Barathor
Emperor
- Joined
- May 7, 2011
- Messages
- 1,202
Removed from Workshop and Retired.
The last version of it can be downloaded here, if needed:
http://forums.civfanatics.com/downloads.php?do=file&id=21953
Note: it hasn't been updated with the new patch. It "should" work, but you'll just see multiple representation of the resources associated with Sun God and Earth Mother. Not too big of a deal, I suppose, since Oral Tradition kind of did that already.
With the latest patch, and the inclusion of the cool new pantheon beliefs, the original goal of this mod has already been fulfilled -- for all resources to gain some form of a belief bonus. Hence, I personally feel there's really no need to continue development on this version.
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More Pantheons Mod
DESCRIPTION:
This mod adds 5 brand new pantheon beliefs to the game and renames 3 of the existing ones.
Now, all luxury resources are granted some kind of bonus via a pantheon belief. Not only that, but all bonus resources are also covered as well as the early strategic resources, horse and iron (in the default game, only horse was included, but now that iron is revealed earlier and easier, it deserves inclusion.)
Also, when possible, I tried to differentiate the combinations of yield bonuses while still maintaining some flavorful representation of the belief. I also tried to represent and group each resource with flavorful and accurate names for each belief. If anybody has any other suggestions, please share them, along with your reasoning!
FEATURES:
Also, coming soon, is a More Pantheons Addon to "More Luxuries" with similar beliefs, plus a couple more!
The last version of it can be downloaded here, if needed:
http://forums.civfanatics.com/downloads.php?do=file&id=21953
Note: it hasn't been updated with the new patch. It "should" work, but you'll just see multiple representation of the resources associated with Sun God and Earth Mother. Not too big of a deal, I suppose, since Oral Tradition kind of did that already.
With the latest patch, and the inclusion of the cool new pantheon beliefs, the original goal of this mod has already been fulfilled -- for all resources to gain some form of a belief bonus. Hence, I personally feel there's really no need to continue development on this version.
- - - - - - - - - -
More Pantheons Mod

Spoiler Spreadsheet Images :


DESCRIPTION:
This mod adds 5 brand new pantheon beliefs to the game and renames 3 of the existing ones.
Now, all luxury resources are granted some kind of bonus via a pantheon belief. Not only that, but all bonus resources are also covered as well as the early strategic resources, horse and iron (in the default game, only horse was included, but now that iron is revealed earlier and easier, it deserves inclusion.)
Also, when possible, I tried to differentiate the combinations of yield bonuses while still maintaining some flavorful representation of the belief. I also tried to represent and group each resource with flavorful and accurate names for each belief. If anybody has any other suggestions, please share them, along with your reasoning!
FEATURES:
- New - Purification Rituals: +2 Faith from Salt and Incense
Both of these were historically used for many forms of purification rituals and warding away evil spirits. Also, dyes have replaced incense for Goddess of Festivals.
- New - Religious Holidays: +1 Culture and +1 Food from Sugar and Spices
A great majority of the creation, purchasing, and consumption of sweets, baked goods, and other desserts are around and during the holidays where we all celebrate and indulge with each other.
- New - Sacred Groves: +1 Faith and +1 Food from Citrus and +1 Faith from Banana
Not much to this one. Resources with groves of trees. Theyre sacred. For better balance, since banana is a bonus luxury, it only receives a single yield bonus.
- New - Ceremonial Robes: +1 Faith and +1 Culture from Silk and Cotton
Again, not much to this one. These represent the materials used for the making of sacred garments. Furs could even be lumped here too to represent other cultures, even dyes, but Ive chosen to only include all resource types once among the beliefs.
- New - God of Fire: +1 Culture and +1 Production from Copper and Iron
This one is one of my favorites! Historically, this represents Hephaestus, the blacksmith of the gods, and the god of fire, volcanoes, metalworking, craftsman, and such. (Because of this, I renamed the existing belief, God of Craftsman, to Devotion to the Gods) I personally thought craftsman sounded too much like carpentry and other things, and not metalworking. Plus, Fire is nice and simple, and sounds much cooler. Also, iron is now revealed earlier and more easily through teching, so I thought it deserved a place within the beliefs. It pairs well with copper, which represents classical copper and bronze working.
- Updated - Goddess of the Harvest: +1 Food from Wheat and +10 percent Faster Growth Rate
In the default game, this was Fertility Rites. In ancient Greece, fertility rites are associated with Demeter, the goddess of the harvest and fertility. Though, shes mostly known simply as the goddess of the harvest. The reason I updated the title was because I was looking for a place to put wheat. When I looked up information on fertility rites, and the goddess of the harvest showed up - bingo! I initially briefly planned to include wheat with God of the Open Sky, but it would just be too powerful, as the belief already includes two types of bonus resources, along with a strategic resource found throughout the map; a third bonus resource wouldve been way too much. I also believe Goddess of the Harvest still remains fairly balanced since the wheat resource is placed on plains tiles much less frequently and is spaced out more with higher ripple values than usual. Within desert, wheat is a little more frequent and can clump closer, but thats good since deserts areas have very low food.
- Updated - God of the Sea: +1 Production from Fish, Crab, and Whales
In the default game, this was simply applied to all fishing boats, so it included pearls. When everything was done, I noticed that the only resource which was receiving double representation was pearls, so it was an easy fix. Also, balance-wise, it was an easy fix since it doesnt hurt the belief much. Fish are still very plentiful and found throughout all coasts, having whales and crab on top is just extra gravy. Perhaps, it actually needed to be cut back a bit with the removal of pearls!
- Updated - God of Festivals: +2 Culture from Wine and Dyes
This was formerly Goddess of Festivals. I updated it so that its a little more historically accurate. It was probably intentionally fudged to make an even 4 Gods and 4 Goddesses within the default game. Anyway, this represents Dionysus, the ancient Greek god of wine, festivals, merry making, theatre, and such. I removed incense since I felt it was more fitting alongside salt in Purification Rituals, and replaced it with Dyes. When I think of festivals, I envision lots of different vibrant colors and I felt dyes fit here nicely. Also, to differentiate the bonus yields, I decided to take advantage of this beliefs flavor and changed it to +2 culture instead of +1 culture / + 1 faith, which could be applied elsewhere.
- Updated - Tears of the Gods: +1 Faith and +1 Gold from Gems and Pearls
In the default game, this belief granted +2 faith from each luxury. I changed it to differentiate the yield bonuses more.
- Updated - Stone Circles: +1 Faith and +1 Production from Quarries
In the default game, this belief granted +2 faith from each quarry. I changed it to differentiate the yield bonuses more.
- Updated - Religious Idols: +1 Culture and +1 Gold from Silver and Gold
In the default game, this belief granted +1 faith and +1 culture from each luxury. I changed it to differentiate the yield bonuses more.
- Renamed - Devotion to the Gods: +1 Production in cities with a population of 3+.
This was formerly God of Craftsman, but it conflicts with the new God of Fire. I also didnt want to remove this belief, as it caters nicely to wide empires and fast expansion. I was tossing around a lot of different names. Originally, I wanted to call this Divine Inspiration, but I realized that already exists in the game! I had other ones like Virtuous Diligence and Zealous Labor. I initially called it Religious Zeal, but upon looking up information for it to double check things, that term usually applies to zealotry and something different from what I wanted to represent. Plus, a Religious Fervor already exists too.
Also, coming soon, is a More Pantheons Addon to "More Luxuries" with similar beliefs, plus a couple more!