Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,312
This module is included in Wildmana by Default. Changes are purely XML (except unhappyproduction from manors/pillar of chains) and can be found in Normalmodules/FFHPLUS/Buildings
The List only shows the changes compared to FFH.
List of tweaks
The List only shows the changes compared to FFH.
List of tweaks
- Archery Range, Hunting Lodge,Stable, Siege Workshop, Training Yard (and UU of it) cost reduced to 60
- Alchemy Lab cost reduced to 150
- Aqueduct removed (other buildings provide more health)
- Carnial cost reduced to 60
, +2
(+4 after 100 turns)
- Asylum allows 3 Scientists
- Adventurers Guild +5
(+10 after 100 turns)
- Chancel of Guardians cost reduced to 30
- Citadel of Light cost reduced to 100
- Pallens Engine cost reduced to 100
- Reliquary cost reduced to 60
, twice culture after 100 turns
- Adularia Chamber cost reduced to 100
- Command Post cost reduced to 120
- Courthouse cost reduced to 60
- Demons Altar cost reduced to 50
, +2
(+2 after 100 turns)
- Dungeon cost reduced to 80
, provides -45 war weariness
- Forge cost reduced to 150
- Granary cost reduced to 80
, allows a city to export food
- Smokehouse cost reduced to 80
, allows a city to export food
- Grove cost reduced to 100
, +2
(+4 after 100 turns)
- Harbor cost to 90
- Herbalist cost reduced to 60
, +2
from reagents, nature mana
- Infirmary cost reduced to 200
, +5
- Inn cost reduced to 150
, +2
(+4 after 100 turns)