WarKirby
Arty person
I've finished making the dragon breath spells, although their values are not final.
Feedback desired
Common things first
All of them will be 1-radius area effect spells, similar to Ring of Flames.
All of them are resistable. When a spell is resisted, it simply does nothing to the unit that resists it. Base resist chance for all spells globally is 20%
Now.
Breathe Fire
Icy Breath
Spit Acid
Thoughts? Are they too weak, or too powerful? I'm wondering if Breathe Fire might be a bit overpowering.
Also, I need some thoughts on how to distribute the spells. I'm thinking...
Drifa: Ice
Acheron: Fire
Abashi: Fire, Acid
Eurabatres: Fire, Acid
Coatlann: Acid
should coatlann have fire, perhaps?
Feedback desired
Common things first
All of them will be 1-radius area effect spells, similar to Ring of Flames.
All of them are resistable. When a spell is resisted, it simply does nothing to the unit that resists it. Base resist chance for all spells globally is 20%
Now.
Breathe Fire
- Average of 40% damage (fire element)
- +20% resistance chance (40% total)
- No damage limit. It can kill!
Icy Breath
- Average of 10% damage (cold element)
- -10% resistance chance (10% total)
- 75% damage limit
- Gives the Slow promotion to all units it affects
Slow
- -1 movement
- -40% withdrawal chance
- +1 terrrain movement cost
Spit Acid
- Average 20% damage (non elemental)
- no resistance modifier (20% total)
- 50% damage limit
- Gives the Rusted promo to affected units (-10% strength)
- Removes metal weapons from affected units.
Thoughts? Are they too weak, or too powerful? I'm wondering if Breathe Fire might be a bit overpowering.
Also, I need some thoughts on how to distribute the spells. I'm thinking...
Drifa: Ice
Acheron: Fire
Abashi: Fire, Acid
Eurabatres: Fire, Acid
Coatlann: Acid
should coatlann have fire, perhaps?