I want to thank you for all the effort that you are putting into this!
Nothing to thank for.
Being creative as a modder is fun for me.
WTP really needs more diversity with regards to terrain ...
And
diversity is what you shall get.
Although I have
almost finished "Base Terrains", I have
just started with "
Terrain Features" and
"Bonus Ressources".
so e.g. with "Terrain Features" I plan to
Add more vegetation (as Terrain Features):
(Similar to "Lush Grass" and "Shrubs" and "Barrel Cactus" and "Mangroves" and "Swamp" and "Bog" and ... .)
-
Spilt remaining normal
Forrest Types: deciduous forest (Leaf) and corniferous forest (Evergreen)
-
Transform current Bonus Ressource Cactus into Terrain Feature Cactus
-
Add further Forrest Types (but I must still refine my concept)
-
Add Lichen and Moss (because I really need them for my concept, to add some more Food at specific Thundra Types)
-
Add Hedges and Thickets (which I want to have for completion to e.g. add Birds there)
-
Young Forest and Burnt Forest (just for diversification but also for Events)
....
Add more non-vegetation (as Terrain Features):
(Similart to e.g. "Rock Reefs" or "Tar Pits" or "Flood Plains" but this time more on land.)
-
Volcano (which already existed)
-
Flood Plains I already created and added to Plains (just mention it again)
-
Nutrient Rich Soil (similar to "Flood Plains"),
Nutrient Poor Soil ( had not thought about it but your idea is interesting)
-
Sharp Stones ( basically more or less an obstacle in Flatland that Pioneers can remove by "Pioneer Action" digging up --> giving 20 Stone)
-
Huge Rocks ( basically more or less an obstacle on Hills that Pioneers can remove by "Pioneer Action" digging up --> giving 50 Stone)
-
Impassable Mountains I already created and added to Plains (just mention it again)
-
Ore Rich Mountains / Silver Rich Mountains / Gold Rich Mountaints / Gem Rich Mountains ( Similar to my "Impassable Mountains" as Terrain Feature on Top of Mountains)
....
And more (temporary) weather effects (as Terrain Features):
- Tornado (which already existed)
- Blizzard I already created and added to Plains (just mention it again)
- Fog I already created and added to Plains (just mention it again)
- Sandstorm I already created and added to Plains (just mention it again)
- Rain
- Drought
...
And then I finally come to all the other stuff as Bonus Ressources:
Just take a look at all the
animals and other stuff I already created and
rest assured that I intend to add much more ...
I will need to
add much more because I also intend to add several
new Yields for the New Terrains and
new game concepts I want.
-----
Comment on my concept:
I do
not want to have
"magic numbers" - not
easily visible on first sight that modify the Yields.
(e.g. some DLL logic running trough all Plots and randomly applying +1 / 0 / -1)
I want to work purely with:
1.
Terrains --> Because my "Drain Feature" e.g. allows to drain Marsh and Wetland
2.
Terrain Features --> Because we e.g. have Cut Forrests, Cut Grass, ..., Irrigate Deserts, ...
3.
Bonus Ressources --> Because they may be changed in one of my later features as well.
Trust me please, that I have put
a lot of thought into the
design of this concept.
(And there are reasons why I do most of it using
existing game concepts and XML that
I simply expand.)
I want to create it in a way that:
1. Everyting is nicely visible on Map.
2. It can easily be expanded and modified by XML.
3. A Map Creator can nicely use it to create Maps.
-----
Summary:
I am still far a way from having
"my vision" for this
finished.
I may still need months for this, but I am
having fun creating it.
Simply have some patience.
I can only create a tiny bit of the puzzle every day.