Mountains are impassable for most units in the game. And the units able to "pass over", can't stand ground, even less fortify on it.
So, exactly how does the below combat modifier value (25%) translates in the game?
True.
And that makes it even more confusing. Even assuming that the combat modifier (25%) refers specifically to Carthaginians, it's still useless (and even prejudicial) to station their units on a Mountain, due to the 50 HP damage they take by doing so.
Helicopters don't get defensive terrain bonuses. (logically)Can't Helicopter Gunships also stop on mountain tiles? Perhaps the 25% defense is for ranged attacks against them?
Uh... just because it's a bad idea to end a turn on a mountain, it doesn't mean the units shouldn't get a terrain bonus for being on it. Carthaginian infantry can attack units on the other side of a mountain and if they kill them, they don't take damage from the mountain but get the 25% terrain bonus from the mountain because they end up on the other side. I'm not sure what is confusing about that.True.
And that makes it even more confusing. Even assuming that the combat modifier (25%) refers specifically to Carthaginians, it's still useless (and even prejudicial) to station their units on a Mountain, due to the 50 HP damage they take by doing so.
Helicopters don't get defensive terrain bonuses. (logically)
Uh... just because it's a bad idea to end a turn on a mountain, it doesn't mean the units shouldn't get a terrain bonus for being on it.
Carthaginian infantry can attack units on the other side of a mountain and if they kill them, they don't take damage from the mountain but get the 25% terrain bonus from the mountain because they end up on the other side. I'm not sure what is confusing about that.
If you use that logic, then horsemen should also benefit from terrain modifiers, because a Horseman in a Forest would also be harder to aim at by a troop that sits outside of the forest.Not quite.
In real life, the features of a mountain do provide some protection to units flying through it, by making it harder (for example), to aim at.
And most games are filled with left over junk from other design avenues explored during development.Not everything has to be useful in a game.
If you use that logic, then horsemen should also benefit from terrain modifiers, because a Horseman in a Forest would also be harder to aim at by a troop that sits outside of the forest.
Civ clearly takes a "broader" approach to terrain bonuses. Horsemen are a fast unit that generally is strongest in fast flanking attacks, so they don't get terrain bonuses. And Helicopters are flying units so they don't get terrain bonuses either.
Helicopters don't get defensive terrain bonuses. (logically)
Uh... just because it's a bad idea to end a turn on a mountain, it doesn't mean the units shouldn't get a terrain bonus for being on it. Carthaginian infantry can attack units on the other side of a mountain and if they kill them, they don't take damage from the mountain but get the 25% terrain bonus from the mountain because they end up on the other side. I'm not sure what is confusing about that.
Yes, you're right. I don't know what I was thinking there...You only get the 25% bonus if the combat is in that tile, so it is only for units in the mountain getting attacked.