MP12 - Winter Campaign

161 300 Too bad our galley died. Change a few builds. We're a bit behind in tech
163 320 Metal Casting discovered, start on Currency.
165 340 get Monarchy and Code of Laws in trades for Metal Casting.
168 370 Look who's trying to settle our islands.
MP12_09.JPG


I wasted some time thinking about how to block them from coming into our land: galley blockades, elaborate settler movements...forgot about simply canceling open borders. Next Player: cancel our open borders with America on your first turn (not other deals, just the open borders deal). This will kick them out of our land.

We have 2 settlers about to be built. The first city should be 1East of the horses on our main island, the second city should be 1NorthEast of the gems on the second island. We want to get the Gems connected ASAP for happiness. Make sure to bring an archer or two. We are running 50% scinece, so these will hurt us temporarily. Don't build anymore settlers for now.

Keep Bearfall building nothing but archers and keep the Great Library in the queue. It's kind of annoying, but we'll get some gold out of it. :)

Worker has replaced archer at "fog duty." We have plenty of workers.
MP12_10.JPG


Roster
MeteorPunch - just played
Munterpipe - up
goraemon - on deck
ThERat
DeceasedHorse
Robo Mike
 
Haven't heard anything from Munterpipe for awhile...maybe he's vacationing? :D Please inform this thread when you need a skip.

Roster
MeteorPunch - just played
Munterpipe - skip
goraemon - up
ThERat - on deck
DeceasedHorse
Robo Mike
 
Guys, my monitor is in bad shape right now, so feel free to withdraw me for the meantime until further notice (e.g. I get a new one).
 
Pressed for time so I'll just summarize what happened briefly:

I settled another city on our main continent, by the horses. 2nd settler is on the 2nd island by the gems but have not settled yet. Can be settled as early as next turn unless you want to change locations.

I traded for a couple happiness/health resources. Arbela at its happiness limit so stunted growth. Workers are chopping some, improving resources. Researched currency w/in my turns but couldn't trade it for anything. Got started on compass but then mansa musa had it already in a few turns so switched to machinery. With some MM we might get it under 10 turns then hopefully trade for a few. Many cities are working on forges right now. City on 2nd island on courthouse being somewhat choprushed.

Might want to begin working on stuff like markets as well..but they'd take too long at this point.

Our empire at 500 BC:
View attachment 109927
A couple weird things, though. I can't get the demographics screen to load on my computer with this file anymore:
View attachment 109928
And Huayna Capac won't talk to us even though we're not at war:
View attachment 109929
:confused: We're still 1st in score but are getting outteched atm. I didn't focus on military during this turnset.
 
Can't really make comments until the save is posted, but I'd wait until the Gems/jungle is chopped to settle.

I don't think we should be researching Machinery now, but I don't know what else we have available. Maybe it's all there is.

Bearfall is building the Great Library again? It's supposed to be building archers until we have 2 per city.

Roster
MeteorPunch
Munterpipe
goraemon - just played
ThERat - up!
DeceasedHorse - on deck
Robo Mike - skip
 
ok, got it now, will make sure we have 2 archers per town
 
goraemon, I don't know what happened to your save, but when I try to load it, my Civ4 crashes.
Maybe someone else can try and load and check whether that is true.
 
I resaved the save (:crazyeye:) to see if it would work for you. If this doesn't work, I'll play a turn, then resave.

Suggested changes:

change Persepolis to Marketplace.
change Bearfall to Archers.
change Machinery to Civil Service (we need Irrigation spread). Beauracracy might be good for us too.
MM Susa to work the mined hill.
MM Arbela to work the cottage.
change Tarsus to Forge
 
thanks MP, will play late tonight then
 
save

Pre-Turn
go for growth now since we aren't at the happy limit
change research to civil service

1. 510AD
forest chop will speed court in Gordium

2. 520AD
zzz

3. 530AD
ship 2 more workers to the other Island, we can always bring them back

4. 540AD
Bearfall finished an archer, swap to immortal to take on that archer on goody hut

5. 550AD
Persepolis get lighthouse, now for market, growth emphasized

6. 560AD
Gordium has a court, going for library next

7. 570AD
our financial situation is much better now making -9gpt at 60% science

8. 580AD
Arbela finishes forge, now can grow again (it is running 2 scientists by the way)
set to court

9. 590AD
income somehow back to -15gpt again

10. 600AD
America wants to sneak in a settler on the northern Island, suggest we need to settle ours either now or next turn
we do have an archer and immortal being sent over next turn
civil service is due in 5, nobody has it so far, hopefully we can keep that position and trade

mp12600.jpg
 
Preturn: Everyone except Hunya Copec likes us. Civil Service due in five, but we are five techs down to Mansa Musa, the tech leader. Wake up a galley with an Immortal in it and drop said Immortal off on the northeastern island for temporary garrison duties.

Turn 1: Bearfall builds Immortal, starts another as it is the only one of our ‘core cities’ not occupied on infrastructure builds, it will serve as our military production center for the immediate future (I assume that we are not seriously pursuing the Great Library). Found Sidon in order to claim the Gems and block the American settler pair nearby; income drops to -23 gpt, but we still have enough in the bank to finish Civil Service.

Turn 2: Income back up to -16, possibly because of Pasagradae’s celebration of “We love the Despot day” which sounds like the greatest holiday ever.

T3: Not much goes down. I notice that we have an unclaimed fish resource south of Susa, so I add a fishing boat to the build queue there. Raise science to 80% @ -52 Gpt; this will cost us most of our treasury, but does get us Civil Service one turn faster. Let me know if this was a dumb move.

T4: Civil Service comes in, revolt to Bureucracy. Trade Civil Service to Roosevelt for Compass and Construction (we still had some beakers invested in Compass research). It is impossible to get machinery or philosophy from Mansa Musa; I have to settle for Theology and 170 gold. Start research on Machinary, because we already have beakers invested in it. Mansa Musa’s gold will fund our defeceit research for the time being.

T5: Anarchy ends, Persepolis is a marginally more productive city.

T6: Not much

T7: Homer is born in a far away land. D’oh! Forest Chop finishes the Library in Gordium next turn. The Americans found Chicago next to the Marble on the NE island.

T8: Barb archer shows up on the NE island. Gordium builds Library, starts Granary.

T9: Bearfall builds Immortal, starts another. Note that we are paying for unit support.

T10: Market finishes in Persepolis, helping to stem the bleeding from our treasury. Starts on Harbor, although if we want to spread Hinduism, we should definitely start pumping missionaries out-Persepolis can build them pretty rapidly. Tarsus Forge-> Courthouse. Bactra Granary-> Courthouse (chop assisted). So ends the year 700 AD.
 
700 Persepolis starts on Hindu Missionaries.
710 We are the 3rd most powerful???
MP12_11.JPG


720
730 Great Library is built somewhere - no more MMing Bearfall.
740 Machinery discovered. We get 150 gold for progress on the Great Library.
750
760 We get a great scientist!
MP12_12.JPG


770
780 Scientist builds an Academy in Persepolis.
790
800

- I've spent a good amount of time on this turn attempting to map some strategies for victory. Since I am "running" this game I'm trying to be very involved, but I will be the first to say that these are just opinions - please feel free to agree/disagree/argue/whatever.

- keep Persepolis on Hindu Missionaries until all our cities are converted.
- Switch us to State Religion: Hindu when 2 more cities are converted. Now we have 3/9.
- Paper is due in 2 turns. See if we can get a decent deal for world maps, if not go for Optics next. If we can get maps, go for Drama. After these is Engineering.
- I made some basic guidelines for builds:
/Aquaduct: wait until needed (if city already has granary/harbor/grocer*)
/Bank: Persepolis only.
/Barracks: all cities.
/Courthouse: all cities except Persepolis, Bearfall, Pasargadae, Susa.
/Forge: all cities.
/Granary: all cities.
/Grocer: Persepolis only*.
/Harbor: after granary if needed (for health).
/Library: no more. We have this in 7/9 cities now.
/Marketplace: Persepolis only.
/Theatre: high population cities (unhappiness problems).
/University: Persepolis only.

some of these that are Persepolis only may change when/if their commerce increases.

- Here are paths for Irrigation:
MP12_16.JPG


MP12_13.JPG


MP12_14.JPG


MP12_15.JPG


Roster
MeteorPunch - just played
Munterpipe - up!
goraemon - on deck
ThERat
DeceasedHorse
Robo Mike - skip
 
Back
Top Bottom