good fun.
The issue was in the new ArtDefines_Building xml... somehow I slipped up and only put the info for MY new building in there instead of adding the original text to it as well. duh. I think I may have been using information from a Modular civ...<Civ4BuildingInfos xmlns="x-schema:Great Temple_CIV4BuildingsSchema.xml">
Uh, hard nut. Took some time until i saw it.
Why did you change this:
PHP:<Civ4BuildingInfos xmlns="x-schema:Great Temple_CIV4BuildingsSchema.xml">
?
You only have to change it for modular files (and then you have to copy the mentioned schema into the folder), and your buildings file isn't modular.
The game is searching for Great Temple_CIV4BuildingsSchema.xml, can't find it, and therefore can't load the XML, that's the reason.
<Type>CIVILIZATION_NEW_CALIFORNIA_REPUBLIC</Type>
<Description>TXT_KEY_CIV_NEW_CALIFORNIA_REPUBLIC_DESC</Description>
<ShortDescription>TXT_KEY_CIV_NEW_CALIFORNIA_REPUBLIC_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_NEW_CALIFORNIA_REPUBLIC_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_NEW_CALIFORNIA_REPUBLIC_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_BLUE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_NEW_CALIFORNIA_REPUBLIC</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_EUROPEAN</UnitArtStyleType>
.ART_DEF_CIVILIZATION_NEW_CALIFORNIA_REPUBLIC
AART_DEF_CIVILIZATION_NEW_CALIFORNIA_REPUBLIC

<Type>LEADER_LORD_VETINARI</Type>
<Description>Lord Havelock Vetinari</Description>
<Civilopedia>TXT_KEY_LEADER_CATHERINE_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_LEADER_LORD_VETINARI</ArtDefineTag>
<iWonderConstructRand>30</iWonderConstructRand>
<iBaseAttitude>1</iBaseAttitude>
<iBasePeaceWeight>2</iBasePeaceWeight>
<iPeaceWeightRand>3</iPeaceWeightRand>
<iWarmongerRespect>2</iWarmongerRespect>
<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
<iNoTechTradeThreshold>10</iNoTechTradeThreshold>
<iTechTradeKnownPercent>20</iTechTradeKnownPercent>
<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
<iMaxWarRand>100</iMaxWarRand>
<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
<iLimitedWarRand>80</iLimitedWarRand>
<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
<iDogpileWarRand>25</iDogpileWarRand>
<iMakePeaceRand>10</iMakePeaceRand>
<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
<iDemandRebukedSneakProb>80</iDemandRebukedSneakProb>
<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
<iRazeCityProb>0</iRazeCityProb>
<iBuildUnitProb>25</iBuildUnitProb>
<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
<iAttackOddsChangeRand>10</iAttackOddsChangeRand>
<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
<FavoriteCivic>CIVIC_REPRESENTATION</FavoriteCivic>
<Traits>
<Trait>
<TraitType>TRAIT_INDUSTRIOUS</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_FINANCIAL</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<Type>ART_DEF_LEADER_LORD_VETINARI</Type>
<Button>,Art/interface/LeaderHeads/Vetinari button.dds</Button>
<NIF>art/LeaderHeads/Vetinari.dds</NIF>
<KFM></KFM>
<NoShaderNIF></NoShaderNIF>
<BackgroundKFM></BackgroundKFM>
</LeaderheadArtInfo>
.
.