Analysis:
I looked over the map a couple of minutes to examine our situation.
Our main head-ache isn't expansion (we did pretty good) but happiness. I count 7 health ressouces but only 3 happy, 2 of them ridiculous far north in the tundra.
We have ZERO calendar-ressources.
One thing I really dislike in Civ4 are the missing colonies. In Civ3, you didn't need them but they were available, now you would need them
because you cann't afford a lot of junk cities for a single ressource and you don't have them, most annoying.
Our strategy (before we get contact with the rest of the world and can conquer/trade happy-ressources
should be formed on the overall task of increasing our happy limit, which is currently the primary limitation of our economy.
I suggest 4 main mid-term tasks:
1. Courthouses for reducing maintenance and allowing further expansion (I will start this one)
2. We get Monarchy (available tech) and employ MPs in the core.
3. We get Currency (available tech). The additional trading route will help a lot and we get the important markets.
They provide additional happiness with ivory and FURS, this brings me to
4. We should get the beavers in the north-east (together with the stone).
Preturn 20BC (172):
Looking good, just some minor changes. Istanbul set to sword and MM Bursa to get the lib faster so that we can get our GP-Farm running.
I send one warrior in the southern jungle for fog-busting (to prevent spawning barbs there).
5BC (173)
Edrine finishes an axe, starts courthouse. The missionar arrives at Istanbul and spreads the truth faith

We convert and are now happy Confuzis.
10AD (174)
A barb archer turns up in the east, send a sword. It would be nice to get some CR2-swords.
OPEN BOARDERS with Gandhi to get trade routes, explore his lands and hunt down the barbs for XP.
25AD (175)
The Great Light. was built somewhere.
Ankara's boarders expand to level 3, the fish is now within range and can be used for health later (we don't need it now)
40AD (176)
Another barb archer, in the southern jungle, our warrior arrives too late and has to retreat.
Ankara finished the worker, set to courthouse.
55AD (177)
Sailing comes in and gives an instant boost to our trading routes (with Gandhi's cities)
Set to Monarchy (13turns) for the reasons already mentioned.
Kill one, spot another barb warrior north of India.
70AD (178)
Istanbul finishes sword and starts temple.
The sword wins against the barb archer and is now the first one having access to CR2 promotion.
85AD (179)
Our state-religion spreads to Konya.
One of our swords lost half of his hit points against a barb warrior! near the Indian border.
100AD (180)
A chariot explores Gandhi's land and finds his capital.
A lot of food, boxed in on a small pensulania. Looks like he has already expanded to another landmass.
We spot yellow borders, a new civ across the ozean.
115AD (181)
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130AD (182)
Konya finishes lib, starts on a courthouse.
145AD (183)
Bursa lib, set to courthouse as well. I MM between Bursa and Edrine to time growth with Monarchy in 6 turns.
A new barb archer shows up in the forests east of Bursa.
160AD (184)
The region east of Bursa turns out to be "barb-land"
We get another 6XP-sword by killing the archer and a warrior comes in sight.
175AD (185)
Edrine's borders expand.
190AD (186)
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205AD (187)
Istanbul gets it's temple and starts on sword.
220AD (188)
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235AD (189)
Monarchy comes in, set to construction.
The Pyramids were built somewhere. We revolt to Hered. Rule.
Spot the next barb archer east of Bursa, 2 swords ready.
250AD (190)
Defeat the archer, sword getting promoted
265AD (191)
Edrine builds courthouse, set to granary.
Kill a barb warrior in the north with a sword.
I stop after 20 turns. After the courthouses are finished, we should be able to found the next city.
A worker could build the road already. I lean towards "LA" too because we are not financial and the east-coast city
would need the colossus to be productive (not a bad idea to build later).
When construction comes in I would go for Currency, we really need the additional trade routes.
Happy-situation looks better now with MPs (Isantbul could already support size 12) but our religion spreads awfully slow
and we will have to speed this up manualy.
After Bursa has finished the court and grows again, we should assign the first GP, maxing food (currently one farm is worked by Edrine)
We are close to the lovely phants, so things should get interesting soon. Look at all the food around Gandhi's capital,
it will make an excellent second GP-farm (we may have to relocate the city)
On a final note, try not to have more than 4 units outside our borders during peace, otherwise we will pay unit-support (the first 4 are free)