I'm not just trying to combine the right mods, I'm running check 50 and try to load the next mod. I just tried to sort out a little where the conflict - the technology was all hanging in its place, but were not connected - it was possible to study the latest technology from the Stone Age. Well, I tried to delete in overhal - i will try install future mod after all need me compatibility mods from this thread (Learned about this topic recently)@Novichok Are you suggesting that CBP is compatible with future worlds mod if I follow your instruction above?
bro,, plz tell me your mods as you have very nice data display on your game screen,, i use CBP with city in development mod
Don't know why, but this mod did textures bugs with icons. Basic variant work normal
- Calypso's Colored Religious Icons (Extended) - Colors religious icons + adds new religions
Sorry for the late reply. You cannot play with the original EE, you have to use the Infixo's VP version. This is why I won't move the mod to the compatible list and keep it in the "Compatible after tweaking some files / need special CBP version" list.
At least, in the "Compatible after tweaking some files" list, an update need to be done. CBO-EE v3 wasn't stable when V4.2 is
I use Calypso's Basic and Extended Religious Icons since a while and never got the texture bug you get. However my mod folder is not as heavy as yours
Thanks, I removed the version info from the description. The current latest version is perfectly stable, correct?
When I have time to play again, I want to give this one a try, it looks well thought out, balanced and fun.
Do mods that add Great Works play nice with this? I've been running Krazjen's Great Musicians (http://steamcommunity.com/sharedfiles/filedetails/?id=231104510), and it doesn't seem to have a problem running, but I haven't seen any of the music it adds come up in game.
Emigration mod is compatible out of box. But of course, it works not very well with CBP (Unhappines from population, not from new factors), but still fine.
Archaeology Aesthetic Adjustments (v 1)
https://steamcommunity.com/sharedfiles/filedetails/?id=758243269
CIV-Linked Great Generals (v 11)
https://forums.civfanatics.com/resources/civilization-appropriate-great-general-and-admiral.23029/
Show XP in Military Overview (v 2.1)
https://forums.civfanatics.com/resources/show-xp-in-military-overview.25924/
Actually i can make it compatible with VP game mechanics. All i need is the API command just like : city:GetLocalHappiness()Now this one is a tough one. Technically compatible, but not taking the VP game mechanics into account, right? Alright, I moved it to the compatble list with a notice about balance, do you think it is alright?
Sorry, I am afraid I cannot help you with this one, I am only admining this thread. For now, should I keep it in the compatible list? Is it compatible "enough"? (I understand it is very vague and subjective, I guess what I mean is: is playable?)Actually i can make it compatible with VP game mechanics. All i need is the API command just like : city:GetLocalHappiness()
but for VP's city unhappines. Gazebo sadly doesn't answer. I hope you might know this one.
Sorry, I am afraid I cannot help you with this one, I am only admining this thread. For now, should I keep it in the compatible list? Is it compatible "enough"? (I understand it is very vague and subjective, I guess what I mean is: is playable?)
It is quite playable if you change in Prosperity.lua file at 49 string "-1" to "0". (So it won't think, that population is unhappines)Sorry, I am afraid I cannot help you with this one, I am only admining this thread. For now, should I keep it in the compatible list? Is it compatible "enough"? (I understand it is very vague and subjective, I guess what I mean is: is playable?)