<Civ4BuildingInfos xmlns="x-schema:Great Temple_CIV4BuildingsSchema.xml">
Uh, hard nut. Took some time until i saw it.
Why did you change this:
PHP:<Civ4BuildingInfos xmlns="x-schema:Great Temple_CIV4BuildingsSchema.xml">
?
You only have to change it for modular files (and then you have to copy the mentioned schema into the folder), and your buildings file isn't modular.
The game is searching for Great Temple_CIV4BuildingsSchema.xml, can't find it, and therefore can't load the XML, that's the reason.
<Type>CIVILIZATION_NEW_CALIFORNIA_REPUBLIC</Type>
<Description>TXT_KEY_CIV_NEW_CALIFORNIA_REPUBLIC_DESC</Description>
<ShortDescription>TXT_KEY_CIV_NEW_CALIFORNIA_REPUBLIC_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_NEW_CALIFORNIA_REPUBLIC_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_NEW_CALIFORNIA_REPUBLIC_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_NEW_CALIFORNIA_REPUBLIC</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
ART_DEF_CIVILIZATION_NEW_CALIFORNIA_REPUBLIC
AART_DEF_CIVILIZATION_NEW_CALIFORNIA_REPUBLIC
<Type>LEADER_LORD_VETINARI</Type>
<Description>Lord Havelock Vetinari</Description>
<Civilopedia>TXT_KEY_LEADER_CATHERINE_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_LEADER_LORD_VETINARI</ArtDefineTag>
<iWonderConstructRand>30</iWonderConstructRand>
<iBaseAttitude>1</iBaseAttitude>
<iBasePeaceWeight>2</iBasePeaceWeight>
<iPeaceWeightRand>3</iPeaceWeightRand>
<iWarmongerRespect>2</iWarmongerRespect>
<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
<iMaxWarRand>100</iMaxWarRand>
<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
<iLimitedWarRand>80</iLimitedWarRand>
<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
<iDogpileWarRand>25</iDogpileWarRand>
<iMakePeaceRand>10</iMakePeaceRand>
<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
<iDemandRebukedSneakProb>80</iDemandRebukedSneakProb>
<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
<iRazeCityProb>0</iRazeCityProb>
<iBuildUnitProb>25</iBuildUnitProb>
<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
<iAttackOddsChangeRand>10</iAttackOddsChangeRand>
<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
<FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
<Traits>
<Trait>
<TraitType>TRAIT_INDUSTRIOUS</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_FINANCIAL</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Type>ART_DEF_LEADER_LORD_VETINARI</Type>
<Button>,Art/interface/LeaderHeads/Vetinari button.dds</Button>
<NIF>art/LeaderHeads/Vetinari.dds</NIF>
<KFM></KFM>
<NoShaderNIF></NoShaderNIF>
<BackgroundKFM></BackgroundKFM>
</LeaderheadArtInfo>