MTCSG-01: Immac's Muti-Threaded Concurrent Succession Game -01

I also went with Frankcor's save. I finished my turnset but didn't have time to post- i'll do that tonight.

Spoiler :

This turnset was a slow bitter slog through mounting war weariness with numerous riflemen and cannons and grenadiers against numerically inferior artillery and SAM infantry. Though we had the tech for it earlier, i didn't upgrade to infantry until a bit into the turnset. None-the-less, most loses taken were cannons during 'softening up' exercises and non city-raider riflemen during defense against artillery in the open field. The turn set ended with us in control of the entirety of Mansu's home island. I signed a peace deal afterwards while we move our units to his various tundra colonies. I am not of the opinion that this will be enough to secure a domination victory, though we could probably coast to a spaceship launch fairly easily at this point. Taking out a bit of Mao would probably win us domination and to be honest, i think the Japanese might even vote for us in elections if the UN were built. The really bad part of my turn set was that Mao got the Statue of Liberty, Broadway (we got a hit musical from him :) ), AND the pentagon. We got a few wonders from Mansu though, the highlights being Sistine Chapel, Kremlin (i like!), and Versailles (very good for our new colonies).
 
Looks like it's time for another culture bomb:
mt-chart1.jpg
 
So, here is my set, and here is my save.
Spoiler :

Years 1820-1860

Frankcor had everything set up really good. The only change I implement is some tile trading between some cities to allow faster growth/further specialization. I do believe we have the largest wooden navy I have ever seen or played with. Combustion will be big for us so that we can upgrade to destroyers and start really bombarding cities from the coast.

Finance
I didn’t pursue fascism and Mount Rushmoore but I sort of wish I had because war weariness is really what’s killing us, even in police state. At the end of the turnset I finally sue for peace with Mansu (should have gotten a cease fire instead-oops).
Here is what our GNP looks like at the end of the set.

round06-004.jpg


Scientific Development
We research assembly line and I trade with the Japanese for Scientific Method and war with Mansa. The latter is mostly for the diplomatic modifiers. The following turn we trade for physics. Electronics is a slow crawl with so much war weariness, but in 1852, it is complete and we begin work on industrialism. The turn it was researched, because both Malay and the Chinese have it, I trade it to the Japanese for Biology. Its amazing, but in this turn set at least, the Japanese have been the primary trading partner. At the end of the turn set we are 3 turns away from industrialism at 70% research.

Builds
Except for some factories, most cities simply built an army. Occasionally markets and grocers were included for health or happiness reasons, but mostly this turn was directed towards building an army. Cities with shrines got pushed on the bank, market, grocer builds. Once peace was signed, I continued to build infantry in many cities in anticipation of having to continue our war efforts.

War
We take Tadmeka (losing a cannon in the process) in 1828.
In 1830, Mansu ventured from his cities with artillery and destroyed two of our riflemen and one grenadier with 3 artillery.
In 1832 we take Awlil.
In 1836 we lose more units to his stupid artillery; we lose two grenadiers. He has also teched to rocketry and started using SAM infantry. War weariness is killing us again; I think we will need to sign a peace treaty soon, I just want one more city first. The good news is that for the Japanese, this is not a phoney war, they have attacked cities (but not taken any) and soaked artillery hits quite a bit. Mao seems to only be watching (and building wonders) but Japan wants a piece of the Malineese.
Next turn (1838) we take Gao. While attacking, one of our cannons won at 3.7% odds (wee!). We also lost about 4 of them. But that’s okay; he only has two mainland cities left. Gao has the Sistine chapel (good for expanding city borders while they are in resistance), the Parthenon (useless now) and the Islamic shrine (12gpt).
At this point I wanted to take a break and let the economy recover, but… I saw this…

round06-001.jpg

…and after a few infantry took it to their SAM infantry, I realized that SAM and elephants (yes, elephants) didn’t have a chance against our slightly out-dated but sill serviceable army. I don’t like artillery at all though.
In 1952, we take the last of the ’continental’ Milanese cities.

round06-003.jpg

I sign peace with him, but only get his world map. As soon as it was done I realize that was such a huge :smoke: move. I could have signed a ‘cease fire’ just as easily for the same results pretty much. At least the world map shows his little island cities. We have 51% of the world’s surface at this time.

We may have to go after China soon. Here is the power graph in 1860AD.
round06-005.jpg

Religion
Frankcor did a good job of getting missionaries out and converting our cities, which is much-needed happiness under our current civics. And the money is good too. Unfortunately, I did not spend hammers on missionaries too much as I wanted to keep the war machine rolling and to get a few factories in place. Shrine cities tried to develop markets, grocers, and banks for wealth multipliers.

Wonders
China built the statue of liberty. We were not really in the running for it at any point. China built Broadway too. Ahhh!!! He also built the Pentagon. If we want to take a powerful city full of wonders, we should aim for Bejing or Shanghai as they contain all three of these wonders. The Spanish were soldiers this turn set, not engineers. Beshbalik builds the national wonder, Ironworks. Madrid is still not done building wall-street. That’s mostly due to war weariness.

Great People
In 1846, Mani, the great prophet is born in Madrid. I had been hoping for an engineer or scientist (mostly an engineer). For now I keep him where he is in the hope of sparking a golden age during peace at some point.
round06-002.jpg

After-thoughts
There are units on auto-go-to. These units are on their way to Milanese cities.
Here is a look at the demographics screen:
round06-006.jpg
 
:bump:
How you doing Ozbenno? Still quite busy?
 
I used to live in Canada and had only ever played Cricket once but then about 6-7 months ago i moved to Scotland and all of a sudden everyone is playing Football (soccer to us North Americans) and cricket. I must admit that i've gotten into the whole football scene a bit but i think cricket takes too much patience for me. The games go all day? sometimes two days? My gosh! No wonder you can't play civ on the same day.
 
Well I'm back into it. I won't put a spoiler tag as I'm well and truly last one to post here ;)

Trade Tokogawa Democracy and Steel for Physics, 60gp and he throws in war against Mansu for free :lol:.

Next turn he sends some troops in (2 galleys worth) and gets to Niani before me and sacrifices all his catapults leaving plenty of wounded defenders for my 12 cannon army to clean up (I have metioned my love of the cannon haven't I?) and we take it in 1842AD.

Decide to swap civics to Nationhood for a few turns to draft an army out of our unhappy citizens.

My last turn this set is a good one as we attack the last two Mali homeland cities. My cannon army takes care of Tekedda and my infantry army take Gao. I played an extra turn :blush: and it is 1862.

Anyway, Mansu just has junk cities left and can be discounted from this game.

We have 53.04% land. When the Mali cities come out of revolt it should push up 3-4%, leaving another 10%.

Mansu will give up one of those junk cities for peace but not any tech.

We are 8 turns from Industrialism (less if we end the war).

Qin's power is equal to ours and Toko's is less. Guess who we should attack next??

Armies are awaiting deployment in the old world and the cannons are in Tekedda with a new delivery of infantry.

If it was up to me I'd take the junk city (every bit helps) and then go after Tokogawa.

http://forums.civfanatics.com/uploads/88650/MTCSG-01_AD-1862.Civ4SavedGame
 
Alright, looks like this game is wrapping up slowly but surely. Its been very interesting to keep these two threads divergent and follow them to where they lead.

Team A, you are up and can choose from
Ozbenno
Pigswill
Immaculate

Looking forward to see how our tactics and gambles diverge even further.
 
Kanga DU, Frankor, Remconius?
 
Et bien oui, vive l'analyze de Frankcor. C'est toujours tres complet.

That sounds alright. In the last several turn-sets things move kind of slowly but i am hoping everyone feels laid-back and comfortable but still happy/motivated with this game. I would rather that then rushed and just trying to finish turns on time (as sometimes happens in SGs).

Has anyone "seen" Pholk at all in the last couple weeks. Is he active on the boards anywhere?
 
My DVD-player is down then (friday) i am going out of country for 2 weeks, so i will need to be skipped for awhile.
 
Wow- nothing since feb12 eh?

If anyone still wants to play this mostly already-done game, please feel free to pick up a save and play to the finish with it.
 
You're right. It sure looks like either the Ozbenno or Immaculate save are 1 turnset away from domination victory. I'm not certain about the Pigswill save but it might not be able to produce a win over Mansa's space ship launch.

I'll give it a shot this coming weekend. I know I said that before but, well, you know ... ;)
 
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