chumbosity
Chieftain
Thank you all for the responses. Played up to turn 14, made some pretty important discoveries. First, I moved first warrior onto the gold; nothing else of importance was revealed, so I sent him off eastward. The second warrior I sent off to the southwest to poke at the goodie hut, and I'm hoping that won't end with him getting poked with a bunch of clubs instead.
Over the next couple of turns, we finally found our neighbors, or rather they found me: Isabella and Alexander, the former having founded Buddhism. The last Monarch game I played was with Asoka and featured the Spanish as my closest neighbors, and from the looks of things that is once again the case:
Definitely glad to see we actually have a neighbor we can get to, and by get to I mean consider rushing down. Grabbing the Buddhist holy city would be a boon as well. The screenshot also reveals that, for the most part, the land to the east is pretty crappy too. If we'll want to expand that direction beyond a city or two, we'll have to get through Spain anyway.
Anyways, now onto where the second city should go. I'm still thinking probably 1SE of those pigs, but I've included a few potential dotmaps for where we could place it.
Point A grabs both the pigs and gold before a border pop and gets us on the coast, but grabs five desert tiles that are effectively useless. Point B also picks up the sugar and has fewer useless tiles, but needs a border pop to get any of the resources, which is not really what we want. The sugar is also on a jungle tile so it wouldn't be useful until later. Point C is mostly a consideration for after, and if, we take out Isabella. It grabs both the sugar and a dry corn meaning it has pretty good food, it has a bunch of grassland tiles, and it's on the coast. Again, due to the overlap with the Spanish capital it's not really an option for our second city, but I felt it was worth pointing out.
Overall, of A and B I'd personally go with A. Though it does have more annoying desert tiles, it grabs the important food and commerce resources without a border pop, and leaves C open for a potential city down the line, whereas I feel if we went with B the two sites would have too much overlap. I would like some more thoughts from you guys before I go forward, though.
Also, some pretty bad news: second warrior got mauled by a Lion two tiles off the goodie hut. That area was already revealed by a goodie hut map, so that's eight turns of production completely wasted
EDIT: Responding to the posts I missed as I was typing this up.
@Pangaea: Okay, I'll accept now that the fishing start probably wasn't the best idea. Thanks for the point about building warriors as well; I imagine that would come in handy if we have copper in the BFC.
@sampsa: We could consider trading the copper away, but I'm not particularly interested in giving the AI a strategic resource like copper just so we won't have it either. If they already have iron then sure I guess, but eh.
Over the next couple of turns, we finally found our neighbors, or rather they found me: Isabella and Alexander, the former having founded Buddhism. The last Monarch game I played was with Asoka and featured the Spanish as my closest neighbors, and from the looks of things that is once again the case:

Definitely glad to see we actually have a neighbor we can get to, and by get to I mean consider rushing down. Grabbing the Buddhist holy city would be a boon as well. The screenshot also reveals that, for the most part, the land to the east is pretty crappy too. If we'll want to expand that direction beyond a city or two, we'll have to get through Spain anyway.
Anyways, now onto where the second city should go. I'm still thinking probably 1SE of those pigs, but I've included a few potential dotmaps for where we could place it.

Point A grabs both the pigs and gold before a border pop and gets us on the coast, but grabs five desert tiles that are effectively useless. Point B also picks up the sugar and has fewer useless tiles, but needs a border pop to get any of the resources, which is not really what we want. The sugar is also on a jungle tile so it wouldn't be useful until later. Point C is mostly a consideration for after, and if, we take out Isabella. It grabs both the sugar and a dry corn meaning it has pretty good food, it has a bunch of grassland tiles, and it's on the coast. Again, due to the overlap with the Spanish capital it's not really an option for our second city, but I felt it was worth pointing out.
Overall, of A and B I'd personally go with A. Though it does have more annoying desert tiles, it grabs the important food and commerce resources without a border pop, and leaves C open for a potential city down the line, whereas I feel if we went with B the two sites would have too much overlap. I would like some more thoughts from you guys before I go forward, though.
Also, some pretty bad news: second warrior got mauled by a Lion two tiles off the goodie hut. That area was already revealed by a goodie hut map, so that's eight turns of production completely wasted

EDIT: Responding to the posts I missed as I was typing this up.
@Pangaea: Okay, I'll accept now that the fishing start probably wasn't the best idea. Thanks for the point about building warriors as well; I imagine that would come in handy if we have copper in the BFC.
@sampsa: We could consider trading the copper away, but I'm not particularly interested in giving the AI a strategic resource like copper just so we won't have it either. If they already have iron then sure I guess, but eh.