Hardin said:
I loved Master of Orion 3. It was one of the best games I ever played. Especially after they released the last patch. It was easy to modify the spreadsheets which could radicaly alter the gameplay. I don't understand why it recieves so much flak. It was much better than Galactic Civilizations which came out around the same time. My only real complaint with the game was the graphics.
It was easily moddable, but it had far too many problems. AFAIK, there was only one official patch. Anything beyond that was mods and the hacked patch. The problems people have with it are too numerous to mention in great detail. I will name a couple for your benefit though.
Diplomacy was terrible. There was no feedback as to why the AI civs were happy or mad. Threats would come only a few turns after a compliment.
The victory conditions were pathetic. Diplomatic victory required luck or use of points when creating your species to ensure you were in the senate. Victory came far too quickly, even after the patch. Scientific victory was tedious and boring. Send out expeditions, which only required clicking a button to send out the expedition and then waiting around for the reports to come in. The only fun victory was taking over the galaxy.
The interface wasn't very friendly and nothing made sense. It said you would get X AUs next turn but instead you got Y.
City controls were pathetic. You have to have the Viceroy on because controlling the ammount of spending on 40 worlds was tedious, but Roy would shift production away from building that last Dreadnaught you needed to complete you Armada so he could build a statue for you.
The "build a ship on a certain planet and be able to deploy it with a fleet on the other side of the galaxy" way of managing ship deployment was pathetic. The fact that there could only be a maximum of ten TFs in a battle (increased in the hacked patch) but you could send 100 TFs to the planet was bad. Then, even if you lost, you could still send your remaining TFs to the next system made defense extremely difficult and attacking the AI extremely easily. The AI would also send only a couple of TFs (sometimes consisting of only a few ships) to a system defended by ten TFs made up of twenty ships.
I could go on, but I'm already way off topic.