MRG's Random Game of Randomness

Turnlog:

Spoiler :

Preturn: Rush library at Batshireet. No other changes.

IBT: Scout dies in Spain

Korea attacks our main stack. 2 LBM dead loss of 1 spear. A spearmen promoted to elite status. Elite spear has 2 hp. Vet spear has 3 HP (If this sounds confusing to you don't worry, it does to me as well! My notes get more clear toward the end.)

2 more LBM join the redlined unit. One LBM arrives from the north. One LBM arrives in front of the small stack.

Units built in various cites and set to make archer

Ulaan builds library. Production set for galley

Tsetserleg is in civil disorder. Of course I would forget to check all cities before hitting enter.

Baruun-Urt finishes barracks. Set to build archer

Batshireet finishes library, set to build harbor

T141: Adjusted lux to 60%

Elite archer from main stack kills LBM on north. No loss of hp. Moved units from hills to confront the stack of LBM in the interturn or next turn. Debated about leaving vet spear to defend the archers from the hills. Decided not to, as the larger stack needs to be defended more.

Small stack: Kills LBM. Advances to Tagewon.

IBT:

LBM attack the main stack with loss of one spear one archer. LBM attack the units that were on hills with loss of 3 archers. Yow that hurt.

Various cities produce units. Set to produce archers.

T142:

Taegwon captured with the loss of 1 archer. Only 2 spearmen were defending it.

Catapults succeed in knocking 1 hp off of 2 spearmen in Fu.

1 spear dies to elite archer. 2 elite archers die to a spear that gets promoted to vet but is redlined. Elite archer kills regular LBM. Elite archer dies to another regular LBM. Elite archer kills redlined vet spear. We have captured Fu.

Capture of Fu.png


Archers go after LMB stack and spear with LBM combo. LBM stack dies loss of 1 archer. Spear is redlined with loss of 1 archer.

Vet galley kills vet dromon

Adjusted cities and lux to 50%

IBT:

Egyptian archers attack. 1 archer loss on each side. Korean LBM attacks with loss of one archer.

4 Dromons bombard Fu

Various cities produce units with more set to be produced.

T143

Vet archer kills last of the Korean LBM. Promoted to Elite. Elite archer kills Egyptian archer.

Stack moved to Fu to defend/attack Egyptian archers

IBT

Egyptian regular archers attack Fu. We lose one archer. Egypt loses 4.

A stack of 6 LBM with a spear escort arrives at the border of Fu.

Byzantine wants peace for a worker. Nope.

Dromons continue to bombard Fu.

T144:

Catapults damage Egyptian archers. Elite archer kills one of them. Other archers need to regain health before attacking or are unable to reach the Egyptians this turn.

Changed Erdnet production from catapult to galley and rushed it. Rushed galley in Ulan too.

IBT

Egyptian archers retreat. War front is the following:

300 AD War front.png


T145:

Catapults succeed in taking down 2 hp from spear and 1 hp from LBM.

Galleys sink 1 R Dromon and 1 V Dromon.

1 E Archer dies to V LBM 1/4 health.

4 E Archers kill 4 R LBM No leader

1 V Archer kills V LBM promoted to Elite.

V Archer kills R spearmen. 1/4 health left

E Archer kills final R LBM to find a fun sight. Muskets have arrived.

Age of Muskets.png


(Yes I know I should have used E archer on the spear. Kicking myself for not doing it.)

IBT

Dromon sinks our galley and is promoted to elite. More Dromons bombard Fu.

LBM kills archer near Taegwon.

Notification of Egypt buiding Sistine Chapel.

Korea is moving units away from Fu and over to Taegwon.

T146:

V galley fails to kill E Dromon near Erdnet

Main stack has low health and needs to stay in Fu until recovered. I move 4 fresh V Archers with 1 Spear escort to confront the units moving toward Taegwon.

Rushed galley in Erdnet.

IBT:

1 Spear and 1 archer killed. Korean units begin to move towards small fresh stack of units.

Uuuuh somehow I accidentally made a regular archer in Choybalsan. Oops. Not sure how that happened. Set production to harbor.

Taegwon riots.

T147:

Sent R archer to mountain by Choy to defend against sea invasion. Pulled V archer near Tabriz to go to the front.

Adjusted slider to 60% and adjusted cities.

IBT:

Dromons continue bombarding Fu.

T148:

Nothing much of interest other than moving troops to the front.

IBT:

Dromons sink galley and continue to bombard Fu

Spain has completed GLB

Egypt is building Leo's and Sistine Chapel.

Byzantine builds Leo's

Portuguese and Americans building Sistine Chapel

T149:

We sink a Dromon ship.

The situation at the front is the following:

340 AD war front.png


FU commands:

Catapults fail to knock down health near Fu.

EA dies to 1RS 1/3 HP left

EA dies to 1RS 2/3 HP left

EA dies to 1RS full HP left

EA kills RS 2/5 HP left

EA kills RS And we have our first leader! Created an archer army as we only have one spearmen in the village.

Army kills 2 R LBM

VA kills 1 RLBM no HP lost

EA kills RS and sees more Egyptian units on the hills

More Egyptian Units.png


Taegwon commands:

EA kills RS 1/5HP left.

VA kills LBM no health lost

VA kills RS promoted to elite 3/5 health

VA kills LBM 3/4 health left

IBT:

Choy riots. Yup. I forgot to check cities again.

Dromons knock our army's health down by bombardment.

Koreans complete Sistine Chapel and are building Copernicus - then complete it! They must have gotten an SGL.

T150:

Fu commands:

Cats bomb Egyptian archers.

1 VA kills archer, promoted to elite.

Taegwon commands:

VA kills RS 1/4 hp left.

VA kills RS 3/4 hp left

VA kills RLBM promoted to elite 4/5 hp left

VA kills RS 1/4 hp left

VA kills RLBM promoted to elite 3/5 HP left

Founded new city in the desert by an oasis tile between Erdnet and Fu.


Handoff:

- Somehow when I adjusted cities some cites that were producing 2 turn archers are now producing them in 3 turns. I have tried to fix it and move things around but can't seem to figure out what I did. Micromanagement has not been as good as it could have been. I'm sure you guys can spot the problem areas. Maybe I was just making it too hard on myself and there's an easy solution?

- Workers need to build roads to the front without being captured.

- Dromons have been pestering us by bombarding Fu. We need more galleys made.

- The Korean strategy is to send in stacks of LBM protected by spearmen (and one protected by a musket) all over the place. This is making it difficult to stack units. A LBM kills a spear almost as easily an archer. My strategy this turnset was to knock the Korean stacks before they could knock ours. I did not advance to the next city because Fu is under constant bombardment by the Koreans, Egypt, and Dromon ships.

- Our army is currently inside Fu healing. It may be better for the army to move away from the front so it can heal in case of culture flips (though I have read somewhere that strong units can prevent that, but I can't remember where.) The next player needs to make a careful decision of what to do with the army and note that each turn Dromons have been bombarding Fu.

- It appears that Korea may be running low on infantry troops. I also have not seen them use any kind of horsemen/knights. Thus, Korea doesn't have horses either. I suspect that they also don't have iron as I have yet to see a swordsmen or a pike.

- WW is starting to become a problem. Egyptians have a mass stack of archers coming as noted in the turnlog.
 

Attachments

Our army is currently inside Fu healing. It may be better for the army to move away from the front so it can heal in case of culture flips (though I have read somewhere that strong units can prevent that, but I can't remember where.)

Armies can get attacked inside of cities even if fairly healthy.
 
Excellent, two towns captured and you got our first leader! Looks like you are our man with the "lucky hand" when it comes to warfare.
(Though your micro-management and worker-management leave some room for improvement... ;))

War weariness is now really hurting badly, perhaps now the time has come to make a peace deal like the following?

Korea_deal.png


Engineering for 300g is a good price (it currently costs 987 beakers), and perhaps someone will sign Korea back into the war, then we won't even have to pay all of it... :mischief:

Also the war with Egypt is going to be quite costly, if they now come with huge stacks like these. And it is kind of pointless, as we can't really win anything in that war. Should we also make peace with Egypt? Ch'ongfu is safe from flips with the units currently stationed in it, but Taegwon would need 56 units as garrison to prevent a flip... So it will flip away soon anyway. We could give it to Egypt for peace, after rushing the slave. (Perhaps then Egypt and Korea even get into a fight over it...)

Egypt_deal.png



Building archers in Karakorum currently doesn't really make sense:

KK_350AD.png


14 shields wasted with every archer! I suggest we build the Heroic Epic here and meanwhile also improve that other mountain W of the mountain that currently gets improved. (I really wonder, why dozens of workers are currently improving hills and desert tiles for totally corrupt towns, while there is only one single worker working for our most important city? And the hill for Mandalgovi has been improved, but another town is using it meanwhile?! The FP could probably be already finished by now... but still has three turns left :()


Long term prospect: if we decide to make peace now, we could finally pursue our original plan and prepare D-Day at Naissus, capture it (or maybe better raze & replace it?), then make peace immediately and finally prepare a large Keshik force for a renewed attack on Korea in about 20 turns?
 
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Armies can get attacked inside of cities even if fairly healthy.
Oh yes, I just made that experience in my current Deity game. An army ended its turn in a freshly captured town (didn't expect that town to have so few defenders, that the army would actually take it...), and then interturn the AI was throwing lots and lots of units at it until it was dead... :( Even though they never attacked that army, even when it was unfortified on grassland and with only half the hitpoints left...
 
  • Tabriz can be fixed by using a hill tile now, rushing the archer for 8 gold and then switching to galley.
  • Ulaanbaatar can finish the galley in 2 instead of 3 turns by switching its coast tile with the plains tile from Tabriz (Tabriz doesn't need it, if it gets the hill).
    (Or better yet: Ulaanbaatar should now start building its aqueduct. Then it will be finished just in time when needed for growing to size 7.)
  • Choy doesn't need a harbor, it should be operating as a 2-turn worker-pump by now! For this it will need to get its irrigated grassland back from Batshireet.
    (Perhaps change the harbor to a settler for now, so as to not waste the shields already collected? And then rush an archer to get the settler finished in 2 turns.)
  • Darhan can use the southern tiles as indicated in my previous post, and then Ta-Tu can get an irrigated BG and grow in one instead of in two turns.
  • Give the mined hill from Tsetserleg to Mandalgovi, then the FP finishes one turn faster.
  • Erdenet should spit out another worker now, it's wasting a lot of food.
  • Tsetserleg could perhaps need a courthouse now?
  • I really wonder, why the mountain in Uliastay now gets a mine?? That mine will not yield any shields for a very long time... And also mining the tundra down there doesn't make any sense yet. Would have been much better to join these workers to our core cities a long time ago.
If we make those peace deals, we should stop unit production. (We are paying already over 80gpt.) We can build a few more libs and perhaps already markets instead. 30 archers, if upgraded to LBs, should suffice for taking Naissus. So we should build 15 galleys, perhaps a few more to defend against the dromons, join lots of workers to core cities to ease our unit upkeep, finish Feudalism and Invention as quickly as possible, upgrade the archers and set sail for Naissus.
 
I right-clicked on the Dromons, which showed both of their A(B).D.M stats as "2(2).1.1" (i.e. M = 1 out of 4).

If they had used all their move-points, they would have shown "2(2).1.0"
Hmm, I still don't understand, how you did it. When I click on them, it only displays their A(B).D.M values, but not how many of those M points are left:

dromons.png


I know, they have 0 M points left, as they just bombarded and retreated interturn. But still it gets displayed as "4" and not "0"?!?
 
I'm up next, think I'm totally with Lanzelot on his trade suggestions- we're not making any more progress against Korea or Egypt at the moment and we're drowning in WW.
 
War is my strong point :)

I am for making peace now with the idea that we attack later. This WW is killing us. Mostly the reason I used to always use Monarchy as a government. Seems like just as it gets good the people are done in Republic. But after actually playing with Republic I don't think I'll ever go back to Monarchy. The commerce is super nice.
 
Armies can get attacked inside of cities even if fairly healthy.

Oh I forgot to reply to this. Yes I saw it get bombarded by dromons and lose health. By moving it away from the front, I meant moving it out of Fu and to one of our core cities with a barracks.
 
Sorry it took me a few days to get to this, was busy. Got the pre-flight done, in which I basically just followed all of Lanzelot's notes over the past few pages, with some additional stuff.

After I signed the military alliance with America against Byzantium, I noticed the Byzantines had an American city name, and upon reloading the save to check, figured out why they were willing to sign that alliance for such a seemingly low price: The Americans and Byzantines were already at war. :lol: Welp, guess that's just 12 gold that did little but make America like us a little more...


350 AD (Pre-Flight):

-I see Lanzelot’s list of MM suggestions in post #226 and follow all of them. (I can’t actually rush anything in Choybalsan right now though, since it’s rioting). Also rush the worker in Erdenet so it stops wasting food.

-Wake up the worker building the mine at Uliastay that Lanzelot mentioned, it really doesn’t need to be doing that right now.

-I shuffle around some tiles between Daland, Almarikh, and Kazan to let Kazan start growing again and pull Karakorum’s worker off the mountain to get it growing in 2 turns instead of 3.

-Sign peace with Korea, giving 15gpt and contact with Sumeria for Engineering.

-Egypt will give peace for 100 gold, or Taegwon. I contemplate killing those two injured archers near Chongfu first. Deciding it couldn’t hurt, I send the 8/13 Army to kill one, then sensing an opportunity, attack the other with an elite spear to leaderfish. It dies and does no damage, so I have the army finish off the archer. (2-1) Egypt drops their gold demand… to 60 gold. Here, Taegwon is yours, you can have it.

-With WW over, I can lower lux to 40% without any riots, except in Hovd. Since it’s 1 turn from finishing a worker and we eventually want to abandon it anyway, I just put a temporary scientist there. Also bump sci up to 10% for 19-turn Feudalism. (I could bump it to 20% for 10-turn Feud, but at a -20 gpt deficit)

-I also take the deal Lanzelot mentioned to sign the MA with America against the Byzantines for contact with the Sumerians and some gold. I figure I also might as well see if Korea’s interested in an MA, but it quickly becomes apparent that getting them to declare war on the Byzies would be way too expensive.

-Switch most of the Archer builds in our core to Libraries, except Karakorum, which already has one- it starts the Heroic Epic. Ulaanbaatar, which also has one, switches from Galley to Aqueduct, it will need one before too long. Ta-Tu likewise has one. I haven’t switched it yet- I’m actually thinking some Markets might make some actual sense for the near future- it might be a while before we get the lux bonus from them unless we trade for some, but we’re putting half our money into our treasury right now, so we’d actually get a significant monetary benefit from building markets in some of our core cities.

-Tosontsegel switches from Barracks to Harbor.
 
Hi @choxorn! It's been a couple of days since your preflight... How goes the war(s)?
 
Just finished. Sorry it took so long, just had a busy-as-hell week. There wasn't much news on the war front- after what I mentioned in the preflight and the ending of the wars with Korea and Egypt, all that really happened was the Byzantines bombarding us with Dromons a bunch and me fighting those Dromons with Galleys a few times (to mixed results)

Spoiler :


350 AD (Pre-Flight):

-I see Lanzelot’s list of MM suggestions in post #226 and follow all of them. (I can’t actually rush anything in Choybalsan right now though, since it’s rioting). Also rush the worker in Erdenet so it stops wasting food.

-Wake up the worker building the mine at Uliastay that Lanzelot mentioned, it really doesn’t need to be doing that right now.

-I shuffle around some tiles between Daland, Almarikh, and Kazan to let Kazan start growing again and pull Karakorum’s worker off the mountain to get it growing in 2 turns instead of 3.

-Sign peace with Korea, giving 15gpt and contact with Sumeria for Engineering.

-Egypt will give peace for 100 gold, or Taegwon. I contemplate killing those two injured archers near Chongfu first. Deciding it couldn’t hurt, I send the 8/13 Army to kill one, then sensing an opportunity, attack the other with an elite spear to leaderfish. It dies and does no damage, so I have the army finish off the archer. (2-1) Egypt drops their gold demand… to 60 gold. Here, Taegwon is yours, you can have it.

-With WW over, I can lower lux to 40% without any riots, except in Hovd. Since it’s 1 turn from finishing a worker and we eventually want to abandon it anyway, I just put a temporary scientist there. Also bump sci up to 10% for 19-turn Feudalism. (I could bump it to 20% for 10-turn Feud, but at a -20 gpt deficit)

-I also take the deal Lanzelot mentioned to sign the MA with America against the Byzantines for contact with the Sumerians and some gold. I figure I also might as well see if Korea’s interested in an MA, but it quickly becomes apparent that getting them to declare war on the Byzies would be way too expensive.

-Switch most of the Archer builds in our core to Libraries, except Karakorum, which already has one- it starts the Heroic Epic. Ulaanbaatar, which also has one, switches from Galley to Aqueduct, it will need one before too long. Ta-Tu likewise has one. I haven’t switched it yet- I’m actually thinking some Markets might make some actual sense for the near future- it might be a while before we get the lux bonus from them unless we trade for some, but we’re putting half our money into our treasury right now, so we’d actually get a significant monetary benefit from building markets in some of our core cities. Switch it to a Market.

-Tosontsegel switches from Barracks to Harbor.

IBT:

-A few Dromons appear and bombard our army. It survives, but is down to 2 HP. I will absolutely take it away from the coast.

-Egypt’s stack of doom retreats.

-Egypt and Korea kick our units out of their territory.

-Tabriz: Galley->Galley

-Hovd: Worker->Worker

-Erdenet: Worker->Aqueduct

-Atlay: Worker->Worker

Turn 1 (360 AD):

-Pull some workers from the fringes back towards the core- I’ll change a few mines and irrigations around to try to get more cities capable of reaching size 12 and maximally productive. Kazan will be a pain for sure, needs to be plenty of mined mountains and irrigated grass to get it there, but I think it can eventually get there.

IBT:

-The Dromons bombard Chongfu this time, injuring some archers there. They’ll heal.

-Darhan: Worker->Worker

-Mandalgovi: Forbidden Palace->Library

-Batshireet: Harbor->Aqueduct

Turn 2 (370 AD):

-With Karakorum at size 12, I sell its Granary.

IBT:

-Dromons continue bombarding, which means they’re not fighting our galleys or unloading units, so I’m fine with that.

-Choybalsan: Settler->Worker

-Choyr: Worker->Worker

-Uliastay:Worker->Worker

Turn 3 (380 AD):

-Continue moving workers around, and cry at the size of Korea’s gold stash (over 7,000 now)

IBT:

-Darhan: Worker->Worker

-Dalandzadgad: Galley->Galley

-Ulaangom: Worker->Harbor

Turn 4 (390 AD):

-Join workers to Ta-Tu and Tabriz

-I find myself confused by all the mined grass around Baruun-Urt, that area’s too hilly for mined grass, those should be irrigations and I start converting them over.

IBT:

-America and the Byzantines sign peace. Well, so much for that alliance…

-Choybalsan: Worker->Worker

Turn 5 (400 AD):

-Found Har-Ayrag in the far south->Harbor

IBT:

-A couple more Byz Dromons appear, maybe heading somewhere?

-Kazan: Library->Market

-Darhan: Worker->Worker

-Ereen: Settler->Worker

Turn 6 (410 AD):

-The newly-appearing Dromons are in Catapult range, so I bombard them to 2 HP each, then attack them with two Galleys, going 1-1 (3-2), the remaining one is redlined.

-Join more workers to Tabriz and Ta-Tu

IBT:

-The Byzantines request peace for 20 gold. I say no.

-The 1/4 Dromon retreats and one of the bombarding Dromons sinks one of our Galleys (3-3)

-Tabriz: Galley->Galley

-Hovd: Worker->Settler (for future abandonment)

Turn 7 (420 AD):

-Bombard the Dromon that attacked with catapults and then sink it with a Galley (4-3)

-Join workers to Mandalgovi and Kazan

-We can now drop lux to 30% with no riots, so I do so, and bump sci up to 30%, Feudalism due in 3 turns at -25 gpt

IBT:

-The Koreans send an LBM and a spear right next to Taegwon. Interesting…

-Ta-Tu: Market->Treb

-Darhan: Worker->Worker

-Mandalgovi: Library->Market

-Choybalsan: Worker->Worker

Turn 8 (430 AD):

-Nothing much

IBT:

-The Korean units don’t attack Taegwon and turn West.

-There’s also an Egyptian Archer/Archer/Spear stack that’s been wandering around the neutral zone between all our territories for a while.

-Almarikh: Library->Market

-Dalandzadgad: Galley->Galley

Turn 9 (440 AD):

-Drop sci to 20%, Feudalism still due in 1 at +9 gpt

-Join a worker to Almarikh

IBT:

-Research Feudalism->Invention, due in 15 with +12 gpt at 20%

-Ta-Tu: Treb->Treb

-Darhan: Worker->Worker

-Choybalsan: Worker->Worker

-Bayanhongor: Worker->Worker

-Korea’s building Smith’s, so they have Economics.

Turn 10 (450 AD):

-Join workers to Tsetserleg, Kazan, and Baruun-Urt


Handoff Notes:

-The Settler up north should settle in place. After that I think we have clear room for one more city on the river in what's currently neutral territory between us and Korea, and a couple more in gaps back in our own territory.

-Manage the worker factories carefully or they'll get messed up. Really though I'm not actually sure we need to build all that many more workers.

-The core should be building Libraries and Markets for now. If they're both already built, then IDK, maybe Courts if they look like they could use them, or military units? The cities farther out could for sure use courts and many could use Aqueducts and Harbors.

-You can join workers as they finish improving the areas around where they are now, but there's still plenty of tiles left to improve and some mined grasslands to switch to farms so that the nearby cities can grow as much as they can and get shields from the hills and mountains.

-There's currently 4 Dromons sailing back and forth to bombard Chongfu every turn, but they're really not doing any damage since the Archers just heal back up every time.

-Keep an eye on the Korean and Egyptian units walking around near our borders, just in case they try something funny.
 
Dromons don't have lethal bombardment. So even if they redlined the army it would still survive. The issue was more that the city didn't have a barracks in it. With a rax it wouldn't matter how much health was taken out of the army, it would fully heal after the bombardment anyway. Redlined it would take several turns for it to heal especially if dromons continued to bombard it. And you never know when you'd need that army.
 

Attachments

Dromons don't have lethal bombardment. So even if they redlined the army it would still survive. The issue was more that the city didn't have a barracks in it. With a rax it wouldn't matter how much health was taken out of the army, it would fully heal after the bombardment anyway. Redlined it would take several turns for it to heal especially if dromons continued to bombard it. And you never know when you'd need that army.

They can lethally bombard ships, but not land units, you're right. Also right about the other part of "leaving it there stops it from fully healing"
 
I guess it's me then?!

Preflight: Not much to be changed, though I would have loved to see KK at 20spt by now and Tabriz at 10spt. (Has two hills it could use, so 3-turn galleys would be no problem.)

We are paying too much for our army, over 100gpt. So we need more settlers. There are 7-8 more spots, we could settle (Perhaps even steal the sugar from Taegwon... :mischief:)
There are a couple of reg archers, perhaps I should disband those, where a few shields can help?

And we need more galleys. Many more galleys...
And more workers.

So that's basically what me turnset will be about: more settlers, more workers and more galleys...

Question is: research full speed at Invention now, or make a short pause for cashrushing some useful stull (like settlers in the corrupt outer towns) to improve our financial situation?

Mandalgovi became a real beauty...!
Batshireet can grow in 2 instead of 6, and Dalandzadgad can grow in 1.
 
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Preflight: Not much to be changed, though I would have loved to see KK at 20spt by now and Tabriz at 10spt. (Has two hills it could use, so 3-turn galleys would be no problem.)

I think it's possible to get both of them to that level, but only at the cost of stopping Kazan's growth (it really needs a bunch of irrigated grass to work the mountains nearby it) or taking the plains tiles away from Ulaanbaatar, slowing down its Aqueduct build. In any case, neither of them needs that level of shields on this turn, they're both 1 turn from finishing something anyway.

Given a bit more time, I think both of them can easily get over that from mined mountains.
 
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