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Monarchy or Republic

woke23 sez:


yes, but feudalism somewhat cancels the effect of leonardos workshop, because it upgrades warriors

Say what??
confused.gif


Could you explain this cryptic remark, pls?
 
My question too, woke.

Having Sun's (vet military) along with Leo's (upgraded military units) would be awesome.
What does away with Sun's? I'd have to look.
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It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293

[This message has been edited by SlowwHand (edited June 25, 2001).]
 
Mobile Warfare
 
im sorry that i pressumed you knew how to use leonardos workshop, ill explain:

when you do not research feudalism, you can still build warriors when you have already develloped conscription. This means that every time you research something, a **** load of warriors are upgraded to riflemen. you can do this endlessly till you devellop feudalism.

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Woke23

Civ Fanatics Ladder Operator
 
I understand the concept, woke.
Watch it. You're sounding grouchy again.

I've heard all about the upgrade from warriors through Leo's, and I think it's a nice concept that would fail in application.

You'd have to have a lot of warriors to keep my knights and such out of your cities.

The whole concept is based on the fact that you're doing all this wonderful stuff, and no one ever finds you.

I doubt it possible.

That's just my opinion.


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It's In The Way That You Use It
Tuatha De Danann Tribe
ICQ 51553293

[This message has been edited by SlowwHand (edited June 25, 2001).]
 
woke23 sez:

im sorry that i pressumed you knew how to use leonardos workshop, ill explain:

You're right, I didn't know that, though it did happen once in a game I was playing. I had Leo's and had cities building warriors in anticipation of getting Gunpowder and so instant Musketeers. But even after I got Gunpowder, those cities still could produce Warriors, which still kept getting upgraded. Seemed like cheating to me, so I stopped building Warriors.
 
Originally posted by SlowwHand:
I understand the concept, woke.
Watch it. You're sounding grouchy again.

I've heard all about the upgrade from warriors through Leo's, and I think it's a nice concept that would fail in application.

You'd have to have a lot of warriors to keep my knights and such out of your cities.

The whole concept is based on the fact that you're doing all this wonderful stuff, and no one ever finds you.

I doubt it possible.

That's just my opinion.


after democracy, i will not build any warriors extra till i research gunpowder. then i will start building warriors. notice i will have musketeers in all my cities then. what will you do with all those knights? then it is only mathematics, university and metallurgy untill i get conscription. after i get conscription, i will go to fundamentalism (if i get leonardo, i will also have SOL).

in fundamentalism, there is almost no upkeep. the result will be a ton of riflemen on your land blocking your entire economy.

when i have enough, i can simply attack with them, since they beat phalanx and your precious pikemen.


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Woke23

Civ Fanatics Ladder Operator
 
It seems Woke23 is exploiting an narrow aspect of a game bug in his strategy. In SP, no big deal. No human opponents.

I'm suprised, however, that even a few MP players seem to approve of exploitation of any of the numerous game bugs (not just Woke's). But since I'm not a MP player, I will not impose my opinion as the final judgement in the matter. That is best left to those of you who mind/don't mind those who feel they should do such things.
 
Originally posted by SlowwHand:
See, that's what I'm saying.
You make all these assumptions that you're getting Leo's and Democracy without being found first.

I think that's a big assumption.


how is it a big assumption i get SOL first if I research invention first? its only 2 techs later: banking and democracy.

ok, if i dont get invention first, its a complete different story.


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Woke23

Civ Fanatics Ladder Operator
 
In MP games, I tend to be more militaristic, so Monarchy/Commie is generally the way I go.
against the AI, there is less pressure, so I can easily survive in Republic/Demo. I hate Fundy.
 
Hey, I just read this thread, in MP games I tend to try for any form of gov't I haven't played civ2 in a few years because I could never get multi-player games and I was tired of playing civ2 vs. AI.

I tend to try and get Republic as early as possible, depending on the techs I get from goodie huts and trading, I will pick with ever appears first, though I usually hope it is republic, it fits my style, because I try to make contact with everyone and trade technologies.

That is My Stratagy, Play the swiss. I make peace or ally everyone, and then just trade technology, I don't worry too much about defending cities for the first 1000 or so years. Then I build Legions in all my cities. My MAIN goals are: Railroad, Republic, and Trade. 2nd highest priority is Explosives, Invention (which is on the way to rail road anyway), and Currency

Republic works very well, because usually by the time I grab it I have 3 or 4 cities.

I didn't realise I could WLTKD and get a +1 to number of citizens per city, thouse must be some WILD orgies man.

Monarchy works okay, but Republic is much better by the tiem you have 3 or 4 cities, anythgin is better then depotism in my book though (Some people however play depotism the entire game & claim it's a good war gov't, I think these peopel are just stupid, but thats me.)

Fundi is def the best war govn't late game, I'm sure thats what everyone thinks, but actually it's the best gov't late game period.

This is because you will have very large cities by this point, brimming with angry citizens, or at leaste citizens who would be angry if it weren't for all your pathetic & annoying luxury improvements.

so, switch to Fundi. TADA! No lost production shields anymore. No Unhappy Citizens. Almost no corruption with a court house.

+ all thouse wimpy Lux improvements generate lots of cash and send it your way. so now, you can build city improvements to your hearts desire, and if anyone wants to bother you, you can produce mass units quuickly to defend till they get tired of attacking, or attack back if they are a computer or a human who won't leave you alone & begins useing thouse sneaky spies.

Oh, thats anothr thing, since dips & spys are a very cowardly way to fight, and all, you can sit a dip or spy in your city and they will increase your chance of killing the enemy spy by like 90% or some crazy number!

heh.

anyway, thats my oppinion on this. ~Q

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~Q
 
OK so I read all the posts in this thread... In case anyone cares what I have to say, I'll respond... here goes...

1) Who's to say what is a "bug" and what is part of normal game function... For example in Civ I, selling your palace was a necessity... doing so wasn't cheating, it was PLAYING... any normal game function that anyone can do is FAIR... another example is that the Great Wall, in its description, says nothing about the city walls in every city -- so is building it cheating? not unless people agree beforehand to no GW, since ANYONE can build it and EVERYONE knows what it does...

2) With Leo's, holding off on Feudalism is a good idea, definitely not cheating, and has its trade-offs... you miss out on Sun Tzu's and lose out on a whole tech path...

3) As for the TOPIC, monarchy vs. republic... i think the key is determining how quickly you will meet your enemies... if you plan to fight before 2000BC i would say monarchy, but if you think you can hold out till then to fight, my republic vs. your monarchy will probably HUGELY outgrow you by 2000 (in 2x2x) to the point youd probly be at a big disadvantage... However, Monarchy will quickly lead you to feudalism & sun tzu's and that plus polytheism or even mathematics is enough to win if youre close enough...

4) To answer the question about the tech path toward republic, you HAVE to go for one unnecessary tech before republic (horseback and bronze both work) so there are 6 techs toward both...

And lastly, in case anyone cares, I'd say that at least 90% of the time, when playing on med map, i go straight to republic...
-Series
 
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