MP12 - Winter Campaign

Looks good.

I made a new dotmap (with the nice show terrain button).The eastern land looks better than our start. We have a settler ready to go, but don't build anymore. We are expanding at a decent pace, after the 2 new workers perhaps we'll fill out the continent. The "last city" location sucks. We'll probably try to get the NE Gems island before that location.
MP12_03.JPG



Roster
MeteorPunch - on deck (down to 10 turns)
Munterpipe
goraemon
ThERat
DeceasedHorse - just played
Robo Mike - on deck (play 15)
 
I say get the gold first. Or maybe make the 1st city coastal, to grab that nice fish resource. Otherwise we'd be founding a city 1 tile from the coast.
 
goraemon said:
I say get the gold first. Or maybe make the 1st city coastal, to grab that nice fish resource. Otherwise we'd be founding a city 1 tile from the coast.
The first city is coastal.
 
Hmm, I see a galley being produced, where should I take it?

1. explore lower left isle
2. explore upper right "gems" isle
 
Ohkaaay, I do so and Gem island wins. I plan to pick up that warrior blocking the 1-tile land bridge so he can explore the new island. Turns continue.
 
goraemon said:
I should've clarified. By "1st city" I meant the city you tagged as "First City" on your latest dotmap.
It is coastal though. The "first city" tag is west of the silk and south, southeast of the fish.

the one coastal tile to the northwest makes it coastal.
 
It's late (12 midnight already) and I'll just publish my autolog + screens. It should be informative and fun...
:band:

Turn 97 (880 BC)
* I take a look at the financial advisor. We have 10 free units and now have 7. We can afford 3 more workers.
* I still don't like to settle the settler due to financial reasons (it's likely to kill Persia and us). I park new settler at Susa.

Turn 98 (860 BC)
* Light blue archer, meet Black archer. :ar15:
IBT: Archer defeats (2.55/3): Barbarian Archer
01-archerpromoted.jpg


Turn 99 (840 BC)
* I don't pick a promotion. Move archer to nearby hill forest grassland tile.
* Worker moves to pasture to build road.

IBT: Some historian says we are hopeless. What nonsense. I am certain a historian in the future will write about the rise of the Persian Empire!
02-hopeless.jpg


Turn 100 (820 BC)
Bearfall finishes: Galley
* Galley moves to gem isle as the coin toss ordered. Will pick up warrior in land bridge later.

Turn 101 (800 BC)
* Worker finishes chop on previous turn. Galley built, decide to mine grassy hill shortly.
Persepolis finishes: Archer

Turn 102 (780 BC)
* Worker near Susa starts farm on sugar. We can always blow it up in the future.
* Archer finishes in Perso and I accept the Warrior in queue.
* I don't think there are any Civ-2 style super barbarian musketman landing parties, so I begin to move archer into the right exotic side of our island.
Persepolis grows: 6

Turn 103 (760 BC)
* Perso worker starts farm 1N of freshwater lake.

Turn 104 (740 BC)
Persepolis finishes: Warrior
Bearfall grows: 4

Turn 105 (720 BC)
Persepolis begins: Worker
* I start new worker on Perso seeing as we can afford it.
* New warrior should police for Susa so I move him there.
Tech learned: Iron Working

Turn 106 (700 BC)
Research begun: Writing
* Iron working finishes, I pick Writing as we really need to catch up in tech. Plus there is nothing left to buildi n Perso in
* PERSIA HAVE GOT IRON! Even though it's not within any city's workable radius it's welcome news. In gratitude, the Persian people hold a festival for the discovery of iron. :dance: I could only wish there was a "We love the Despot" day right now.
03-iron!!!.jpg


Turn 107 (680 BC)
:hammer:

Turn 108 (660 BC)
* Galley arrives. I move warrior onto galley.
04-galleynwarrior.jpg


IBT: Susa finishes: Worker

Turn 109 (640 BC)
* Worker appears in Susa. Move him to cows in Parsagadae.
* What to do with worker near Bearfall...
* Hooking up iron now.

Turn 110 (620 BC)
* Susa worker goes to other side of river and builds another cottage.
* Warrior fortifies in Susa. Don't forget the settler.

The map of the Persian empire and what might need to be done:
05-stateofthenation.jpg


Other things:
Our research on Writing is almost done so it's time for our Libs and great scientists... er, I mean, specialists.
Good luck to any further successors. We will need it as this is Monarch. :salute:
 
We're running at 80% science with a profit to boot according to that screenshot. We can afford another city immediately! Another gold mine will help. No reason to hold off on it.
 
yes, I agree, more cities are good at the moment. research won't suffer even with a lower science rate since we get more beakers.

I would also try and get a galley out to explore the south.
 
I suppose we will be able to afford another city since we will be mining gems shortly and new workers are coming out. Plus, more free unit maintenance for even more workers...

Time to settle I guess.
 
I had to play an extra turn to even the turns, but I accidently played an extra turn over, sorry. Time flies when you're having fun...:rolleyes:

110 620 I don't think the settler should have been left in Susa. It'll take him 6 turns to get there, so he should've at least been halfway there.
114 540 finish writing, start on alphabet
115 520 Arbela founded.
122 380 nice goodie hut. :sad:
MP12_04.JPG


- don't build anymore workers...we might have what we need for the rest of the game.
- at the start of the next turn, immediately switch the settler in Persepolis to a galley to recieve the forest chop (have this worker then build a cottage). Send galley west.
- workboat next turn is for Arbela's fish.
- Some exploring of the NE "island" is accomplished and it is pretty large and uninhabited (has marble, gems, and crabs). Nice terrain too.
MP12_05.JPG


Roster
MeteorPunch - just played
Munterpipe - up! (play 9)
goraemon - on deck (10)
ThERat
DeceasedHorse
Robo Mike
 
Here goes.

(1) Our unlucky warrior actually defeats both barbs:eek: Without a scratch! Grabs woodsman 2.
attachment.php

Work boat done in Pasargadae, heads for fish. Start a library. Switch settler to galley as suggested for the chop. Persopolis has reached the happines limit of 6. Growth in 3 turns. Gems are ready in 4 (with the help of another worker) so it shoudn't be that big a problem.

(3) Fishes are in the net. The small northern island is rather cold. It's got a lot of trees though. Is it possible to send a worker up there and chop like crazy, if we decide against settling there anyway? Could be interesting.
attachment.php


http://forums.civfanatics.com/attachment.php?attachmentid=108555&stc=1&d=1135300220

(6) Library done in bearfall, start another archer for defence. The galley with hero warrior leaves cold island and sets for NE firtile island and a goodie hut.

(7) The galley we made in our capitol leaves east with a warrior and meets...
Mansa Musa. We've got company.:goodjob: Make peace for the moment and trade fur for cows and open borders.
hmmm, I did a screenie of Mansa's ugly face but it's gone:confused:

(9) End my turns here to make the numbers even. We should soon settle on the firtile Island to our northeast. It's got some great city sites.
attachment.php

Here's the save. I'm on holiday until january 1st and cat play Civ untill then. So skip me if i'm up before that.
 
You guys might be disappointed to know that I figured I might as well play my turns before going to sleep tonight, I did, ended up taking quite a few chances...and failed at every single one of them:cringe: :cringe: :cringe:

This game may as well be unofficially over now as I have single-handedly wasted our chances of victory.:cry:

Spasmodic gesticulations aside, here is my "too little, too late" turnset:

Turn 0: Still in expansion phase. Raised science from 70% to 80% temporarily, netting -1 / turn, cutting alphabet from 4 to 3 turns.

Turn 1: Archer completed in Bearfall. Begin 1 more worker. At the time all pivotal buildings have already been built there. Kept exploring w/galleys.

Turn 2: Didn't see the need for barracks atm in Arbela so switch to granary. Worker done building roads near Arbela so moved him south to finish pasture.

Turn 3: Settler done in capital, alphabet founded. Traded Mansa Musa iron/alphabet for masonry/mathematics/mysticism. Started on polytheism @ 4 turns. I got the idea that I wanted to go for a great lighthouse now (would be a boost for sure w/all these coastal cities) and decided Arbela had the most disposable trees atm. Switch from granary to lighthouse.

Turn 4: chop chop

EOT: Hinduism spreads in Persepolis, decided not to go for anarchy.

Turn 5: Galley to the west meets the Incans!

View attachment 108579

He's annoyed that we traded w/Mansa Musa, and thus all trading options are redded out. He doesn't have anything good anyway.

Turn 6: Galley meets America (Roosevelt):

View attachment 108580

He's pleased after I trade sailing for meditation.

Turn 7: Polytheism founded. Someone else built the Great Lighthouse :( Way too little, way too late. I was still only trying to chop finish the lighthouse (prereq). Not to be daunted, I trade Roosevelt polytheism for priesthood and immediately switch to the oracle in Arbela (workers chopping atm). Settler founds Tarsus near the gold mine:

View attachment 108581

Move archer south to clear more fog and oops, barb archer alert.

EOT: archer defeats barb archer.

Turn 8: Persepolis and Susa grow in size, with Persepolis reaching happiness limit. Adjust working tile to limit growth. Galley finishes exploring the northeast island (no civ there, but decent land). Park warrior on the island.

Turn 9: Mostly worker actions. More chopping, jungle clearing, cottage building. Oracle's about halfway done, with perhaps 3-4 turns more chopping to go.

Turn 10: Pwned!@$# Someone beat us to the Oracle as well:mad: My guess is Mansa Musa is the culprit, as he all of a sudden has Code of Laws whereas he didn't the previous turn.

So all my efforts to garner these wonders have been eradicated, and our civ is now and forever doomed:(

...Well, not all is lost. We'll get some gold out of the Oracle next turn. Since workers are still chopping we can finish off some queued buildings in Arbela like the lighthouse/granary. Out of the 3 civs we know, Mansa Musa is the only one outteching us right now, and not by too much either (although that Code of Laws he got is a big jump). The other 2 civs we know are behind us. We're still chugging along atm at 70% science (like it was 10 turns ago), still with profit. Above all, scorewise we're now the current leader. Sure there are other civs we haven't met yet, but still:

View attachment 108583

Furthermore, majority of cities are building libraries which will certainly help.

The gold mine can be worked in the new city anytime, right now I've put it on stagnant growth and queued it to build settler.

Would really like to settle that NE island before anyone else does although we have to be careful not to overextend.

As for Pyramids, I've decided against it because, eh, it's expensive and we don't have marble hooked up, but it's still there, unclaimed, if anyone wants to give it a try down the road.

We don't have a dedicated great person outlet yet. Libraries will give more options, but something to keep in mind.

Our empire:

View attachment 108582

Good luck..hopefully better than mine:blush:
 
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