I am familiar with two possible solutions to fix the double move problem.
1, we increase the timer in times of war and
2, we have an accomodating host that can reload any non-sequential or missed turns.
I would prefer the second option, although it greatly increases the responsibilities of the host. If we find ourselves in a position similar to my 5:30 AM example, we simply post in the thread and the host reloads at a more convenient time. Yes, it slows things down enormously, but I believe it's the best and fairest way to prevent the occurance of double moves.
I will be out of town the last week of May (beginning May 24). Should I find a replacement or queue my builds and movement?
Adrian. You just double-moved me.
It makes no difference (since i'm not moving any units), so a reload is not necessary. But you (and zen) are obligated to let me move first every time a new turn starts.
You made the decision to wait until after I move EVERY TURN when you declared war on me. If you want to go first, make peace, and then declare war again on a turn when I haven't moved yet.
It's up to you. For myself, I would prefer a human.
We'll see if we can kill you before August.
queuing my worker to do sequential things. Is that possible?
Yes. Select Worker. Hold down shift. Start clicking stuff. Move here, build mine, build road, move there, chop tree.
Secret is to hold shift the entire time. Done correctly, you'll see a queue form, just like your build queue in a city.
Try it in an offline game before you mess up your online one
BUT when you suggested he make peace in order to change the turn order it would have been more honest of you to remind him that making peace prevents both players from declaring war for 10turns.
Yup, just like canceling a single action. Click the red circle.Is there no way to cancel the worker queue?
A ceasefire doesn't have that restriction. I don't think peace is even an option yet anyway, we haven't been at war for 10 turns, which means a peace treaty would have to be player negotiated at this point, not game enforced.
Yup, just like canceling a single action. Click the red circle.