Module: Werepyres

shoggi

Team RifE Grunt
Joined
Jul 10, 2008
Messages
252
Location
Germany
Based on a idea by Swinkscalibur that I found amusing, which he posted here:
http://forums.civfanatics.com/showpost.php?p=8845729&postcount=13

I present you:

Werepyres!

What does it do?
Its a really small module which adds three extra promotions.

1. Conflicted Blood: If you somehow manage to get Vampirism as well as the Werewolf promotion on one unit you automatically aquire this promotion.
It has a duration of 5 turns, and a small chance (7% at the moment, may change later) to give you the Dying Werepyre Promotion each turn.
2. Dying Werepyre: Its an effect promotion that kills your fledging Werepyre. So pray that you don't get it :)
3. Werepyre: Gives 2 extra strength to your unit.

Chances are i will change some values later. maybe raise the deadlyness of Conflicted Blood as well as the Werepyre bonus.

Installation:
Extract Werepyre.rar into:
(Rise from Erebus Directory)\Assets\Modules\NormalModules\

Things to note:
There are 4 or something werewolf promotions, and i choose the standard one. The one that Duin should have, you can gain through werewolf bites and through Foxford.

The Werepyre promotion does not change the unit art. That would be nice (although i have no idea how a werepyre should look like), but i tried fiddling with unit art once.... let's say the results weren't pretty.
 

Attachments

  • Werepyre.rar
    14.2 KB · Views: 106
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