tjs282
Stone \ Cold / Fish
Yeah, sorry, realised that later...It's MRG next, not me.
It's usually a bad idea to spend Barracks-towns' shields on Cats(/Trebs) instead of vet-units, and any Cats you complete now will be too far away to help with Chongfu (though yes, you will definitely need some when you're ready to go after Chonju).The cities currently building military units will make catapults after finishing said unit.
Wang clearly hasn't built (m)any Barracks himself. Nearly every unit I saw out of Korea on my set was a reg (except the ones I promoted

And we do need to keep those vArchers flowing to the front. Even with the 3 Spears and 3 Cats you have, you are likely going to take some Archer-losses against Chongfu. After you take the town, you are going to have to leave some units behind (1-2 Spears, 4-5 Archers, stationed on the Hills NE?) to guard it against attacks — and flips?— so you may/will need to replace (most/all) those units before attacking Chonju, which itself is going to be a much tougher nut (also on a Hill, but Pop8 and likely fully roaded to its neighbours).
Regarding Spears, I was building new ones only when it was clear that I was going to lose one (or, it had already happened

Until it can take over some more shields (from Daland?), Alma's still only getting 5 SPT, so it could do 4T-Spears, while our other Barracks-town should continue to pump 2T-Archers.
Don't mine the Desert, irrigate it! Erdenet needs all the FPT it can get!Erdenet is set to build a catapult, but has only one shield to work with! 16 turns for a catapult is too slow. Going to send a few workers to road/mine the mountains and desert.
And low SPT should not prevent any town from building Cats, because at only 20s, they can also be rushed relatively cheaply (1s in the box = 76g to complete).
So Daland could (also) do Cats once its Lib is finished. For that matter, Mandal should be able to knock out 2T-Cats when the FP is done: we haven't got a Barracks there yet, either...
Strong disagree.Barun-urt is building barracks, but I think switching to catapult would be more beneficial. No shields will be lost with the switch and with a little bit of worker help we can have it make a few more cats.
Sure, Baruun's SPT is still low, but that's because it was only founded recently. It is 2nd-ring to KK, and (will be) 1st-ring to the FP (not that that makes a huge difference), and can get to Pop7 without a Duct, so productivity will ramp up fairly quickly (and far quicker than Tsets; see below), especially if we join redundant Workers to it (not that this is recommended before Pop6, but still...).
I'd recommend building/rushing Cats in Tsets, rather than Baruun.Tsetserleg is building a worker. I think building another and working on the hills so it could pop out faster military units is necessary here.
If you insist on building military units in Tstets, put a Barracks in first (= 20s for us, so you could put a few shields in, and then rush it).
Ereen has a Fish (and potential access to 2 more, IIRC), but none of our other southern Craptowns have "Food-bonuses" apart from irrigated Grass — which gives 1 less commerce than a Coast tile, making the LUX%-cut of a town's income (even) less effective at Pop3.Ereen set to build settler, but in 26 turns! It's too corrupt right now to do anything short of workers.
So Ereen's building a Settler for the Tundra (beyond additional unit-support, Settling this area is not a major priority, so it doesn't really matter if the Settler-build happens at 1SPT; if you want it sooner, Ereen also has nearby Forest which could be chopped to help it along), while all the others build Workers.
Hovd is also going to be Settler-disbanded at some point (once Batsh has built its Lib and popped our borders over those 2x2 Grass tiles?)
Or rush it? @Lanzelot?Batshireet - continue building library.
Now that Taegwon is "safe" (for the moment, har-har!) I think Wang might just ignore our stack, and head for Tsets by the shortest route, i.e. 1S.Whatever happens with the LBM stack in the interturn,
If he does, you'll be laughing as your v+eArchers murder those LBMs

Speaking of which, something I should have asked about before I began my set. If MRG is luckier than I was, what should he do with our first MGL?
Finish the FP immediately, or build an Army? If an Army, fill it with (e*)Archers gradually (it will likely be a while before Invention/LBMs), or fill it with vSpears now?
(I think in our current situation, I'd actually prefer a Spear-Army(s): 12HP and effective D=3, plus, if we're using it to cover a 1-move Cat+Archer-stack anyway, it would be able to [pillage and] move and then [pillage and] fortify on the same turn)
Last edited: