Recent changes in my gameplay that I noticed when I picked up the epic game again after over two years of not playing it:
Workers!
A double line of forests, hills, mountains and/or barricades can slow down almost any invader enough for massed artillery to destroy them, thus nullifying the AI's highly mobile stacks of doom. If you get a spy you can know how much artillery you need.
It's better to first spread out workers, build roads, then gather them together using said roads to build other terrain improvements.
Resources!
Almost nothing is too much to exchange for Coal at a certain point in the timeline. Modernise your transport/production infrastructure, and
then you can conquer the people who're giving you coal… or just move on to oil-based units such as Destroyers and Tanks.
Actually, the additional income from railroaded tiles might just get you enough money to just buy the Coal instead of having to give them other stuff in return.
And having a monopoly of one single luxury actually makes the AI highly value it. I've been exchanging Ivory for Coal in my current Maya game for over 40 turns. Ridiculous.
Also all border/coastal cities should have barracks to make their defenders nearly immortal, inland/hinterland cities don't need them unless they focus on unit production.
Know when to expand: overextension might actually backfire on you. Don't just take cities as war reparations from the AI, sometimes it's better to take money or workers or techs.
the game-changer for me was understanding the convenience to sell tech to the AI
AI tends to be an ass when trading his goods, but if you put first a new tech on the table it values alot, often all his gold. Always put for first something on the table and only after that ask the AI what he's willing to pay.
Once you close a bargain hurry to the other AIs to sell the same rug before the previous come to them.
Having lot of gold you can keep the science slider above 60% and increase your science lead.
What an interesting username… anyway, yes, also a certain tjs282 has taught us the benefit of giving the AI techs that make their crutch wonders obsolete. ‘Screw your fast fleets/walled cities, here's some Magnetism/Metallurgy for you!’
ciquta said:
of course skip all the useless tech research, making your way to steam power as quick as possible
Yeah. Government techs that you're not going to use are by definition waste. E.g. in the first age you only choose Monarchy or Republic and eventually the AI will give you the other one in exchange for Ironclads which you got off another AI in exchange for a useless Musical Theory/Free Artistry.
Now that I mention it, I don't think I've ever researched Ironclads since Windows 98.
Yes, that appears to be exactly what happened. For example, the Civ3-CD(s) in the "Civilization Chronicles" box-set (apparently) did/do not use SecuROM.
I know for a fact that there were original vanilla civ3 disks that could be copied. Of course, back in those days having a CD drive that could also write CDs was rare rather than the standard.