Dancing Hoskuld
Deity
Reading through the thread, one thing I remember about from history is that in times of war the "Royal Hunting Preserves" for want of a better name became butcher shops to supply the army and navy for the war. At least in England.
The "Natural Wonder" Mod have a graphic which should be usable for this but I can't get features to work well at the moment.
It has not been mentioned, but some probably assumed it was while others thought that the better idea would be for it to not scale as that would give even better results.
I have a suggestion, could we add a coast/ocean terrain feature that represents an 'island' without giving up a tile to it?
The improvements built on it could be a port infrastucture, of sorts? Slowly upgrades like a cottage does. It does not cause terrain damage, and can contribute supply and acts like a fort?
That way, for a map like GEM, I can simulate the islands such as Venice, Malta, Teno(Aztec capital) in the middle of a lake, Prince Edward Islands and Fort Louis, the Sable Islands... all these places.
Just curious if this is a bad idea or not.
Since there is the water goody huts, maybe like the land goody huts, they can transform in 'island' terrain on discovery.
On that same note, unrelated to ports causing supply lines... could a 'natural harbour' for coastal terrain be implement, treat like a fort for movement, and have a port system, in order for island nations, and peninsular nations like England, Japan, and Italy to stay competitive with landlocked nations in terms of production, while also tacking in more commerce and a little bit of food?
The "Natural Wonder" Mod have a graphic which should be usable for this but I can't get features to work well at the moment.
It should scale to map size, of course. Has that been brought up yet?
It has not been mentioned, but some probably assumed it was while others thought that the better idea would be for it to not scale as that would give even better results.