Monarch Training 2

I might be wrong, but it seems to me that it isn't completely necessary to settle on the southermost yellow dot to get irrigation to the north. We can get irrigation from York.

No comments about the three spots marked on the northern tip of the island? It still seems a bit overkill to me. The way they are planned they are not getting 3 irrigatable tiles per town either. I would be inclined to settle just one town between the cow and the iron.

Lastly I've noticed three BG's to the southeast of York that cannot be used by any planned town without a border expansion. Seems like a bit of a waste to me.
 
Keiji said:
Lastly I've noticed three BG's to the southeast of York that cannot be used by any planned town without a border expansion. Seems like a bit of a waste to me.


Good point . There is currently a settler heading SE from York . Perhaps he could settle one tile north of the Gold on the mountain rather than going
to the coast as originally planned.

We don't have a great deal of space so I have no problems with a tight build. In fact I generally prefer only 3 tiles between towns , especially given that we don't have a lot of military at the moment.
 
Bede has a great idea about the hilltop towns for irrigation purposes. Let's not build them instead of, but rather in addition to, the coastal towns. The reason is we have a nice seafaring bonus which we don't want to throw away. Also, we'll have the opportunity to build cheap harbors pretty soon, and this will have us working 2FPT/2GPT tiles all around the coast. The GPT only gets better with better forms of government. Great for tech trading, great for unit support/upgrades. If you're worried about overcrowding, remember we can always disband a town after building a settler. So after the hilltop irrigators have done their work, they can move on to liberated Russia or to unpopulated islands.

By the way, we have embassies with everyone right now, and noone else does. So we should be in great shape to sell whatever techs we buy. Of course, that only works if our trading partners have something to pay us with! If Germany runs away with the tech race, it's going to get tough. So let's not give *ANY* GPT deals to Germany. No matter what. There is no tech we need to buy from them so badly that it's worth the cost of speeding up their research rate. Resources and hard currency only, like Bede was suggesting.
 
Keiji said:
I might be wrong, but it seems to me that it isn't completely necessary to settle on the southermost yellow dot to get irrigation to the north. We can get irrigation from York.

Good eyes. There's a worker already roading a tile leading North. The irrigation can pass by Nottingham.


Keiji said:
No comments about the three spots marked on the northern tip of the island? It still seems a bit overkill to me. The way they are planned they are not getting 3 irrigatable tiles per town either. I would be inclined to settle just one town between the cow and the iron.

Don't forget, cheap harbors and coastal bonus make 3F/1G irrigated grassland look like chopped liver compared to 2F/2G and later 2F/3G coastline. Once we settle the whole island, we won't need that much food surplus anyway unless we build a fleet just to ferry surplus labor to the colonies. If we have 2-3 highly productive towns like London and York churning out military, that's probably enough for now. The rest of our citizens can bring in cash. Later, we can disband a town here and there if we really want any of the others to get large.


Keiji said:
Lastly I've noticed three BG's to the southeast of York that cannot be used by any planned town without a border expansion. Seems like a bit of a waste to me.

You're right, how about a temple in York? It has some very rich land, so the population might start to get large and unruly as soon as we stop producing settlers there. Or we could build a town in the grassland there, although it seems cheaper to build a temple.
 
Pre-flight check:
Switch Hastings and Coventry to Temple
Switch Canterbury and Liverpool to Harbor
Switch Warwick to granary
Switch York to spearmen so it can grow
and finally switch Suicide City to worker

Check diplomacy, we can get CoL from the Dutch for Construction. The only Civ they know
besides us are the Ottomans so I decide to take the deal. 4g + CoL for Construction.
I go to the Germans and get 13 GPT + 10 G for construction. That should slow them down.

Hit the enter key....

550 BC (1)
Start road on the silks

530 BC (2)
Newcastle worker -> harbor
Dover founded -> barracks

IBT
Catherine whines about us invading her territory. We sign a ROP. She can't
get onto our lands anyway with our archer still there :)

510 BC (3)
Nothing much

490 BC (4)
York spearmen -> settler
Suicide worker -> harbor
The Dutch complete the pyramids
Water's Pass founded -> worker

470 BC (5)
The Germans build the Oracle
Whip the granary in Warwick to completion

450 BC (6)
London sword -> sword
Nottingham barracks -> sword
Warwick granary -> warrior
Barb defeated in the east
Set luxury to 20 percent to prevent Warwick from rioting

430 BC (7)
Nothing much

410 BC (8)
The Russians complete the Lighthouse (that'll come in handy :D)
Warwick warrior -> worker
With the new warrior as MP luxury can go to zero again
Barb camp dispursed in the east

390 BC (9)
Just about everybody comes asking for a ROP with us. I see no reason to so I turn them away.
London Sword -> Sword
York Settler -> Settler

370 BC (10)
Hastings temple -> harbor
Warwick worker -> worker
The Portuguese complete the Great Wall

Notes:
Warwick is now a two turn worker factory.
London is a three turn sword factory at 10 spt.
York is a five turn settler factory (no MM required)

map4.jpg
 
Looks like a good set of turns Keiji !

What's the plan for Canterbury next turn when it has finished the harbour ?

Looks like we could still do with building up the military - another barracks perhaps ?
 
Sir Clive said:
Looks like a good set of turns Keiji !

What's the plan for Canterbury next turn when it has finished the harbour ?

Looks like we could still do with building up the military - another barracks perhaps ?


Amen to that, England looks strong :king:

I'm a little bit surprised by the temple builds. Are those placeholders for something? We're commercial, so we'll get much more bang for our buck if we build markets. Coupled with cheap seafaring harbors, the lux produced by working 2GPT tiles + 50% marketplace bonus is far, far greater than the one happy face a temple gives us. Except for York, which needs to expand its border and might grow too big to be kept happy with a marketplace alone, other cities are probably better off with a marketplace build. And maybe a barracks here and there in places producing swords indstead of workers (in other words, no food bonus tiles).
 
D. Richter (pikeman) -
danz -
Sir Clive -
keiji - just played
AK - up tonight or tomorrow
viper275 on deck
 
I suggest settling 1 tile NW of the place the warrior is fortified, but that's just me. Our military is getting quite strong! I really want the AI to research a government for us!

To me, Warwick looks like a natural production site. All of those hills are sure to help us (mostly once we get out of Despotism.) Unless I see the screenshot wrong, there are 2 cows.
danz said:
I'm a little bit surprised by the temple builds.
I have a feeling Bede is going to delurk soon...
 
that seems like such a bad game, why no science, for instance? i mean i like to have at least ONE tech by 1990 AD
 
Jikjok said:
that seems like such a bad game, why no science, for instance? i mean i like to have at least ONE tech by 1990 AD

There are more ways to aquire technology than research: buy, steal, "pointy-stick" (warfare).

If you open the save you wil see that England shares the technology lead with Germany.

@danz,
thanks for pointing out the temple thing. Saves me (and you) from a reprise of Bede's Temple Rant. ;)
 
oh right yeah....RAGGO IS THE BEST
 
Bede said:
There are more ways to aquire technology than research: buy, steal, "pointy-stick" (warfare).

If you open the save you wil see that England shares the technology lead with Germany.

@danz,
thanks for pointing out the temple thing. Saves me (and you) from a reprise of Bede's Temple Rant. ;)


LOL let's hear it anyway, I want to hear Bede's Temple Rant :D

What do you think about temples and religious civs?
 
Ok, you asked for it.


scoutsout said:
Somebody posted something about temples... it's a little early for that. Bede'll probably say that's another one of my understatements.

The Temple Rant

Temples...temples...priests are prevaricating parasites who pillage the body politic.

You want culture, build libraries. You get something back from the investment.

You want content citizens, build marketplaces, trade for luxuries, build towns for luxuries, build colonies for luxuries.

If happiness is a problem in a settler or worker farm, it is a self-limiting problem. Raise the luxury tax, hire an MP, you only need to make the expenditure for a couple of turns. Temples are with you forever and are a permanent drag on the economy.

Understatement...bah!


On temples and religious nations: great if you are going for cultural or diplomatic victory.
 
Hmmm, somehow I expected the rant to be much longer than that. Still, it does get the point across quite adequately. In fact, you have succesfully convinced me that Temples are no more than useless piles of stones costing our honest laborers money :D
 
The duxtaposition of the temple rant and the GIF of the reading priest is delicious...
 
Let's see if what I did draws howls of outrage.

Pre-Flight: Coventry ->harbor; Dover ->worker

IT Spanish finish MoM; Dutch building ToA

350 zzz

IT Germany declares on Spain; Germans builing ToA

330 zzz

IT Otto asks us to leave

310 Poly to Aztecs for 37g

IT Suicide curragh sinks

290 zzz

270 zzz

250 zzz

230 zzz

210 zzz

190 sell CoL to Spain 25g + 1gpt; lux 10%

170 build Leeds

Our reputation is still golden. RoP with Cathy expires soon (only reason I didn't start the war). Need to go meet the Zulu to the NW. Ottamans have Monarchy, but it too expensive right now - they want 2 techs and over 1000g. Near the end of my turn, switched a bunch of builds to courthouse. Thiniking to cut corruption and then build markets. Soon need to get more boats in the water and start colonizing other islands. Go meet the Zulu (it can't be any worse than the parents...) Dots are proposed city sites. Me thinks we need FP on this island. Move the palace later with a GL. I need to give FP location some thought. Maybe an 'idea' will appear... :crazyeye:

AK2_170BC.jpg
 
D. Richter (pikeman) - on deck
danz -
Sir Clive -
keiji -
AK - cackling gleefully, waving cue stick, running off to sunset
viper275 - up (go kill Cathy, hint, hint..) :)
 
Got it. It could take a while (still working on the Commonwealth and want to try a bit of COTM04.) Looks like we have a good stack of units to attack Russia. When looking at the minimap it also looks like we've met everyone. Nice!
 
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