Mods Yes or No

Mods, yes! Just because they weren't implemented by the developers, doesn't mean they don't have value. They are completely optional, so some folks might like them and some might not. If you're a purist, that is great, but don't make false equivalencies like modders should be curing cancer. Why not cure cancer instead of posting a mod-shaming thread? It's a rather silly argument you present. If someone says "Hey, I've changed the rules to Chess", you can decline to play, or perhaps learn the new rules and find that they enhance your enjoyment of the game. What you are describing is not modding, it's cheating. One side is given no choice, but to a receive a handicap. Modding is about allowing users to craft their experience. Some of that is indeed overpowered, but that is a choice to play that set of rules. Also, modding was included by the devs, so clearly they are fine with people bending their rules.
 
Playing this game generally lies in the boring/frustrating area. Interpreting historical course and its players in the form of gameplay elements is an enjoyable exercise, and actually coding the design is usually enjoyable so long as Firaxis haven't made things too painful. Moreover, helping other people make their interpretations as interesting as possible is satisfying and usually circumvents the more boring parts of modding. /shrug.
 
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People should spend their time doing useful stuff like curing cancer... he says, devoting his limited time to complaining about what other people do for free to a game that in no way affects him. Really makes you thonk.

I don't know what OP's point even is. You should have stuff exactly the way it comes and anything else is a waste of time? What a ridiculous idea. I hope this torrent of disagreement can in some way budge OP's clearly ridiculous views - I'm sure if you actually tried some of the hundreds of excellent mods for civ it'd show you that they're in no way designed to be cheat codes or make the game easier.
 
Your arugement of making chess easier is not how modding works.

Gedemon's Ynaemp is not part of the main game yet I am currently having tons of fun playing a Hotseat game with 18 players by myself to simulate a bit of RFC with some of the civs available plus extra ones to fill out the gaps, and it is amazing.

I also made a mod exploiting a system to create a brand new system (Hidden Agendas mod) that adds abilities to randomly selected random agendas for both the player and the AI to make game bit more dynamic and less predicitable.

I also overhauled the Religion system because i found most of the beliefs to be very lack luster compared to even Civ 5's.

Additionaly I enjoy seeing a re-hauled UI that I made myself, which itself taught me anew programming langauge (Lua) and I enjoy few extra minor additions that make the game easier to understand.

It's not about making it easier, it's about finding new ways to add to the existing gameplay.

It's not for everyone, but it is useful for many. frm new leaders, natural wonders, new features, mechanics, modding is a culture fo this game and has been since at the very least Civ 3.

But like me, for example, in The Sims 4, it is not for everybody.

I don't play with mods in TS4 because I don't enjoy majority of the CC and I find it too unpredictable with that games frequent updates

But because Civ 6 has a fewer updates, mods can be used better plus I understand how to fix them if they do break.

Not to mention mods are an excellent tool for attempting to get into industry as it teaches you many fundementals about game design, adaptibility and engines where needed.
 
I sometimes play with mods, but usually no heavy gameplay alterations. Often just new civs, new resources, new natural wonders, etc. Too many mods out there do things I don't want them to do.

Overall I still think I prefer the base game. I'm not sure if any mods really increased my enjoyment of the game, aside from Ynamp which is just a map mod. Ynamp is a keeper. You may want to go for religions expanded if you want to put all the civs into the game. Which I sometimes like to do.

modding is a culture fo this game and has been since at the very least Civ 3.

Civ2. :p Which is the last time I modded games. I take that back, I also modded SMAC. I lack programming skills, but modifying text files I can do. Actually I did modify Civ6 text files once as well.
 
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I sometimes play with mods, but usually no heavy gameplay alterations. Often just new civs, new resources, new natural wonders, etc. Too many mods out there do things I don't want them to do.

Overall I still think I prefer the base game. I'm not sure if any mods really increased my enjoyment of the game, aside from Ynamp which is just a map mod. Ynamp is a keeper. You may want to go for religions expanded if you want to put all the civs into the game. Which I sometimes like to do.



Civ2. :p Which is the last time I modded games. I take that back, I also modded SMAC. I lack programming skills, but modifying text files I can do. Actually I did modify Civ6 text files once as well.

I did some "modding" back in Civ II days. With so much in text files it was easy even for the technically illiterate like me. Mostly I just customised leader titles and added extra city names for the civs but I did make 1 scenario. That was much easier with units not having their own sound and animation files.
 
I don't play with mods but clearly those that do, do it because it makes their game better and they are thankful for the time the modders put in.
 
We have an active modding community that add incredible value to the Civilization series. Some of their creations have found their way into the game in expansion packs and many of their ideas and concepts have been used as well. We are very thankful for such an dedicated group of people.
 
I do think it depends on the mods. For instance, I don't normally play with a lot of mods either. I -never- play with balance mods. But I can't play without Gedemons YNAEMP. It is just impossible for me. I love TSL earth maps and the one firaxis provides for us is too low of quality to be used. Even if they made a bigger map I don't think it could compare to the quality Gedemon provides.

I rarely use additional civs, and I will on occasion use overhaul mods, but I never go crazy and use a whole bunch. I use sukritacts Mt Fuji a lot because I play Japan a lot on TSL. But that is the extent of my modding. I definitely don't hate mods, I just like having as vanilla an experience as possible. I also often play in Japanese/Korean and need mods that won't break if played in those languages.
 
Mods? > Absolutely. I will give the game one round in vanilla but for the most part many of the mods are ones that enhance the game.

A good example is Yet not another Map Pack. This mod simply gives me much larger maps to play on. No game tweaks unless I want them and I can play Civ games with 17 or 25 civs and have room for each! This also allows for a longer more savory, tasty game over longer play periods (think months)!.
 
Of course if you enjoy modding or playing with mods then thats great. I didn't mean to infer you shouldn't (I did say I was being tongue in cheek), just that I don't. Part of it is the fact that there are so many I wouldn't really know where to start (the paradox of choice). Although I play a fair amount of Civ I haven't got to the stage where it needs something diffeent to keep me interested. Updates like Rise & Fall and gathering Storm clearly help to refresh the game and I'm happy to pay for them because cost per hour of play is so low.

Mods are created for a variety of reasons and I dare say there are many high level computer programmers out there who started by modding on a home PC.

1) Tweak the game to make it more user friendly
2) Change the rules to make it more realistic
3) Add aspects such as civs / leaders etc to give it greater depth
4) To make it easier

I fully understand 1 - 3 (intrigued by smoother difficulties) but I saw one mod that just added an extra starting unit at higher levels because it was too difficult and unfair because the AI started with too many units. I can sympathise because it's very tough in the first 50 turns or so but seriously.
 
One should understand that Civ6 is not a static game, it is more like modding platform. And this is great! Without modding opportunities some of us would never play this game (and I wouldn't for sure). Actually most of my over 2000 hours was spend modding, not playing. I have had fun, but... Mechanics fun, not driver fun. This car is broken, and I spend most of the time in a garrage fixing it.
 
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