MP Game - RewriteHistory - 18civ EARTH map historical start position

Ok. Just to check are you familiar with hamachi?

I used a bit hamachi... it's a virtual LAN (a VPN practically), but the speeds depends on the hamachi server.
The only disavantage is that it's my first pitbos game.

My experience was in special with civ 3 which i played a lot in ladder and some PBEM games.

I have played in 2007 civ4 on ladder like 2 months. Also played SP few games.

Don't expect me to be a noob.
 
I used a bit hamachi... it's a virtual LAN (a VPN practically), but the speeds depends on the hamachi server.
The only disavantage is that it's my first pitbos game.

My experience was in special with civ 3 which i played a lot in ladder and some PBEM games.

I have played in 2007 civ4 on ladder like 2 months. Also played SP few games.

Don't expect me to be a noob.

Ok that's good. playing pitboss is easy, just connect using directip and play your turn. Hosting pitboss is another matter.
 
RP = role play. sorry thought that was a pretty global term.

Ok well if players what to roleplay their civ that's ok by me. It won't be obligatory though.
 
Starting with SCOUTS

I have had a thought about civs that normally start with scouts instead of warriors due to hunting being one of their starting techs. Well in this game starting with scouts is a bit of a disadvantage for these reasosn; there are no goodie huts. Also due to the map being a bit crowded warring is likely to start very early. So I think I will start all civs with a warrior instead. If a player's civ starts with hunting and prefers to start with a scout instead of a warrior they must explicitly ask me for one before the game starts, otherwise I will assume they prefer a warrior. OK?
 
Most of the maps in the download database, including Earth18civsHugeBlank, aren't there anymore, since all the files were lost.

I've seen some other Earth maps, but some changes are pretty critical to early gameplay.
 
Re: The Map

I had no idea the map was no longer available; lucky I downloaded it when I did :cool:.

As to players seeing the map before the game... I pondered this problem quite a bit..

I had thought since it is necessary for me to see the map in order to edit it for playablity and place the civs in their (semi) historical origins it would only be fair that the other players can see the map too.

But.. on the other hand some players would prefer not to see the map before hand as it detracts from the fun of exploration and development, but since others wouldwant to see the map if they can for their advantage, those that do not care to see the map would also want to see the map because they would not want some other player (maybe a neighbour) having some advantage over them.. and so it goes.

I don't know the best solution yet.

Just I would say that since this game is epic and huge with no tech trading it is going to take a LONG time before anyone can achieve any victory. So long in fact that many players will drop out and be replaced before the finish. So play this game for the fun and the challenge not for the victory. There is no cash prize for winning anyway. This game is just for fun. Will seeing the map before hand not detract from the fun? It does for me and I wish there was so other way but somebody has to host it and that somebody has to see the map in order to place the civs. And who would want to host if they can't also play?

And rest assured I will make starting locations as playable as possible for all.
 
Most of the fun in the game from playing to win...
 
A recap of the civs still up for grabs:

Aztec OR Maya
Byzantine OR Ottoman
Egypt
Germany (Bismarck or Frederick) OR HRE
Mali
Mongolia
Rome
Viking

Just 2 places open for europe. Meaning 7 places still to be filled. Could be we may have to start with some AIs playing the remaining civs.
 
My opinion about map is that i like to see it.

The fun in civ is strategy in how to win battles.

I have a question about Pitboss:
It's a time limit in which i will play a turn once conected to server?
Can i connect multiple times in 24h?
Once all players logged and played their turns pitboss still wait that the 24h interval to be ended?

At the begining i may queues up builds and moves. Do i need to announce this?
 
It's a time limit in which i will play a turn once conected to server?Not other than the normal timer
Can i connect multiple times in 24h?sure, but in war it is very abusable to connect multiple times a turn(half moves, are even worse than double moves), and as such it should not be allowed in war (imo)
Once all players logged and played their turns pitboss still wait that the 24h interval to be ended? The turn will flip over autonatically once the turn ends

At the begining i may queues up builds and moves. Do i need to announce this?Not really, however you should anounce if you won't log in for any number of turns or you could find yourself kicked from the game because people though you went missing or something...
 
I think neither as you are not actually generating everything due to all the logic being on the host computer.
 
My opinion about map is that i like to see it.

The fun in civ is strategy in how to win battles.

I have a question about Pitboss:
It's a time limit in which i will play a turn once conected to server?
Can i connect multiple times in 24h?
Once all players logged and played their turns pitboss still wait that the 24h interval to be ended?

At the begining i may queues up builds and moves. Do i need to announce this?

In addition to oyzar's response I would like to add a few things:

The pitboss moves to the next turn at the earliest time either of two things happen, all players have played or the timer runs out.

I, and probably others, would prefer that you not que up your early orders and just "coast" as this will result in the timer running full term and will slow down the game.

VERY IMPORTANT for you pitboss newbies:

After you make your moves on a turn exit by chosing the "exit to main window" option. Do not "retire" as this kicks you out of the game replacing your civ with AI control; and don't "exit to desktop" as this keeps you in the game but makes the timer run full term (bug).

Also, if you must miss several turns due to real-life issues it's best to get a player to sub for you. Lacking that request that the host kick you. You can reclaim your civ upon your return through the use of your civ password.
 
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