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Modmods Requests Thread

Most likely since trying to self-teach anything will take longer than reading out of a text, and I don't see any tuts on making extra screens, but first I will need RoM 2.8 to release so I will have a stable base game to test and debug off of.
 
On making extra screens the "White lies, Balck ops" mod has some new screens. I was thinking of looking at them so I could do some stuff I have wanted improved from the beginning of Civ 4 - ie the UN and Apos Palace voting screens.
 
On making extra screens the "White lies, Balck ops" mod has some new screens. I was thinking of looking at them so I could do some stuff I have wanted improved from the beginning of Civ 4 - ie the UN and Apos Palace voting screens.

Don't forget about BUG... I'm betting the WLBO mod hasn't been associated with BUG.
 
IMO Alien Outbreak should be a modmod to the RoM in space modmod which I plan on taking up once I get MAD updated to 3.19, converted for RevDCM, converted for BUG then merged with ANM and finally merged with Afforess' modmods DLL(since by then I will have learned how to add extra screens since MAD has the nuke screen) that is since I don't see the power mod even attempting to grow a leg to stand on.

Don't forget about BUG... I'm betting the WLBO mod hasn't been associated with BUG.

Someone is going acronym happy. Please translate what they stand for. :P
 
Someone is going acronym happy. Please translate what they stand for. :P

IMO = In my opinion
RoM = Rise of Mankind
I'm not sure what MAD stands for, but I know exactly what it does... an automatic nuke launching defensive mod
RevDCM = Revolution Dales' Combat Mod
Not sure what BUG stands for either, but it's a HUD (Heads Up Display) enhancement mod.
ANM = Advanced Nukes Mod
Not sure what DLL stands for either, but it's a C++ (codesmith ++) type of file used for the Civ engine.
WLBO = White Lies, Black Ops

Happy now?:D
 
IMO = In my opinion
RoM = Rise of Mankind
I'm not sure what MAD stands for, but I know exactly what it does... an automatic nuke launching defensive mod
RevDCM = Revolution Dales' Combat Mod
Not sure what BUG stands for either, but it's a HUD (Heads Up Display) enhancement mod.
ANM = Advanced Nukes Mod
Not sure what DLL stands for either, but it's a C++ (codesmith ++) type of file used for the Civ engine.
WLBO = White Lies, Black Ops

Happy now?:D

Yes. It was almost like you were speaking a foreign language which babblefish could never translate (of course it makes bad translations anyways, but you get the idea).
 
BUG = BtS Unaltered Gameplay. Which means that it only improves elements already in BtS if it does not change the game eg improving the various screens and the scoreboard but no new units or buildings.

The BUG screens are complex but even I can understand what is happening in some of the WLBO mod..
 
I'm not sure what MAD stands for, but I know exactly what it does... an automatic nuke launching defensive mod

It stands for Mutual Assured Destruction. http://en.wikipedia.org/wiki/Mutual_assured_destruction

Not sure what BUG stands for either, but it's a HUD (Heads Up Display) enhancement mod.

It stands for Beyond the Sword Unaltered Gameplay. http://sourceforge.net/apps/mediawiki/civ4bug/index.php?title=FAQ#What_is_BUG.3F

Not sure what DLL stands for either, but it's a C++ (codesmith ++) type of file used for the Civ engine.

.dll files are Dynamic Link Library files, used commonly in Windows. http://en.wikipedia.org/wiki/Dynamic-link_library
 
BUG = BtS Unaltered Gameplay. Which means that it only improves elements already in BtS if it does not change the game eg improving the various screens and the scoreboard but no new units or buildings.

The BUG screens are complex but even I can understand what is happening in some of the WLBO mod..

So it really should be "BtSUG"?
 
So it really should be "BtSUG"?

Well, it isn't as cool an acronym as "BUG", now is it?
It's common practice to engineer an acronym around the title, so the acronym ends up sounding cooler. Examples:

RADAR: Radio Direction And Ranging

LASER: Light Amplification by Stimulated Emission of Radiation

etc.
 
Is there any chance of getting some/most/all of the features from White Lies, Black Ops into a modmod? I think it would give an even richer game.

I have played WLBO a few of times and am still getting used to it but it seems the changes in it are all about increasing warfare so it needs a bit of balance back the other way. Or maybe it was because I was playing it on a lower difficulty setting while I learnt it and was winning.
 
I'm thinking that the farm mod will be my next XML modmod to tackle. Here's my planned buildings. (I'm going to try to work with the techs we have, there are already a bunch of farming techs.)


Bureau of Agricultural (National Wonder)
  • -20% Maintenance in all Cities (I can never seem to make a modmod these days without some sort of SDK change...)
  • -5% Food needed for growth in all cities
  • +1 Trade Routes in all cities

Farmer's Supply
??

Warehouse
Can Store 10% of City Food
???

Other buildings?
 
Ok some more ideas ...

Water Mod

This is where the desalination plant would become useful. Basiclly you make water a resource and then make it so cities could not increase in size due to the amount of water they have. I am guessing this would have to be done by diffrent water building. So each building would give + a number. When added up all the numbers then that would be the maximum allowed city.

* = New Building

No Fresh Water = +0
Fresh Water (River, Lake, Oasis, Jungle, Ice) = +2
Aqueduct (Req Canal System) = +4
*Cistern (Req Sanitation) = +6
Artesian Well (Req Invention) = +8
*Water Tower (Req Physics) = +10
*Hand Water Pump (Req Scientific Method) = +12
*Wind Water Pump (Req Replaceable Parts) = +14
*Reservoir (Req Steam Power) [Req Levee] = +16
*Water Pumping Station (Req Screw Propeller) = +18
Water Treatment Plant (Req Modern Sanitation) = +20
*Desalination Plant (Req Industrialism) [Req Coastal City] = +22

Death Mod

Possibly bringing over GeneralStaff's Graveyard here are some other buildings that could be useful when concerning death.

Mummification (Req Ceremonial Burial)
- "Mummy Building" (Req Mummification)

Modern Embalming (Req Chemestry)
- "Mortician" or "Funeral Home"

-Cryogenics Lab (Req Cryogenics)

Let me know if you have other ideas for the death mod or have an idea of what to call the "Mummy Building".
 
I'm thinking that the farm mod will be my next XML modmod to tackle. Here's my planned buildings. (I'm going to try to work with the techs we have, there are already a bunch of farming techs.)


Bureau of Agricultural (National Wonder)
  • -20% Maintenance in all Cities (I can never seem to make a modmod these days without some sort of SDK change...)
  • -5% Food needed for growth in all cities
  • +1 Trade Routes in all cities

Farmer's Supply
??

Warehouse
Can Store 10% of City Food
???

Other buildings?

Well this is what you suggested before ...

Bureau of Farm Management (National Wonder. Requires: Weather Forecasting)

  • +20% Food stored in City
  • +1 Healthiness in all cities
  • Free Warehouse in all cities

Warehouse (Only available through BoFM):

  • +10% Food Stored in City
  • +1 :gold: with Refrigeration
  • +1 :hammers: with Globalization

Farm Supply (Requires: Chemistry)

  • +1 :food:
  • +1 :food: with Refrigeration
  • +1 :food: from Long Range Forecasting

Fair Grounds (Requires: Tourism)

  • +30% Maintenance
  • +1 Happiness per 10% Culture Rate
  • +1 Happiness

Other ideas I had would be ...

- Organic Market
- Florist
- Shed or Barn (To Store Tools and Tractors in)
 
Ok some more ideas ...

Water Mod

This is where the desalination plant would become useful. Basically you make water a resource and then make it so cities could not increase in size due to the amount of water they have. I am guessing this would have to be done by different water building. So each building would give + a number. When added up all the numbers then that would be the maximum allowed city.

* = New Building

No Fresh Water = +0
Fresh Water (River, Lake, Oasis, Jungle, Ice) = +2
Aqueduct (Req Canal System) = +4
*Cistern (Req Sanitation) = +6
Artesian Well (Req Invention) = +8
*Hand Water Pump (Req Scientific Method) = +10
*Wind Water Pump (Req Replaceable Parts) = +12
*Reservoir (Req Steam Power) [Req Levee] = +14
*Water Pumping Station (Req Screw Propeller) = +16
Water Treatment Plant (Req Modern Sanitation) = +18
*Desalination Plant (Req Industrialism) [Req Coastal City] = +20

Note that if you had say a water pumping station, water treatment plant and desalination plant you could have up to level 54 sized city.

That's a really cool idea. I'm going to see how do-able it is.
Death Mod

Possibly bringing over GeneralStaff's Graveyard here are some other buildings that could be useful when concerning death.

Mummification (Req Ceremonial Burial)
- "Mummy Building" (Req Mummification)

Modern Embalming (Req Chemestry)
- "Mortician" or "Funeral Home"

-Cryogenics Lab (Req Cryogenics)

Let me know if you have other ideas for the death mod or have an idea of what to call the "Mummy Building".

Mummy Building = Embalming.
 
Here's an idea for a building

Animation Studio
Prereq: Mass Media

+2:) +2:culture: +1:gold:

Produces 7 animated features (or cartoons,anime,etc)
 
@Afforess, if you are looking for something to do why not a bunch of national wonders that give free early buildings like Strategic Grain Reserve which would fit nicely in RoM now that it does not conflict with the Pyramids. A "Vizier for ancient war" could give free barracks. While the "Ministry for modern war" could give garrisons. Basically all the buildings that the upgraded settlers give would be good since it woudl extend to captured and existing cities not just new ones.
 
That's a really cool idea. I'm going to see how do-able it is.


Mummy Building = Embalming.

1. I added water tower to the list so I tweaked the stats a little. See my post for the updates.

2. Yeah that's why I called it "Modern Embalming" since today's Embalming is diffrent than the Ancient Embalming techniques.
 
HydromancerX, I'm probably going to put the Water modmod on hold for a while, until I learn more about the SDK, but I do think it's a good idea.
 
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