Buildings to cache
[489327.234] info type BUILDING_SHINTO_CATHEDRAL not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[489327.234] info type BUILDING_SHINTO_MONASTERY not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[489327.234] info type BUILDING_SHINTO_SHRINE not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[489327.234] info type BUILDING_SHINTO_TEMPLE not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[489327.234] info type BUILDING_MATSUMOTO_CASTLE not found, Current XML file is: modules\Custom Religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
but that module looks OK. I've attached it so someone else can look and tell me what stupid dyslexia error I have made.

Get rid of this section:

Code:
<AndDependencyTypes>
                <DependencyType>BUILDINGCLASS_SHINTO_CATHEDRAL</DependencyType>
                <DependencyType>SPECIALBUILDING_CATHEDRAL</DependencyType>
                <DependencyType>ART_DEF_BUILDING_SHINTO_CATHEDRAL</DependencyType>
                <DependencyType>RELIGION_SHINTO</DependencyType>
                <DependencyType>PROMOTION_BUSHIDO3</DependencyType>
                <DependencyType>SPECIALIST_PRIEST</DependencyType>
                <DependencyType>BONUS_INCENSE</DependencyType>
                <DependencyType>BONUS_STONE</DependencyType>
                <DependencyType>BONUS_IRON</DependencyType>
                <DependencyType>BUILDINGCLASS_SHINTO_TEMPLE</DependencyType>
                <DependencyType>FLAVOR_RELIGION</DependencyType>
            </AndDependencyTypes>

Your using them wrong. Dependencies mean the file only loads if those objects are found BEFORE the file is loaded, and so the order files load matters. But you shouldn't even need those.
 
What I mean is the ability to to get gold from tiles by "pillaging" but not destroying anything. In anything they would could improving tiles. If you wanted to have a specific tile then i would say maybe the farm tiles. However "Illegal Immigrants" work just about any where so it could be any type of tile I suppose.

I see. I'd probably need a new python action button for that. Unfortunately, I have this low on my priority list, I want to get everything else done.
 
Get rid of this section:

...

Your using them wrong. Dependencies mean the file only loads if those objects are found BEFORE the file is loaded, and so the order files load matters. But you shouldn't even need those.

As I said I just used the WoC Converter to split the XML. I did not say I knew what the XML was doing :). Thanks. this may also explain why my other mod buildings were not working.

Edit: well that did not work as expected. Now it is failing when loading the XML saying that each f those things that used to be in the "and dependenancy" are not found!
Code:
[492773.046] Load XML file modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml SUCCEEDED
[492773.046] SetGlobalClassInfo (Civ4BuildingInfos/BuildingInfos/BuildingInfo)
[492773.046] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492773.046] info type RELIGION_SHINTO not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492778.296] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492778.296] info type RELIGION_SHINTO not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type PROMOTION_BUSHIDO3 not found, Current XML file is: modules\Custom
 
Can you point me towards a tutorial?

Go to top of the webpage and click on Modiki. Trust me, it improves a lot since I first look it up in June. It is somewhat detailed especially in XML section. If you have any more questions, ask away , and we will be more than happy to answer :D.
 
All looks great. What do you want to call this modmod? I need a name. Then I'll code it.

Thank you Afforess, here are choices, The Sun Rises in the East, Shamans and Shinto, or simply Rising Sun. I figured, keep it simple by using Shamans and Shinto, unless any of the others sound more appealing.


Shamanism and Shinto are already in AAranda's religion mod as is shaman hut although I can't remember the stats of hand. It's a pity AAranda went away from modular religions and put them all in one.

Not to cause confusion, but Aaranda had Animism, Druidism, and Voodoo among others, but Shamanism isn't one of them.

For the purposes of this mod, Shamanism is the technology that founds Shinto, and provides the structure of the Shaman's Hut. Since typing this, I've thought what would be a better tech to obsolete it, maybe Scientific Method, like for Generalstaff's Mystic's Hut.


Once I've built a new, better computer from scratch with better specs, I'll delve into my own creating. At this point, I'm content enough with just having credit for conceptualizing, but Aaranda still has his share for wanting this religion in the overall mod.
 
Oh, nearly forgot. For this mod, I intend on allowing Shamanism with Writing to be an alternative prerequisite for Meditation, which now only requires Monotheism. The reason for this is because I'm not too fond of having to found Judaism before Buddhism.


For the purposes of this mod, Shamanism is the technology that founds Shinto, and provides the structure of the Shaman's Hut.

To clarify, Aaranda made all of his religions available through existing technologies (Feudalism for Shinto, Naturopathy for Druidism, Mysticism for Animism, Music for Yoruba, Fundamentalism for Voodoo). I just felt that it seemed more fitting that Shinto be an early Asian religion not so laborious to reach for, unlike Confucianism (Code of Laws), which already has Monarchy and Writing as its prereqs.

Once I've got a clear idea in mind, I'll design a more fitting wonder for Shinto.
 
As I said I just used the WoC Converter to split the XML. I did not say I knew what the XML was doing :). Thanks. this may also explain why my other mod buildings were not working.

Edit: well that did not work as expected. Now it is failing when loading the XML saying that each f those things that used to be in the "and dependenancy" are not found!
Code:
[492773.046] Load XML file modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml SUCCEEDED
[492773.046] SetGlobalClassInfo (Civ4BuildingInfos/BuildingInfos/BuildingInfo)
[492773.046] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492773.046] info type RELIGION_SHINTO not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492778.296] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492778.296] info type RELIGION_SHINTO not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type NONE not found, Current XML file is: modules\Custom religions\Shinto\AAranda'sreligions_Shinto_CIV4BuildingInfos.xml
[492779.515] info type PROMOTION_BUSHIDO3 not found, Current XML file is: modules\Custom

I'd need to see ALL the XML to address the issue.

Thank you Afforess, here are choices, The Sun Rises in the East, Shamans and Shinto, or simply Rising Sun. I figured, keep it simple by using Shamans and Shinto, unless any of the others sound more appealing.

Not to cause confusion, but Aaranda had Animism, Druidism, and Voodoo among others, but Shamanism isn't one of them.

For the purposes of this mod, Shamanism is the technology that founds Shinto, and provides the structure of the Shaman's Hut. Since typing this, I've thought what would be a better tech to obsolete it, maybe Scientific Method, like for Generalstaff's Mystic's Hut.


Once I've built a new, better computer from scratch with better specs, I'll delve into my own creating. At this point, I'm content enough with just having credit for conceptualizing, but Aaranda still has his share for wanting this religion in the overall mod.

Oh, nearly forgot. For this mod, I intend on allowing Shamanism with Writing to be an alternative prerequisite for Meditation, which now only requires Monotheism. The reason for this is because I'm not too fond of having to found Judaism before Buddhism.

To clarify, Aaranda made all of his religions available through existing technologies (Feudalism for Shinto, Naturopathy for Druidism, Mysticism for Animism, Music for Yoruba, Fundamentalism for Voodoo). I just felt that it seemed more fitting that Shinto be an early Asian religion not so laborious to reach for, unlike Confucianism (Code of Laws), which already has Monarchy and Writing as its prereqs.


Okay, thanks for the clarification.
 
@JaeChunDaeSung

Just so I get this right.

You want two new technologies:-

Shamanism
prerequisite technologies
prerequsite to technology

Effects:-
* First to discover founds Shinto
* Can build Shaman's Hut

Geomancy (Req Calendar, Cloud Patterns)

  • +1 :) in all Cities
  • +5% :science: for Monasteries
  • +1 :) from Grove, Castle Garden, City Park

A new religion or at least a reworked AAranda's religion Shinto Religion

Missionary - Kannushi (3 max)

Holy Shrine - Ise Jingu (Ise Grand Shrine) same as in AAranda's mod.
which give a Bushido promotion (see below) or Free Martial Arts Promotion

Unique Promotion - Bushido

* -25% Upgrade Cost
* Garrisoned city less likely to revolt


Note there are 3 Bushido unit promotions in AAranda's mod

A new building

Shaman's Hut (Req Naturopathy, Shamanism)

(Obsolete with Humanism or Scientific Method like the mystic's hut)
  • +1 :culture:
  • +1 :health:
  • +1 :) with Incense
  • +1 :) with Folklore
  • Can train 1 Priest

Technologies are hard since there is not much room in the tech tree and moving the existing ones is awkward and very time consuming. I am not sure exactly where you want this.

@Afforess I have attached the non-working XML I have for Shinto.
 
Go to top of the webpage and click on Modiki. Trust me, it improves a lot since I first look it up in June. It is somewhat detailed especially in XML section. If you have any more questions, ask away , and we will be more than happy to answer :D.

Cool! Thank you. I did not even see that. If you could not tell I mostly stay in the RoM section of this website. Don't expect me to start producing modmods over night. ;)
 
Cool! Thank you. I did not even see that. If you could not tell I mostly stay in the RoM section of this website. Don't expect me to start producing modmods over night. ;)

Took me like 5 hours to make the Castle Modmod, my real first one. Now it would take me 1-2 hours.
 
Dancing Hoskuld, you made two mistakes:

1.) You needed to remove all of the Dependancies, you still have some lying around.
2.) This was your big error, you forgot a UnitClassInfos file, I added the one from AAranda, and took everything out except the missionary, which you needed.

Here it is, it seems to be working, however some of the art paths seem strange. Good luck.

View attachment 231710
 
Unique Promotion - Bushido

* -25% Upgrade Cost
* Garrisoned city less likely to revolt

Note there are 3 Bushido unit promotions in AAranda's mod

I'm aware of it, but I felt there should be only one promotion to the religion, just as Zappara has already done with the rest. I chose these as alternatives because...

  1. Alternative to upgrade bonus from Sun Tzu's Art of War
  2. Kamikaze already exists in RoM
  3. Viable means to quell revolt before Patrol promotion (req Fascism)
  4. Martial Arts promotion may be changed by Afforess, I preferred the vanilla RoM's, so with this, no conflict
 
Dancing Hoskuld, you made two mistakes:

1.) You needed to remove all of the Dependancies, you still have some lying around.
2.) This was your big error, you forgot a UnitClassInfos file, I added the one from AAranda, and took everything out except the missionary, which you needed.

Here it is, it seems to be working, however some of the art paths seem strange. Good luck.
It may have been working for you but I am still not getting the shinto missionary associated with the religion:crazyeye:. Oh, I 'spose I should recheck what I ended up with against what you had. After reading your comments I went through everything again and fixed it. Yes, I had forgotten to split the UnitClass file. Everything is appearing fine in the pedia, I even corrected some of the links there. However the missionary is not showing up as the unique unit. It does show up in the units list:crazyeye:.
I'm aware of it, but I felt there should be only one promotion to the religion, just as Zappara has already done with the rest. I chose these as alternatives because...

  1. Alternative to upgrade bonus from Sun Tzu's Art of War
  2. Kamikaze already exists in RoM
  3. Viable means to quell revolt before Patrol promotion (req Fascism)
  4. Martial Arts promotion may be changed by Afforess, I preferred the vanilla RoM's, so with this, no conflict

OK, I just want to make sure I get it the way you want. At the moment it is going to conflict with AAranda's Shinto religion so do I call it something else and change all the text? Remember AAranda changed all the religions in his mod even the ones in the basic RoM.
 
It may have been working for you but I am still not getting the shinto missionary associated with the religion:crazyeye:. Oh, I 'spose I should recheck what I ended up with against what you had. After reading your comments I went through everything again and fixed it. Yes, I had forgotten to split the UnitClass file. Everything is appearing fine in the pedia, I even corrected some of the links there. However the missionary is not showing up as the unique unit. It does show up in the units list:crazyeye:.

I'll double check it again.
OK, I just want to make sure I get it the way you want. At the moment it is going to conflict with AAranda's Shinto religion so do I call it something else and change all the text? Remember AAranda changed all the religions in his mod even the ones in the basic RoM.

I would change it to something like SHINTO_1 and put a prefix in front of it. Do that for all the units, and unitclasses and buildings too.
 
It may have been working for you but I am still not getting the shinto missionary associated with the religion:crazyeye:. Oh, I 'spose I should recheck what I ended up with against what you had. After reading your comments I went through everything again and fixed it. Yes, I had forgotten to split the UnitClass file. Everything is appearing fine in the pedia, I even corrected some of the links there. However the missionary is not showing up as the unique unit. It does show up in the units list:crazyeye:.

I'm honestly not sure what's wrong. I double checked the files and compared it to some existing missionaries and couldn't see the difference. I recommend asking the Main C&C forum, and seeing if they know.
 
Since the NIMBY modmod and Military Training modmod's SDK changes are not yet complete, I am reopening requests, and forming a queue.

First up, JaeChunDaeSung's ideas, unless Dancing Hoskuld has it covered.
Second, OPEN SLOT
 
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