futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
The goal of this thread is to provide a walkthrough of one version of a specialist economy in order to help players new to specialist economies understand some of the things you can do. I am not looking to provide any strong arguments about the merits of a specialist economy compared to other economies or regarding definitions of what constitutes a specialist economy and so forth. I am happy to debate such things in other threads. I am simply responding to continued threads from players new to running a SE about how to go about doing it. Here is one example.
Settings: Monarch/Hemispheres/Normal Speed/Rest Default
Leader:
Arguably the strongest SE leader and, with horses, arguably the strongest leader in the game. I am completely comfortable on Monarch, able to win 100% of my games with any leader. This comes from not moving up to a challenging skill level and instead prefering to master Monarch. Playing with Ramesses kind of feels like cheating now, but anyways, this is just a walkthrough.
Industrious goals:
Industrious is a very strong SE trait. My goal is to target world and national wonders that help with specialists and help with warmongering.
Specialists:
-Stonehenge: Normally I would skip it if going pure SE, but in this case it gives us a free UB and thus 2 free priest slots in all cities. Sweet.
-Pyramids: Early rep/ps is great for cycling with a spiritual leader
-Great Library: 2 free scientists. Sweet.
-National Epic: +100% GPP in one city
-Parthenon: +50% GPP in all cities
-S Paya: Opens all religious civics. Great for cycling with a spiritual leader
-Oxford: Good for primary science city. 3 scientist slots
-Angkor Wat: +1 hammer for priest specialists. Good synergy with UB
-ToA: 1 free priest. Sweet. Synergy with Angkor Wat
-Statue of Liberty: 1 free specialist in all cities on main continent
-National Park: If the game gets to that point, free specialist per reserve
-Wall Street: Still need and gives 3 merchant slots
Warfare:
-Globe Theatre: Key for drafting
-Heroic Epic: Main military city
-Iron Works: Main production city
-Mt. Rushmore: If the game gets to that point, combats WW
-Red Cross: If the game gets to that point, free medic promo
-Kremlin: Helps with whipping
-Pentagon: If the game gets to that point, +2 xp all units
-West Point: Bonus xp for units produced from one city
Spiritual goals:
-Save on anarchy game long
-Cycling between war time and specialist civics; stronger as game progresses
-Cheap temples good for priest specialists
Starting position:
Round #1 (part 1)
Round #1 (part 2)
Round #1 (part 3)
Round #2 (part 1)
Round #2 (part 2)
Conclusion (part 1)
Conclusion (part 2)
Settings: Monarch/Hemispheres/Normal Speed/Rest Default
Leader:
Arguably the strongest SE leader and, with horses, arguably the strongest leader in the game. I am completely comfortable on Monarch, able to win 100% of my games with any leader. This comes from not moving up to a challenging skill level and instead prefering to master Monarch. Playing with Ramesses kind of feels like cheating now, but anyways, this is just a walkthrough.
Industrious goals:
Industrious is a very strong SE trait. My goal is to target world and national wonders that help with specialists and help with warmongering.
Specialists:
-Stonehenge: Normally I would skip it if going pure SE, but in this case it gives us a free UB and thus 2 free priest slots in all cities. Sweet.
-Pyramids: Early rep/ps is great for cycling with a spiritual leader
-Great Library: 2 free scientists. Sweet.
-National Epic: +100% GPP in one city
-Parthenon: +50% GPP in all cities
-S Paya: Opens all religious civics. Great for cycling with a spiritual leader
-Oxford: Good for primary science city. 3 scientist slots
-Angkor Wat: +1 hammer for priest specialists. Good synergy with UB
-ToA: 1 free priest. Sweet. Synergy with Angkor Wat
-Statue of Liberty: 1 free specialist in all cities on main continent
-National Park: If the game gets to that point, free specialist per reserve
-Wall Street: Still need and gives 3 merchant slots
Warfare:
-Globe Theatre: Key for drafting
-Heroic Epic: Main military city
-Iron Works: Main production city
-Mt. Rushmore: If the game gets to that point, combats WW
-Red Cross: If the game gets to that point, free medic promo
-Kremlin: Helps with whipping
-Pentagon: If the game gets to that point, +2 xp all units
-West Point: Bonus xp for units produced from one city
Spiritual goals:
-Save on anarchy game long
-Cycling between war time and specialist civics; stronger as game progresses
-Cheap temples good for priest specialists
Starting position:
Round #1 (part 1)
Round #1 (part 2)
Round #1 (part 3)
Round #2 (part 1)
Round #2 (part 2)
Conclusion (part 1)
Conclusion (part 2)