Yay, insults instead of discussion, very useful. Are you so afraid to talk about your superior tactics and skills?
My numbers are:
Production bonus from city: 2
Palace production bonus: 2
Production from hill: 2
That means 6 hammers per turn and 0 growth.
I can make 8 scouts in 34 turns.
Moving them to a nearby city takes another 10 turns.
A player who has a growing city will have about 4 hammers per turn and conventional strategies I have seen on the forum build two workers and two scouts, which takes 48 turns, so before you have built 4 units your capital is under siege.
After 44 turns your capital will be size 4. The capital might have two scouts protecting it and a warrior as garrison. My scouts can set up flanking by using their first move each, and after all scouts are in position attacking with flanking bonus. I assume they're next to the capital so the capital may fire upon one of my scouts (but they might just as well be exploring and do nothing). My units would have at least 30% flanking bonus and will destroy the enemy scouts with about 1 loss, leaving 7 of them around the city. One more gets destroyed by city attack. 6 Scouts with 75% flanking bonus attack 4 (size) + 2 (palace) + 3 (garrison) = 9 combat strength capital. 4 + 75% = 7. Six times an attack only two less strong will do at least 3 damage per attack. I might lose one or two more scouts.
Capital has 4 health left. Capital heals 2. Capital kills one more scout. 4 scouts attack capital for a second time, each does two damage. Capital is taken over, you lose.