Most overpowered leaders

Intererstingly no production category was included.... Civ IV , much more than its antecessors, is prod ability game ( How many times wars are won by pure number power ,even against much more advanced civs? ).
 
Intererstingly no production category was included.... Civ IV , much more than its antecessors, is prod ability game ( How many times wars are won by pure number power ,even against much more advanced civs? ).

Very good point. Good production would be dependant on traits, wonders, UB. Two jump out at me

Ramses for the Obelisk and extra priests. Very good crack at the AP and fast temples

Both Germans.

Honorable mention to Toku and the UB if you can get that far.
 
What about Monty and his 50% less annoyed population for slavery (sacrificial altar)? His production is great in the early game. Again, I don't have BtS for levees, AP etc.
 
1. HC. Best warmonger very early. The most likely leader to develop a lasting initiative based on their earlier exploits (rush/rexing). Hence, more likely he will be able to develop a powerful army in the future through land advantage.
2. HC/Liz. In an ideal position Liz would thrive with Financial/Philosophical. In practice though HC is more likely to attain an ideal position.
3. HC. He has two key cultural traits. Industrious for wonder spam. Financial for cottage spam. Religion is key to cultural victory (cathedrals), and with an isolated Immortal start I was able to found 4 of them thanks to his Industrious trait (Oracle Col slingshot, bulbed Theology/Divine Right, researched Philosophy).
4. Ramesses. I think running a SE is best for a pure WE, due to the extra beakers you get from the settled GPs. Also, when the capital is busy spamming wonders, the supporting cities need to handle the less glamorous production necessities, and cottage spammed cities are notoriously poor for production. Ramesses is a no brainer for wonder spamming with Industrious, and the UB with Spiritual trait have great synergy with running a SE.
5. HC.
6. HC. See 7.
7. HC. Isn't "overpowered late game leader" a contradiction in terms? The early initiative developed by the Incas will ensure a stronger position in the late game than those leaders who have to wait for their advantages.
8. HC if playing a high level. Pangea, normal speed, Immortal/Deity the AI will settle all over you in no time. At least the Quechua would enable you to take out a near neighbour before you use more conventional methods of milking your land advantage.
9. Willem. Financial+Dikes!
10. HC. See earlier answers.

Overall most overpowered leader?

With HC around, I am doubtful that any other leader can claim the title of "overpowered".
 
To awser my own question, I think that Ramesses, when running a full religious economy, is pretty much unbeatable in prod terms until Willem dikes enter in scene.... Honourable mention to the Germans because of their UB
 
As for the OP's choices, they generally seem pretty solid. Though I'm not sure Khan is the best war monger. Is Cyrus still Imp/Cha? That's a better combo, and he gets a better UU to rush with, IMO.

I disagree that Lincoln is the best late game leader. I'd rather have Washington or Roosevelt in the late game, and that's just from the American leaders. Lincoln is strong overall, but Philosophical is more of an early game trait compared to Expansive and/or Organized.

Carthage is one of the best overall Civs as long as they're not landlocked, so they're fine as a coastal Continental choice, but not inland.
 
I would like to point out that Justinian plays a very good mid game. I use cattys until cavalry as my only offensive unit with him, and it works well. Plus his UB is decent for keeping a specialist economy going after everyone else switches to emancipation. I don't know if that is considered mid game though, and his traits are kinda weak. Still...
 
For the sake of variety, I'm going to imagine I'm choosing for an unrestricted leaders game with a random civ (so it's more like best trait combo):

War - Brennus (Spi/Chm)

Tech - Lizzy (Fin/Phi)

Culture - Gandhi (Phi/Spi)

Wonderspam - Ramesses (Ind/Spi)

Start - Catherine (Cre/Imp)

Mid - Gandhi (Spi/Phi)

Late - Darius (Fin/Org)

Pangea - Napoleon (Chm/Org)

Archipelago - MM (Fin/Spi)

Continents - Gandhi (Spi/Phi)

All of the above - Hannibal (Fin/Chm)
 
I have some more ramblings to add to my previous ramblings :lol:

I decided I think HC is the de facto strongest, being able to do most everything well.

However, for myself, I would want a leader that has hunt/mining to start. I thought about it and either fishing or ag is wasted if you start on the opposite of what you want (coast/inland). If you start with both, one of them goes to waste. I also LOVE having a starting scout. The extra intel and lack of warriors popping barbs from huts is just so great early game. Mining also allows you to go bw asap if necessary (e.g., bts heavy forest starts + close neighbour). If you start inland, you can tech ag or ah by the time your worker is done to start on food. If you start on the coast, fishing is cheap and you can just put a few turns into a worker or 2nd scout.

I can't say much more at this point. I'm off to figuring out which hunt/mining leader I would pick. I would want either industrious or creative as one of my techs. The other one I'm not sure about yet.
 
I played out the first 1/2 of 2 games tonight. One with Cathy where I rexed hard to around 12 cities before going to war with Sitting Bull and taking him down. At that point I was friendly with 2 fellow Buddhists and could've hunkered down for space or teched through rifles/miltrad for my UU and gone on another rampage. I think Cathy has to be one of the best REXing leaders.

The second was with Ramesses. I had stone in my 2nd city and horses in my 3rd. I built a pile of wonders in my capital first then spammed w. chariots taking out Asoka keeping the Hindu holy capital and the Jewish holy city and razing the rest. I set up HE in the Hindu capital and continued my war chariot rampage taking Hamurabi's capital. He was aways away, however, and had iron hooked up, so I teched quickly under representation to maces and wiped out Hamurabi with maces/cats/war chariots. I now have around 12 cities and am beelining rifling, which will be in around 1300AD. Nappy is the only one left on the continent and he is fast falling behind in tech. I will clear him off the continent and backfill all the remaining holes. At that point it will just be a matter of invading someone backwards on the other continent for the dom win. I think given horses Egypt has to be considered the strongest rushing civ in the game.
 
1. HC
2. HC
3. HC
4. HC
5. HC
6. HC
7. HC
8. HC
9. Willem
10. HC

Ha, but objectively, it's true. Except for wonderspamming and I'm not sure if dragging on a game while avoid domination victory the same as being great late game.

I'll answer some of these at my leisure:
warmongering: HC, rome (gap) hatshepsut, shaka, boudica, montezuma.
 
2. There's no leader that's really good at teching per se, in that warring for land is more effective than tiny little bonuses. So HC, and for "peaceful teching", erm, that's basically early game, so maybe the khmer or ghandi or liz.
3. Culture, HC, because he makes early cities easy. Then ghandi, erm, do you mean by % chance of victory? Fastest? It's more about not dying and not losing to space, come on.
4. ramses
5. HC, hatshepsut, khmer, slightly later rome.
6. Corollary of 5. Ignoring that (say you magically begin with the same size empire), a good SE/FE civ.
7. Haven't won yet, huh? Churchill, then maybe germany, vanilla catherine, dutch.
8. See 1.
9. Ragnar, maybe vanilla washington?
10. HC, rome, churchill.
 
Nobody mention Darius?? If you find horse early you've basically won the game. If you don't have horses you can still REX and tech like insane. Hunting is the most under-rated starting tech (scout, quick access to archery). Decent UB coming at very good timing. Very good for island map as well because of the 3 commerce coastal tiles and cheap lighthouse.
 
1.Cyrus (with horses) The other chinese leader ( I haven't played civ in a while)
2.Liz
3.HC
4. Ghandi ( Spiritual saves you turns where you might have to stop your building, philospohical brings quicker engineers, and anyone can have the raw materials that speed up the wonders faster than industrious. Mostly for the first two reasons though. )
5. Siting Bull ( no one can attack you not even with prats, you need very few units to gaurd your cities because they are so good, so you can grow larger needing less military to support. Plus philosophical is a great early game trait.)
6. Liz
7.Toku or Liz again
8. Other chinese leader
9. Willem
10. Hannibal
 
OK, with all the threads going on I thought this would an interesting concept for discussion. The most overpowered leaders for the following

1) War-Mongering

2) Teching

3) Culture

4) WonderSpamming

5) Best early start

6) Best mid-game.

7) Best late-game

8) Pangea Map

9) Acheopolego

10) Continents.

Then give me the best leader to handle all of those together and should be competitive/dominant in each one. It has been discussed in a previous thread and the OP had an idea for the leader I never thought of but makes sense. I'll say who the all-arround best leader in (IMHO) later (PS, the leader is not in my ten list below).

1) Genghis Khan
2) Elizabeth
3) Pericles
4) Ramses
5) HC
6) Napolean
7) Lincoln
8) Agustus
9) Willem
10) Hannibal

I know alot to discuss, but hell it is fun!

1) Cyrus or Boudica. Genghis has a mediocre UU and UB.
2) Liz
3) Louis XIV. Wonderspamming is the main way I've done cultural victory and hes good for that. Creative and his UB also help.
4) Rameses.
5) HC. Hattie with Creative and quick access to her UU if she gets horses is also good.
6) Justinian. Hippodromes allow much larger cities earlier which is good for an SE and helps combat WW. Cataphracts can dominate the battlefield in their era.
7) Frederick or Lincoln.
8) Don't play Pangea.
9) Willem but Ragnar is also good and more fun.
10) Hannibal.

Best all-round leader would probably be Darius. Solid if unexciting UB, excellent early UU and good complementary traits.
 
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