1.2
== Specialists ==
Changing Android (specialist) stats and making it visible
Magister: +1commerce, +1espionage (was +3), +0.34

Great Diplomat: +2commerce (was +4), +3espionage (was +6), +2

Adding 2 new specialists:
Doctor: +1 Science, +1 health, 3 Great Scientist points
Peasant: +1 hammer, +1 food
== Civics ==
Adding 2 new civics:
Pastoral nomads (labor) as an early alternative to Subsistence and Slavery
Belligerence (stance) as an early alternative for warmongering
*Government*
Despotism: removing the "Cities require 50% more food" penalty; -20 war weariness
Republic: 1 unhappy per 5% foreign culture
Republic and Democracy: +1 diplomacy with other Republics and Democracies
Monarchy: Moving gold and production bonus for Castle, Walls and High Walls, and production bonus Archer, Longbowman, Knight and Noble Knight to Vassalage
*Rule*
Senate: a free Magister
*Society*
Caste +1

with Slave Market
Feudalism: +0.25gold from Peasants
*Religion*
State Church and Free Church: "Can build missionaries without monasteries" removed
Prophets: Can build missionaries without monasteries; +1free priest in every city; -1 gold from priests; +20%GPP removed
Divine Cult: Removing -20% Great People rate
*Welfare*
Private: -0.25gold from Doctors
Corporate: +1gold from Doctors
Subsidized: +1science from Doctors
Socialized: unlimited Doctors
Superhuman: +1sciemce and +1culture from Doctors
State of Emergency: +1free Doctor in every city
*Media*
Oral Tradition:
iDistanceMaintenanceModifier and iNumCitiesMaintenanceModifier down to 33 (from 50)
Culture and Science to -15% (from -20%)
no more penalty on Priest specialist
*Territory Governance*
Tribes (Territory Governance)
+25% hammers in capital instead +15% in all cities
Fiefdom: a free Noble
City states: increasing happiness penalty for being over the limit to 2 from 1
*Labor*
Android (Labor): unlimited Android Workers
Serfdom: unlimited Peasants
*Immigration*
Controlled Borders: removed happiness penalty for population overcrowding
Open Immigration: reducing great people rate to 20% (from 50%); replacing 1 unhappy in all cities penalty with 1 unhappy per 20% foreign culture; +1 diplomacy bonus with other civs with Open Immigration (instead of the penalty with civs not running it).
*Stance*
Exploration: +10% research
Prosperity: upkeep set to High (from Low); removed +1

in all cities
== Buildings ==
Shanty Town provides a free specialist instead of +3 hammers and +3 commerce
Adding Guilds buildings from VIP mod and disabling original Guild Hall civic building
Placing Peasant slots on Granary(1), Incan Terrace(1), Grain Silo(3), Manor(2), Villa(2), Estate(2), Hydroponic Farm(3), Farm Scraper(6)
Placing Doctor slots on Foundation(1), Social Services(2), Auxiliary Body Exchange(3) (also: health and

down to 3 from 5), Doctor's Office(1), Hospital(2), Regenerator(3), Apothecary(1), Pharmacy(2), Medical Clinic(4), Research Hospital(4), Centers for Disease Control(4, instead of the 2 Scientist), Red Cross(4), Herbalist(1)
Hippocratic Oath
free Apothecary in every city
+2science from Doctors
removed +2 health in every city
School of Medicine
+0.5science from Doctors
School of Law
+0.5espionage from Magisters
Holy Office: +5 stability, +1

with Intolerant, requires Religious censorship
=New Civic buildings=
Refugee Camp for No Borders and Open Migration
Labor Camp, Reeducation Program, Secret Police for Despotism
== Other ==
Removed Slave Camp and Slave (resource) from previous version