VoiceOfUnreason
Deity
- Joined
- Dec 5, 2005
- Messages
- 3,663
Oh, I thought that farm and mine were equal.. Seems like it didn't work that way...
It's complicated - 2 + 1 vs 3 usually end up being very close when people try to put numbers on tile yields. You need to start looking at secondary concerns - ie "it depends." If you are going to do a lot of growing (because you've got good tiles to grow into, or because you are going to do a lot of whipping) then farms are strong; if you already have plenty of food, mines are strong.
During the opening, farms in the capital are usually wrong - the boost that you get in your starting location usually means plenty of food, the happy cap is low so you aren't going to be growing very much for a while.
In this specific case, if you had planned ahead enough to know that you were going to train a settler at size three, then you could also know that three hammers from the mine are going to be stronger than the two food and one commerce from the farm.
There's also the meta hint: Johnny Appleseed starts usually have hidden resources in the bald spots. So it was a pretty good bet that something was going to be on that open tile. The resources that might appear on the hills are guaranteed to be something that gets connected with a mine. The resources that might appear in the grassland are guaranteed NOT to be something that gets connected with a farm.