Turn 220/750 (700 AD) [20-May-2008 12:19:26]
My first order of business was to send ALL THREE Galleys east. There's nothing any of them can do back home, so there's really no point in having any there -- much less all three.
Turn 222/750 (730 AD) [20-May-2008 12:35:19]
I made contact with Mongolia and immediately gifted KK 40 Gold to get on his Pleased side. This came in handy later, because he 'requested' Civil Service a few turns later (which I declined).
I also executed a 1pop whip in Berlin for some overflow into the National Epic.
Turn 223/750 (745 AD) [20-May-2008 12:50:41]
Cologne begins: Barracks (8 turns)
I start (and whip) a Barracks in Cologne. Since Cologne is at the center of my world, it will undertake the expansion needs -- both in military and in Settlers/Workers. It will also eventually house the Heroic Epic.
I overflow the Barracks whip into a Worker for Hsung-Nu.
Now, this is a trivial point, but one I'll make since my brother seemed perplexed by its concept the first time I revealed it to him.
Some turns later, instead of sending my new Worker all the way from Cologne to Hsung-Nu, I sent the new worker next door to Dortmund and Dortmund's Worker to Hsung-Nu. I also used my Galley to shave off 2 turns of movement through the hills.
Turn 227/750 (805 AD) [20-May-2008 12:55:02]
Berlin begins: Trireme (3 turns)
Berlin begins: Trireme (3 turns)
After the National Epic, Berlin builds two Triremes for possible future defense. I probably could've done without them, but I never feel comfortable without
something defending my seafood.
Turn 228/750 (820 AD) [20-May-2008 13:22:28]
Tech learned: Paper
After learning Paper, I negotiated a few trades:
- Joao: 2 GPT for Clam (later renegotiated to 3 GPT)
- Saladin: Dye, 3 GPT for Copper (later renegotiated to Dye, 4 GPT)
- Kublai Khan: 2 GPT for Cow
- Luis XIV: World Map, 120 Gold for Code of Laws
- Saladin: World Map for nothing (gift)
Paper + Map Trades = Circumnavigation bonus!
Turn 229/750 (835 AD) [20-May-2008 13:24:20]
Research begun: Music (7 Turns)
The whip was applied in Cologne
The whip was applied in Frankfurt
Berlin finishes: Trireme
Cologne finishes: Lighthouse
Frankfurt finishes: Forge
Frankfurt begins: Worker (8 turns) (4 turns due to overflow)
I wasn't sure what KK was up to, but since he could research Music, I figured I should cover my bases and get to it first for the free GA.
This time, though, I saved the GA. I don't need a Golden Age right now, and I'd rather wait until after I [possibly] have the MoM, so the GA is still sleeping in Berlin.
Cologne whips a Maceman with enough overflow for 2 Archers (one for happiness garrison in Cologne and one for new city garrison abroad).
Frankfurt whips a Forge into a Worker to build up some Cottages. (@ all: am I the only one who sends Workers with Settlers to new cities? I value a Worker more than I do garrison!)
Turn 233/750 (880 AD) [20-May-2008 13:34:11]
The whip was applied in Cologne
Cologne finishes: Maceman
Cologne Begins: Archer (4 turns) (1 turn due to overflow)
Cologne finishes: Archer (4 turns) (1 turn due to overflow)
Coco Chanel (Great Merchant) born in Berlin
Frankfurt finishes: Worker
I settled the GM in Munich. All I need him for is the extra Gold, and Munich needs the food if I expect it to keep building anything at all.
I also 2pop whip another Maceman, Archer, Archer combo in Cologne.
Turn 235/750 (900 AD) [20-May-2008 13:40:58]
Tech learned: Music
William Shakespeare (Great Artist) born in Berlin
Great Artist from Music born and put to sleep in Berlin -- where he still resides.
Turn 237/750 (920 AD) [20-May-2008 13:54:42]
Gold is discovered outside Berlin! It turns out the Gold is found too late to help with Shwedagon Paya, but this means the Gold/Cow/Fish city is bumped down on the priority list to a "backfill" city now that I don't
need any of those resources.
Turn 238/750 (930 AD) [20-May-2008 13:56:09]
The whip was applied in Berlin
Berlin finishes: Settler
Berlin begins: Angkor Wat (22 turns)
I whip a Settler in Berlin, which will head east -- most likely becoming the Ivory or Gold city.
I send the mostly exhausted Worker from Marble Island with the Settler to ensure the new city comes online as best and as quickly as possible.
Turn 239/750 (940 AD) [20-May-2008 13:58:28]
Tech learned: Calendar
IBT
Civics Change: Louis XIV(France) from 'Paganism' to 'Free Religion'
Louis builds Shwedagon Paya in Paris.
Turn 240/750 (950 AD) [20-May-2008 14:02:56]
Hamburg begins: Mausoleum of Maussollos (43 turns)
I'm not sure I'll finish MoM before anybody else, but it never hurts to try, eh?
Turn 241/750 (960 AD) [20-May-2008 14:09:12]
While attacking in Barbarian territory at Bactrian, Axeman defeats (0.75/5): Barbarian Archer (Prob Victory: 71.3%)
While attacking in Barbarian territory at Bactrian, Maceman 1 of Cologne (Maceman) defeats (4.16/8): Barbarian Archer (Prob Victory: 88.0%)
While attacking in Barbarian territory at Bactrian, Axeman defeats (0.25/5): Barbarian Archer (Prob Victory: 61.0%) (next turn, actually)
Captured Bactrian (Barbarian) (next turn actually)
Maceman 1 of Cologne (Maceman) promoted: Woodsman I
Maceman 1 of Cologne (Maceman) promoted: Woodsman II
I crossed my fingers and sent in the 7/10 CR2 Axeman at Bactrian. Given the probability, a victory would give me a Lvl 4 unit so Cologne could start the Heroic Epic. (omg he won!!)
I then crossed my fingers again and sent in an unpromoted Maceman (and won). Since BtS and the Woodsman III buff, I always make a Woody III M*A*S*H unit. They're better than a Medic I and don't require an attached GG to get there. They can also later make Medic 1 for a super healer if you can baby them.
Unfortunately, I can only do it at this point with a Maceman, so I'll need to babysit him to ensure he doesn't become a stack defender by accident and die in the future.
I also got a nice little random event outside Munich giving its Grassland Hill Mine an extra 2 commerce!
Turn 242/750 (970 AD) [20-May-2008 14:12:08]
Axeman promoted: City Raider III
The whip was applied in Cologne
Cologne finishes: Maceman
Cologne begins: Heroic Epic (14 turns)
Now that I have a lvl4 unit (yay!), I can begin the Heroic Epic in Cologne. Instead of slow building it, I'm going to 2pop whip two Macemen into it.
Also, Bactrian captured and kept (see above). Bactrian represents 3 new resources and Fur after the 2nd border pop!
Turn 244/750 (990 AD) [20-May-2008 14:15:44]
Munich begins: Catapult (7 turns)
Munich doesn't really
need anymore infrastructure, so it begins pumping out Catapults.
In hindsight, Munich should've built a few Hindu Setlers.
Turn 245/750 (1000 AD) [20-May-2008 14:18:43]
The whip was applied in Berlin
Berlin finishes: Hindu Monastery
I forgot to account for Bureaucracy and had to execute a 1pop whip in Berlin for the overflow into Angkor Wat.
Turn 246/750 (1010 AD) [20-May-2008 14:21:19]
Research begun: Engineering (9 Turns)
I start Engineering for everything BUT Trebs, lol. The extra movement will help my units get from Cologne to Magyar more quickly, while Castles will boost my already ridiculous trade routes. It's also on the way to Chemistry (Privateers).
Turn 247/750 (1020 AD) [20-May-2008 14:24:46]
Stuttgart founded
Stuttgart begins: Monument (12 turns)
Stuttgart founded on Ivory.
Stuttgart doesn't have much to do while waiting for its border pop but will make a decent production city once it hits population 5.
Turn 248/750 (1030 AD) [20-May-2008 14:29:35]
The whip was applied in Cologne
Cologne finishes: Maceman
Turn 249/750 (1040 AD) [20-May-2008 14:35:05]
The whip was applied in Frankfurt
Frankfurt finishes: Harbor
Cologne finishes: Heroic Epic
Now that the HE is finished in Cologne, I won't be doing anymore Maceman/Archer/Archer whips. Instead, I'll be slow building units while growing to Population 6 -- at which point I'll whip a Settler for 3 into whatever unit I need (~100 overflow).
Turn 250/750 (1050 AD) [20-May-2008 14:36:51]
Euclid (Great Scientist) born in Berlin
Berlin finishes: Academy (next turn, actually)
Great Scientist born in Berlin and settled as an Academy. Who needs to bulb anything when you're this far ahead, eh?
On the next turn, I get a random event outside Berlin that grants me a one-time bonus of +42 Gold. (nice, but not worth a screenshot)
Turn 255/750 (1100 AD) [20-May-2008 14:52:24]
Research begun: Education (13 Turns)
I'm not actually after Education for Liberalism ... I'm after Chemistry. I'll pop Liberalism for Steel.
Turn 256/750 (1110 AD) [20-May-2008 14:54:52]
While attacking in the wild near Magyar, Maceman 1 of Cologne (Maceman) defeats (6.96/8): Barbarian Archer (Prob Victory: 99.1%)
Tribal village results: map
Dortmund begins: Harbor (14 turns)
Bactrian finishes: Monument
Lollerskates ... I popped a village for a useless map.
I messed up twice here.
First off, I totally forgot to whip Bactrian's Monument, so I'm about 10 Turns behind on the border pop. Luckily, I don't
need the resources in its BFC just yet. (whew)
Also, I intended to apply overflow into Dortmund's Courthouse then begin building a Harbor to whip again into the Courthouse.
3 whips into the Courthouse would build it completely! Unfortunately, I put too many hammers into the Harbour (forgot to add the +100% to my calculation) and had to switch a few things up.
Nevertheless, the Courthouse and Harbour can still be whipped for 1 pop by the end of the round.
Turn 258/750 (1130 AD) [20-May-2008 14:59:03]
Stuttgart begins: Granary (9 turns)
Stuttgart finishes: Granary
The whip was applied in Cologne
Cologne finishes: Settler
Cologne begins: Worker (5 turns)
The whip was applied in Hsung-Nu
Hsung-Nu finishes: Forge
More whipping. I'm a real slave driver. It's really hard to go wrong as long as you work all your resources.
Turn 259/750 (1140 AD) [20-May-2008 15:03:51]
Hsung-Nu begins: Library (45 turns)
I realize at this point Hsung-Nu is losing a Culture Battle against Saladin's city of Kufah. I start a Library with the intention of whipping it to completion shortly.
Turn 260/750 (1150 AD) [20-May-2008 15:06:08]
While attacking in Barbarian territory at Angle, Maceman 1 of Cologne (Maceman) defeats (2.88/8): Barbarian Archer (Prob Victory: 88.0%)
While attacking in Barbarian territory at Angle, Axeman defeats (2.45/5): Barbarian Archer (Prob Victory: 71.3%)
Maceman 2 of Cologne (Maceman) promoted: Combat I
While attacking in Barbarian territory at Angle, Maceman 2 of Cologne (Maceman) defeats (6.80/8): Barbarian Archer (Prob Victory: 95.0%)
Maceman 2 of Cologne (Maceman) promoted: Medic I (next turn, actually)
Captured Angle (Barbarian)
Razed Angle
Angle lost
I razed Angle, because I want to move it 1S. This new position will give it fewer water tiles and much better production.
I intend to move the Palace to this new city (Dusseldorf) as soon as is plausible, since I expect to be capturing and settling a lot of cities on this large landmass soon.
Turn 262/750 (1170 AD) [20-May-2008 15:15:43]
Dusseldorf founded
Dusseldorf begins: Monument (45 turns)
Dusseldorf is where I hope to move the Palace once the large landmass gets more settled.
Turn 263/750 (1180 AD) [20-May-2008 15:17:35]
The whip was applied in Berlin
Berlin finishes: Castle
Berlin begins: Moai Statues (10 turns)
The whip was applied in Dortmund
Dortmund finishes: Catapult
Dortmund begins: Courthouse (23 turns)
I didn't really need to whip in Berlin, but anywhere I can overflow a whip into a Wonder, I'll do it.
The Catapult was whipped in Dortmund to get some overflow into its Courthouse (since I've messed up the other 2pop whips ... grrr).
In hindsight, I should've ended the round 1 turn earlier with the overflow in Berlin still hanging around in case the next player doesn't want to build Moai in Berlin. Oh well ... it's still worth 190 gold if they're built elsewhere.
Turn 264/750 (1190 AD) [20-May-2008 15:22:57]
The whip was applied in Hsung-Nu
Hsung-Nu finishes: Library
Narak (Great Prophet) born in Berlin
Hopefully, this Library will allow me to gain some ground against Saladin's cultural pressure. If not, I'll have to start whipping Temples and Monasteries there. Regardless, I really need to get Hinduism there for the production bonus and extra culture.
IBT:
State Religion Change: Sitting Bull(Native America) from 'no State Religion' to 'Taoism'
It's worth noting Sitting Bull switched to one of our religions ... but most notably to a religion nobody else shares!