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Most useless units?

Discussion in 'Civ3 - General Discussions' started by Rickard1977, Apr 5, 2015.

  1. justanick

    justanick Chieftain

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    Yes.

    Not quite. The Inca UU moves hills and Mountains like plains. So they can attack, win and retreat. With the exception of the mongolian UU and the spanish UU no other unit can do it. Well, for hills units with 3 movement points will work, but at mountains even they fail. So the the Inca UU has a rare strenght.
     
  2. walletta

    walletta Chieftain

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    Ah, OK. Even so ...
     
  3. CKS

    CKS Chieftain

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    The Incan UU is excellent for superfast conquest games at low levels in Conquests.

    Look in the HOF: All the fast conquest wins on smallish maps and low levels are Aztecs (if PTW) or Inca (if Conquests). The Chasqui scouts walk into undefended capitals before the AI gets its first unit built.

    Personally, I'm not so interested in a game that lasts 5-10 turns, but for those who are (and who want to play Conquests rather than PTW), the Inca are the way to go.
     
  4. Lord AJ

    Lord AJ The Quartermaster

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    I know this and that is why I used the word "personal" meaning to state that planes weren't useful to ME in MY games. This was also one of the reasons I repeated my opinion of zeroing in on the Navy at the end of the post.
     
  5. Lord AJ

    Lord AJ The Quartermaster

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    Okay so that's 1 place where the ships proved useful . But this was when you were faced by an emergency situation in a particular case which isn't as common as the situations one finds land units useful in. I don't think you would've planned doing any such thing as an essential part of your game plan. But Where else would you find them useful. They don't generally form a major component of any long-term strategies to victory. On pangea maps they're almost completely useless. Almost all battles are fought by land units and the best possible use for ships, that I can think of, would be to get your army to a faraway civ's territory. All other units, can be used almost everywhere with the same efficiency be it continents, archipelago or pangea. So I still stand by my opinion.
     
  6. Kirejara

    Kirejara Chieftain

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    On an archipelago map I still count on a strong navy to keep enemy armies out of my land. Land forces can not attack, what they can not reach.

    And if my navy sinks every intruding transport (including their shield ships), this also enables me to strike back and take that island with the rubber resource. ;)
     
  7. Takhisis

    Takhisis Would-be overnight hero

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    up yours!
    @Mizar: haven't you ever seen the mighty spearman defeat puny tanks?
     
  8. daft

    daft The fargone

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    A completely realistic scenario in real life as well, :lol:
     
  9. Tasonne

    Tasonne Deity

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    You stinking guys have changed my life...

    Regarding ironclads though.. Rarely they can be useful, I'm pretty sure, in a very specific and key situation

    Haven't probably ever used helicopter or paratrooper either
     
  10. WeirdoJoker

    WeirdoJoker Chieftain

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    It depends on how advanced your enemies are. But now that Ironclads have been made (in C3C) into a separate technology, I never research it or even take it in trade. They serve no purpose for me anymore.
    I think I built a paratrooper or two by accident, and never a helicopter. Never saw the need, and in fact I never develop Advanced Flight anyway. (Took it in trade once, though.)
     
  11. Takhisis

    Takhisis Would-be overnight hero

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    Paras and helicopters can be really useful in scenarios where their capabilities can actually be used. As they are they remain mostly a waste of resources in the epic game.
     
  12. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    Indeed, in Vanilla, Ironclads were pretty useful. They clearly outclassed Frigates, and came soon after. But as a separate tech, they lose much of their luster. Combustion is not that far in the future, so it's usually better to wait for that. I can see where, playing a human on a pangaea map, whoever researched Ironclads could controls the seas. But against the AI, I almost never see a need.

    My vote is helis, though, with paratroopers second. I rarely find situations where it isn't a better idea to simply land some Infantry, with their better defence, and railroads mean Paratroopers are often wiped out anyway, due to lower numbers - an Infantry force is cheaper and more likely to survive. Helis don't add enough flexibility, either. If the range were similar to, say, the Bomber, they'd be a lot more useful for trying to deny resources - but again, as it is, I'm more likely to send out a pillaging Explorer than a Paratrooper to deny the enemy their resources - and by that stage of the game, a couple Bombers are even more likely.
     
  13. Theov

    Theov Chieftain

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    I dont know about 'useless' but I never build many chariots or horsemen. Sometimes horsemen to upgraydd them, but i just dont build them often.
     
  14. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    Horsemen can be quite powerful. Most top-level players view them as the best Ancient Times unit, as their speed (and consequent ability to retreat) usually allows quicker conquest than Swordsmen. And even for more moderate players, they can be clutch if iron is lacking, as well as for Cavalry upgrades.

    Chariots, yeah, kind of agree. I'm not sure I've ever built one seriously. They're too expensive compared to Warriors and too weak compared to Spearmen and Archers. I'd be curious to read of a game in which an early Chariot Rush was put to effective use.

    Edit: Strategy thread discussion Chariots: https://forums.civfanatics.com/threads/does-anyone-use-chariots-in-vanilla-c3c.417006/ Strategies mentioned include using them as scouts, mobile military police, barbarian fighters, and to help speed up pillaging campaigns in conjunction with spearmen.
     
    Last edited: Oct 10, 2018
  15. Takhisis

    Takhisis Would-be overnight hero

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    Yeah, chariots have their uses even if, as was true generally in history, the slow-moving men with pointed sticks will win you the day, but the Hittites and Egyptians actually have chariots that can be helpful. They can only really be stopped by massed Enkidu Warriors, Hoplites or Numidian Mercenaries, unless you can fortify a big city on a hill as a chokepoint.
     

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