I posted this in svn, i'll post it here instead -
Also are you sure these vaules - ie.<iTrainPercent>120</iTrainPercent> for prehistoric in the civ4erasinfos.xml [just as an example]
doesn't mean that when selecting Prehistoric start you have this value then, and for the rest of the game? If you were to select renaissance start it'd be 130 for rest of the game.
I know in Rise of Mankind a new dawn, some of the values in CIV4EraInfos.xml work like this. I can't remember which ones. We had lots of problems due to this confusion.
6572
FOOD_CONSUMPTION_PER_POPULATION back to 3 from 4.
Prehistoric iTechCostModifier from 75 to 50.
Is there a way to make it so that the food consumption goes up to 4 after a certain tech or perhaps after a certain city size? (like 30 or something)
This way its not so much of a big change early game but the change can still be implemented (which helps balance). Perhaps even something as simple as extra waste due to the size of population, this I think is in place to an extent, you could just increase this after a certain city size, like -10@size 30, -15
size 40, -20
size 50 etc.
Also are you sure these vaules - ie.<iTrainPercent>120</iTrainPercent> for prehistoric in the civ4erasinfos.xml [just as an example]
doesn't mean that when selecting Prehistoric start you have this value then, and for the rest of the game? If you were to select renaissance start it'd be 130 for rest of the game.
I know in Rise of Mankind a new dawn, some of the values in CIV4EraInfos.xml work like this. I can't remember which ones. We had lots of problems due to this confusion.