armyofwhispers
Chieftain
May I suggest the name 'Ghost Town' as the Scion replacement?
Seems obvious when you think about it.
Seems obvious when you think about it.
May I suggest the name 'Ghost Town' as the Scion replacement?
Seems obvious when you think about it.
c) Why not expand the urbanization model?
cottages: Marketplaces go from 3 gold to 1 or 2 gold+1 gold/cottage
Monument gains 1 culture/cottage.
hamlet: City Hall building gives free specialist/hamlet
Libraries, pagan temples, artisan's workshops, forges etc... are all buildings that could provide the village/town scaling, probably in paying off primarily in gold/commerce and culture.
Such a design would, of course lower the tile bonuses even more.
<pick a Kuriotates UB>: +1 (more) specialist per enclave (their cities are supposed to be enormous anyway)
That secondary option sounds like would work perfectly. How difficult is it to add another specialist?
Strike that, most of what he suggested can be done with 4 specialists
- "Cottager" - given by a cottage, no benefit, +1 with theatre.
- "Hamlet-man" - given by a hamlet, no benefit, +1 with theatre, +1 with Elder Council
- "Villager" - given by a village, no benefit, +1 with theatre, +1 with Elder Council, +1 with Market
- "Townsman" - given by a town, no benefit, +1 with theatre, +1 with Elder Council, +1 with Market, +1 with Forge
I'm not sure how you could do this
It's very easy to add a new specialist. Not sure you'd want to do it with 4 specialists, though.
Personally, I'd only give the affect to Towns. A cottage is one house; Not going to be enough excess population to send to the city. Same with the Hamlet. Village could be large enough, but I'd rationalize it by saying that a Village is just reaching the point of having an internal economy, whereas a Town is able to take part in the national economy.
Would it be horrible to make the specialist given by cottages be the lowly Citizen?
Assuming a building or two can give the bonus yields. (I don't think the bonus yields can be limited to a single city, so it would be attached to a few national wonders, but the principle it the same.)
What I'd really like is to have the specialists given be fractional, with only the Town providing a full specialist. Cottages would start at 1/6 specialist.
What I'd really like is to have the specialists given be fractional, with only the Town providing a full specialist. Cottages would start at 1/6 specialist.
Is that because you can fit a maximum of 6 cottages into a fat X? What would the progression be-1/6, 1/3, 1/2, 1?
How does the mechanism for counting cottages work? Does it just make a tally of Villages or better, or does it count the upgrades separately?
Is that because you can fit a maximum of 6 cottages into a fat X? What would the progression be-1/6, 1/3, 1/2, 1?
I most likely won't add it, though.... Because when adding support for decimals, I'd have to add support for whole numbers. And I'd rather void any possibility of an improvement granting 3 (or more) specialists to the nearest city... It's just too strong.
Yes. I'd probably go 1/6, 2/6, 4/6, 1, so just a slightly better Hamlet than you said.
I won't pretend to understand the problems with implementing decimal support from a coding point of view, but this seems like a spurious argument. You can already set Cottages to provide 204060. Or give Warriors 30. If you want to cheat, there's nothing stopping you.
That said as long as I don't have to touch the c++ code, I'm happy. Good job.
Would it be horrible to make the specialist given by cottages be the lowly Citizen?
Can you specifically state which specialist is free in this case? I know buildings can give free specialists (and you can state which type or keep it free form.) But I don't know if buildings can give specific free specialists.