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Mounted Roman General 2016-10-05

Deliverator

Graphical Hackificator
Joined
Feb 12, 2008
Messages
4,813
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London, UK
The Roman Longswordsman converted by Danrell on horseback with 3 different horse skins. Uses Hakkapelitta animations so the sword is used in combat.

roman_general_3XO.jpg


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Yeah, if you decide to put the General's Flag in I am just probably going to be compelled to use this for the early Proconsul animation in my Scipio mod. :goodjob::thumbsup:

Nutty -- you are just evil :)
 
The Roman Longswordsman converted by Danrell on horseback with 3 different horse skins. Uses Hakkapelitta animations so the sword is used in combat.

roman_general_3XO.jpg


Download Link

Awesome, thank you! This will fit Pompey's Great Consul UU (no functional overlap with LeeS's :) ) perfectly.
 
Awesome, thank you! This will fit Pompey's Great Consul UU (no functional overlap with LeeS's :) ) perfectly.
Makes me tempted to do a Quintus Sertorius mod so he can beat up on Pompey and then throw out taunts like 'go back to your mother, kid!' and 'beat you to the hilltop again, kid!' and 'You couldn't General a bunfight in a bakery without the Old Woman around to tie your shoelaces for you!'
 
Yeah, if you decide to put the General's Flag in I am just probably going to be compelled to use this for the early Proconsul animation in my Scipio mod. :goodjob::thumbsup:

Nutty -- you are just evil :)

Could be an easy swap of the model onto the great general one.
 
How to make a single model?)
The ArtDefine_UnitInfoMemberInfos table (in this case, in RomanGeneralArt.xml) sets the relationship between the unit as a whole and its members.

Set NumMembers of your preferred member entry to 1, and delete the other 2 member entries (or just set them to NumMembers 0). You can delete the other member entries from the other tables, but it wouldn't hurt much to leave them in.
 
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