vyyt
Deity
Will it conflict with JFD's WIP mods. One adds plaques.
Edit: I was correct. Cities in Development blocks Health & Plaque.
So, if you do not use CiD, it is still compatible with VP? I will keep it in the compatibile list then, ok?
Will it conflict with JFD's WIP mods. One adds plaques.
Edit: I was correct. Cities in Development blocks Health & Plaque.
Exactly I am using both. I decided to not use EUI. I also edited the files for the resources so they do not depend on Health & Plaque.So, if you do not use CiD, it is still compatible with VP? I will keep it in the compatibile list then, ok?
While running VP (3-7) and after some trial and error, I have come to the conclusion that Ethnic Diversity (v. 29) is now causing CTDs. These CTDs do not manifest until some point after turn 100.
The mod that causes my CTDs is Ethnic Diversity (R.E.D. Unofficial) by Nutty, which is neither RED (Just Ethnic Diversity) by Nutty nor the Original RED by Gedemon.
Is the list of incorporated mods up to date?
like
AI - No zero value trade item
Glodal - City working distance
UI - City Expansion
UI - Enhanced demographics
Global - Capture great people
Global - GA happiness
Global - greatfull settlers
Global - Local Generals
Units - Mounted Units
Units - Population
Improvment - airbase and Tunel
etc...
I want to be sur it wont make any conflict
Exactly, But i was wondering if the list was complete. Maybe the mods i have mention could've been added to CBP but not on the list of incorporated.Ummm, which list of incorporated mods are you referring to? These are not listed in the lists in the opening posts of this thread ...
Cuz those mods need to be loaded after VP does its effect, but usually all mods without dependencies are loaded first.I have found that any of the Barbarian XP mods that I have tried (such as Global - Barbarian XP Level 4 (v2) or No XP Cap for Barbarians) have zero effect in VP: XP is still capped at 45 and the mods do not override the XP limit.
I just made a few test with IGE and looked at Civilopedia, and lumber needs oak and sawmill.You would think with the brazilwood camp improvement change, someone would add lumbermills to produce lumber.