Monarch Training 2

Looks like the Zulu reappeared after being eliminated in an early AI genocide on one of the bigger islands. Or maybe the came from a landmass to the far SE (closer to the NW if you wrap around). I'm pretty sure we explored this island before and there was noone there.
 
I have no idea how long they were there before I noticed. I'm positive that island was empty when we sailed by earlier.
 
::chomping at the bit::

I hope Viper and DR leave something for me to kill, I'd hate to go on a long sea voyage with a bunch of unwashed colonists before killing a few squads of archers and spears...
 
Accidentally played 11 turns I think. The last few were pretty uneventful and I didn't write much about them so I think I messed up there. I'll try to remember that in the future.
1
Nothing
2
Reading founded. Portugal signs alliance with Germany against Spain.
3
I declare war on Russia.
4
The IBT here is interesting. Willie demands 100 gold. It's nothing for us, but it's a lot to him and I don't want him rich. I say no and he backs down.
5
Novgorod captured, Yaroslavl autorazed. Russia has 3 cities in the mainland and 1 on an island shared with Zululand.
6
Birmingham founded.
7
None
8
Zzzzzz....
9
Scandinavia declares war on the Dutch.
10
Nothing
11
Again hardly anything.

Final Notes: London has been micromanaged to 15 spt, which is a Swordsman every two turns. Avoid messing around with it unless you can get it to 30 spt :D . There is a galley with a settler. I was planning to send it to one of those 1-tile islands (it can't be attacked by anyone except Scandinavia until the late IA) but do what you want. There's a stack of Swordsmen next to Moscow, wait until it grows then attack. One last thing: Both The Republic and Monarchy are available to us (Germany has both and is willing to sell.) I'd go with Republic, but we'll need to decide together on that.
 
Looks good Viper, just a few general comments (aimed at no one person in particular):

- Firstly, unless I'm mistaking it's not necessary to let Moscow grow before attacking it to prevent autorazing. I believe that if a city has had a territory expansion through culture it will no longer be autorazed.
- Looking at the savegame I noticed that we can also get Monarchy from the Ottomans for two techs and a minimal amount of gold. Two techs might seem like a lot, but the Ottomans are way behind in tech, so I don't think we'll be giving them an unfair advantage :).
- Lastly I'm wondering why we are building courthouses in so many cities before having built harbors in them. Seems a bit pointless to me to try to reduce corruption while there is no gold to be corrupted yet. Catch my drift?....
 
- Lastly I'm wondering why we are building courthouses in so many cities before having built harbors in them. Seems a bit pointless to me to try to reduce corruption while there is no gold to be corrupted yet. Catch my drift?....

Ruled out temples (insert Bede Temple rant here). Ruled out harbors for now because I thought we'd do better working the land rather than the sea. Courthouses also help with the spt thus allowing faster construction of things. Harbors are only gonna give food and commerce. Building stuff is gonna be slow. I'm not super glued to CH's, but prefer them over harbors.

Don't feel we have enough infrastructure to go Republic yet. I tend to go too soon and lose my Repulic boost to unit maintenance. Would like to build CH, markets, harbors in that order before going to Republic. Thoughts.

The Ottaman trade ties in with the above paragraph. Are we even going to bother with Monarchy? Republic seems to make more sense for a Commercial civ.
 
D. Richter (pikeman) - up
danz - on deck
Sir Clive -
keiji -
AK -
viper275 - just played

Firstly, unless I'm mistaking it's not necessary to let Moscow grow before attacking it to prevent autorazing. I believe that if a city has had a territory expansion through culture it will no longer be autorazed
you're right
 
Keiji said:
- Firstly, unless I'm mistaking it's not necessary to let Moscow grow before attacking it to prevent autorazing. I believe that if a city has had a territory expansion through culture it will no longer be autorazed.
There seems to be enough units to attack it, but I thought that when I fought for Novgorod. I had about 9 units and only 2-3 survived, which makes me wonder what they have at their capital.
Keiji said:
- Looking at the savegame I noticed that we can also get Monarchy from the Ottomans for two techs and a minimal amount of gold. Two techs might seem like a lot, but the Ottomans are way behind in tech, so I don't think we'll be giving them an unfair advantage :).
Almost every civ has Monarchy, if I were to get Monarchy from anyone it would be the Ottomans. What I'm wondering is whether we should buy The Republic from someone like Germany.
Keiji said:
- Lastly I'm wondering why we are building courthouses in so many cities before having built harbors in them. Seems a bit pointless to me to try to reduce corruption while there is no gold to be corrupted yet. Catch my drift?....
Yes. Sounds like a good idea, just make sure that there are enough coastal square to take advantage of the Harbor. Good catch.
EDIT: X-posted with AK.
 
Admiral Kutzov said:
Ruled out temples (insert Bede Temple rant here). Ruled out harbors for now because I thought we'd do better working the land rather than the sea. Courthouses also help with the spt thus allowing faster construction of things. Harbors are only gonna give food and commerce. Building stuff is gonna be slow. I'm not super glued to CH's, but prefer them over harbors.

Don't feel we have enough infrastructure to go Republic yet. I tend to go too soon and lose my Repulic boost to unit maintenance. Would like to build CH, markets, harbors in that order before going to Republic. Thoughts.

The Ottaman trade ties in with the above paragraph. Are we even going to bother with Monarchy? Republic seems to make more sense for a Commercial civ.

Good head work, AdmK. Though I wouldn't worry too much about the unit cost thing as the food bonuses will make it up pretty quickly and the increased commerce will help.

If you plan on being a Republic now may be the time to revolt, the more cities you have and the larger the population the odds of alonger anarchy period are shorter.

If you can get Monarchy @2nd or @3rd and trade it around you should be able to make some pretty good money. It is an expensive tech, and the other guys will pay many moneys and other knwledge for it. Just depends on what the trade potential might be.
 
Sorry guys, i really forgot this SG:

90AD: captured Moskow
traded with Ottomans: monarchy <-> map making+420g

110: Dutch killed the Vikings
London builds sword, next settler
traded with Portugal: 302g <-> monarchy

130: nothing

150: Spain & Portugal sign peace

170: Ottomans build 'Temple of Artemis'
captured Rostov
found Richmond

190: nothing

210: traded with Germany: literatur <-> 390g
raized Yakutsk
traded with Netherland: republic <-> litaratur+680g

230: nothing

250: Spain & Germany sign peace
captured St.Petersburg with Great Lighthouse

260: nothing

Some settlers are on the way to N. Russia exist only on a galley.

AK1_260ADpic1.JPG
 
Looks good Detlef. Was wondering why it took so long. So..., time for a government change?
 
Too many things at the same time, so i forgot to post this one.

I agree with you on the gov changing. I would prefer republic, i think it's better for our long time goal.
Perhaps we should wait some turns to send out more settlers. Maybe if not, we loose the gap race.
 
Detlef Richter said:
Too many things at the same time, so i forgot to post this one.

I agree with you on the gov changing. I would prefer republic, i think it's better for our long time goal.
Perhaps we should wait some turns to send out more settlers. Maybe if not, we loose the gap race.

I must admit I normally prefer Monarchy to Republic. I just don't ever seem to be able to deal with the war weariness in Republic however republic would seem to be better for us here.

Trouble is how do we keep happy enough ? I normally build a lot of libraries but clearly we won't buy any here as we doing 0% science. We already have lux at 10% so I guess we are going to need quite a few marketplaces before we start warring too heavily .

Also why are we building all those spearmen in towns without barracks ? Wouldn't we be better concentrating on harbours to get these towns growing more quickly and building military in towns with barracks ?
 
Got it, will play tonight PST.

Nice finish, Detlef R. Too bad we don't know where that russian settler ran off to. Maybe we can make peace with them and extort some goodies before they sink in an ocean somewhere?

Sir Clive, I concur on the military builds. We need to build offensive military units in towns with barracks. Other towns can build harbors, galleys, settlers, and marketplaces, depending on their population growth and money-making potential.

Other than some opportunistic trading, my plan is to send settlers to uninhabited islands and perhaps establish a toehold on one of the inhabited ones as well. What's everyone's preference on our next victim? The next contested island we settle will also be the location of our next war. So, we need to have some good reasons why we pick one over another. I'm leading toward the Dutch. It seems they are the strongest of the AI civs. The sooner we check them, the easier it will be. Thoughts?
 
Hmmm, the Dutch sound good. According to the powergraph they are indeed the most powerful of our rivals and they have the most cities next to us. Just go easy on my fellow countrymen :D.

Question for the experts: how long should we continue pumping settlers and workers? According to our military advisor we already have 33 workers! When is it enough? I usually stop producing settlers when al the good spots have been taken, but I can't escape the feeling that I should just continue pumping them out. Would it be a good idea to join the settlers to other cities when you don't have a use for them just yet?
 
spears go with settlers on the boats to the new lands so that wandering barbs/other civs don't eat our nice colonists. Offensive units are good (the best defense is a strong offensive threat). Concur on courthouses. We should keep pumping the settlers to put on boats. Work the land. When that is done, we can decide what to do with surplus workers. Markets are good. I think it is time to go to Republic. We need money, lot's and lot's of money. Pointy stick is not our strength at this time. I'd select the next target based on who has the luxuries. Luxury = happy = money.
 
These 10 turns centered around one major event: Revolution!

1.260: We have both Monarchy and Republic. We are not at war and don't have a big military. We need a lot of money if we are to continue buying techs, since espionage is a long way off. Sure, we don't have a lot of luxuries or marketplaces, but we have time to build up. The last thing we need is several periods of anarchy with a non-religious civ! So, I concur with the Admiral's choice (Republic) and revolt.

A lot of MM is needed to keep cities content. Tax collectors are hired, and some cities produce a worker to keep population in check while no production is taking place (as long as no more than 5 shields are wasted). London gves up on the GL (no way we'll finish it, especialy with anarchy) and pops out a settler. Workers continue to work the land, which is starting to look like a shield powerhouse, good job team!

Some swords head out of Russia and toward the North shore in preparation of being sent overseas. We also sign peace with Catherine, who has one city on a small island shared wit the Zulu. She may be of use to us some day.

2.270: Founded Exeter, signed some ROP's for a few dozen gold. Attitudes toward us improve. We're not going to war anytime soon.

IT: Dutch complete HG. There's going to be a nasty cascade. No wonders for us for a while.

3.280: Load up settler/sword and head North.

IT: Germans building Sun Tsu and GL.

4.290: zzz

5.300: Curagh reaches Zulu homeland. Skinny little island. No wonder they're expanding all over the place. Their corruption levels must be horrible.

6.310: Let's do some trading. Germany sells us Currency for 398 gold. The Dutch were ofering a beter price, but they're the leader. We don't trade with the leader. Sell Republic to Spain for 8GPT + 14G. They were going to get it from someone in a turn or two. Might as well be us. We sell Literature to the Zulu for 71G and they start the GL. Like they will ever finish it...

We're in the Middle Ages!

7.320: Load another settler/sword and head North. Love having Seafaring trait + Great Lighthouse! Our galleys have 5 movement points!

8.330: Republic! Lots of MM. 10% lux, only two cities need tax collectors. Start courthouses and marketplaces. Unload settler/sword on sugar/fish/whale island just South of the Dutch coast. It's a miracle they haven't settled here yet. This will be a great staging ground for us.

Ottomans have Egineering but want 2 techs and most of our treasury. Seems a little steep, and we won't be able to sell to anyone, because noone else can afford it. Germany has Feaudalism, but there's no way they will trade it for Engineering, and if we don't have loads of gold to throw into the deal, we won't get it. So I pass for now. Next player can decide when to pull the trigger.

IT: Aztecs are building the GL. Nasty, nasty cascade coming up.

9.340: zzz

IT: Russian galley approaches peninsula S of Hastings. We force some of their slaves to block the coast, preventing a landing.

10.350: Cities need some MM, since I left them alone this turn. There's a settler/sword pair headed for the gold hill choke point guarded by one of our swords. If we claim this spot (and maybe the horses NE of there) we'll own this island except for one crappy Zulu city that we can wipe out in no time. We also control 2 (or is it 3?) horses, possibly keeping several AI opponents from building their knight units! That would be awesome!

There's also a galley loaded with settler/spear East of Nottingham and an exploring curragh with full movement points. We're at peace, flush with cash, and some juicy trades are coming up.

We're rolling!
 

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