<Type>LEADER_LORD_VETINARI</Type>
<Description>Lord Havelock Vetinari</Description>
<Civilopedia>TXT_KEY_LEADER_WASHINGTON_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_LEADER_LORD_VETINARI</ArtDefineTag>
<iWonderConstructRand>20</iWonderConstructRand>
<iBaseAttitude>0</iBaseAttitude>
<iBasePeaceWeight>10</iBasePeaceWeight>
<iPeaceWeightRand>5</iPeaceWeightRand>
<iWarmongerRespect>0</iWarmongerRespect>
<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
<iTechTradeKnownPercent>30</iTechTradeKnownPercent>
<iMaxGoldTradePercent>5</iMaxGoldTradePercent>
<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
<iMaxWarRand>20</iMaxWarRand>
<iMaxWarNearbyPowerRatio>90</iMaxWarNearbyPowerRatio>
<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
<iMaxWarMinAdjacentLandPercent>3</iMaxWarMinAdjacentLandPercent>
<iLimitedWarRand>150</iLimitedWarRand>
<iLimitedWarPowerRatio>100</iLimitedWarPowerRatio>
<iDogpileWarRand>100</iDogpileWarRand>
<iMakePeaceRand>30</iMakePeaceRand>
<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
<iDemandRebukedSneakProb>100</iDemandRebukedSneakProb>
<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
<iRazeCityProb>0</iRazeCityProb>
<iBuildUnitProb>28</iBuildUnitProb>
<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
<iAttackOddsChangeRand>10</iAttackOddsChangeRand>
<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
<iLostWarAttitudeChange>-15</iLostWarAttitudeChange>
<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
<iSameReligionAttitudeDivisor>1</iSameReligionAttitudeDivisor>
<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
<FavoriteCivic>CIVIC_UNIVERSAL_SUFFRAGE</FavoriteCivic>
<Traits>
<Trait>
<TraitType>TRAIT_FINANCIAL</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_INDUSTRIOUS</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_FINANCIAL</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GROWTH</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
</Flavors>