MTCSG-01: Immac's Muti-Threaded Concurrent Succession Game -01

remconius said:
One note: Something to consider about his concept is that you could be playing dead-end games that nobody picks up, round after round. That's not very motivating. Not sure how to counter this. Maybe everyone has to pick up a different one...

I really don't know about that. I see the problem but to be honest i don't really feel very partial to having everyone pick up a different game. It sort of goes against the whole 'feel' of this sort of game. But at the same time, i see that someone could be getting skipped a lot and you are right, that is demoralizing:confused:
 
see that someone could be getting skipped a lot and you are right, that is demoralizing
as you said in the begining, we're going to behave like adults here, so everyone play with the asumption that no matter how good you do, NO ONE WILL EVER PICK YOUR SAVE ~ then, you're just playing to get better and you won't care if you don't get picked.
 
Somthing else that is slightly tricky is that if you try to follow this thread and you are playing, you might read spoilers if you dont post till Wednesday...
We could perhaps have another thread for just the saves and writeups and only open that if this one concludes it is complete. Then we can use this for general talks and communication.

Or we put the writeups in spoiler tags.... prolly easier...
 
spoiler tags would be easiest and cleanest for the forums
 
Its better to have people have a choice of saves to pick rather than vote for just one; fewer people get demoralised.
 
Ozbenno said:
One thing we can do is mix up the teams every couple of rounds. That may change the dynamics when no-one is picking my save ;).

Sounds good. Actually, it looks like i will be visiting Canada for a week in about a week, so someone can switch with me, then we can make another switch in about 2 weeks or so then we will have switched half the members of each team.

Can someone confirm that the save worked out?

Rem, you start yet? :D
Hopefully we will hear from Frank and Llama and they can tell us they have started too.

I guess we will just post our write-ups in spoiler tags but since the idea is to try different strategies and not to perfect the same strategy, i think its probably cool to discuss people's games before all saves are in. Am i wrong?

@pholk- i read what you had to write about Spain in 'pholk's corner', provides some food for thought.

I.
 
Immaculate said:
I guess we will just post our write-ups in spoiler tags but since the idea is to try different strategies and not to perfect the same strategy, i think its probably cool to discuss people's games before all saves are in. Am i wrong?

@pholk- i read what you had to write about Spain in 'pholk's corner', provides some food for thought.

I.

The only issue with discussing people's games before all the saves are in, is the people whose saves aren't in :confused:. They may accidently pick up some info re the map or AI they wouldn't have found out in their game and so may change their way of playing.

And stop complimenting pholk ;). he works better with the :whipped:.
 
OK I've got the save and will crank out my 50 turns and report by Wednesday. Emperor? Oh god, this is going to be embarrassing. I just launched my first ever game on Prince level tonight. But guess what... I'm playing as Spain in that one too so maybe that will help.
Actually if any of you blokes actually use one of my saves, I will lose all faith in this site and the entire Civ community and report you to Sid Meier.

Personally, I plan to make sure I don't see any threads before I play my save, I think that defeats the purpose and spoils half the fun. Otherwise, I really don't care if others "cheat" inadvertently... just having fun. Let's just keep the message boards as simple as possible.
 
Immaculate said:
@pholk- i read what you had to write about Spain in 'pholk's corner', provides some food for thought.
The Conquistador is a strong unit and combine that w/Citadel-strengthened Cats & Trebs and you'll be rolling over people REAL quick!
 
Worth remembering this is vanilla civ.
 
If you still hav eplace on roster I would like to join. It look like a good compromice to previous format.

I could go in first team, it seems has less members.
 
I also got it, having a tiny problem with civ though (doesnt start... :()

Something about it being in openGL mode instead of Direct3D. Should be fixable and I should be ready by wednesday...
 
Mutineer said:
If you still hav eplace on roster I would like to join. It look like a good compromice to previous format.

I could go in first team, it seems has less members.

I would love for you to play with us Mutineer. You've been around for a long time and taught me lots of tricks. The philosophy jump off running scientists in the first colony's library is a trick i picked up from you. I am going to edit the A-team roster to indicate you are part of it. So pick up the save and run with it; lets see where you take us.

I.
 
remconius said:
Something about it being in openGL mode instead of Direct3D. Should be fixable and I should be ready by wednesday...

You running on *nix? Mac? Is openGL part of windows now?
 
I dont know yet. Had trouble with graphics so I tried to reinstall radeon drivers and directx on the PC. Then I could not open civ at all anymore.

When I open catalyst control center it says it cant display preview because it's in openGL mode. Now I dont know how to turn on direct3d. It was getting late last night, so I went to bed. It might be really easy though.

Any support would be great...
 
Okay, I've got the save and I'll be playing tonight. (I'm the old grey-haired fart in the A-Team photo but I weigh a lot more than that now).

As far as no-one picking up my saves? I'll just figure I've still made a contribution to the effort by demonstrating a path NOT to take. Sort of a "Kids, don't try this at home." or "Don't let this happen to you."
 
remconius said:
I dont know yet. Had trouble with graphics so I tried to reinstall radeon drivers and directx on the PC. Then I could not open civ at all anymore.

When I open catalyst control center it says it cant display preview because it's in openGL mode. Now I dont know how to turn on direct3d. It was getting late last night, so I went to bed. It might be really easy though.

Any support would be great...


i have no idea about 90% of what you just said. so...um... i can't be supportive. :(
 
I just played the first round.
EDIT: Since playing the first round, I have learned that I need to play more, so I did and edited this post. So if you read this post before, its different now.

Round One:
50 turns:

Turns seem to be 30 years each, so that would mean that 50 turns, at 30 years each, I would play until 2500BC. I hope that’s right. EDIT: 2000BC EDIT2: Couldn’t even manage that….L


Spoiler :
I found Madrid on the spot. Madrid begins by building a workboat. I set research to polytheism.
As you can see, our people are going to be SO drunk (EDIT: oops- i mean spiced up?). I pop a hut and get a scout. I pop a hut with the scout and get a map. We are directly on the equator.

Madrid founds Hinduism!

Research is set to agriculture. Both the capital and the most obvious secondly position for a city could use agriculture. Once the workboat is complete, I set production to a warrior. This is timed to coincide with growth to size three. The scout pops a hut (originally located by the warrior) and finds hunting! We complete research of agriculture and I set research to the wheel. I struggled with this choice a little bit. I am considering two decisions. Will we go for the oracle? How can we leverage our traits the best?
One way we could proceed is to research priesthood and grab a free technology by building the oracle. This will also allow for use of temples as well. For us, temples are half price. This is a valid path. I think other players may choose this path however, so I am going to attempt to choose an alternate path and make best use of our other trait, the expansionist trait. I will research pottery, not for cottages, but for the half-priced granary. Later, with the development of slavery, we will make excellent use of these.

As we scout more and more of the territory, we meet Genghis Khan who lies to our east.

Somewhere in the fog people are talking about Nirvana. Buddhism is founded!

We pop another hut and receive 33gold. And later, another one, for 37gold.


Pottery completes and before progressing towards writing, I detour to sailing. I have just learnt that we are on a island to ourselves (at least we can see the Khan and latter trade with him); did I set it to snaky or sneaky continents? It would be nice to get a galley, mount the scout on it and set it off to find other civilizations. Sailing is also on the way towards the great lighthouse which would be a nice wonder on this map and which, in conjunction with expansionist’s other bonus building (the harbour) has a synergistic effect. I am envisioning a vast empire of large cities, the health provided by seafood and harbours, the happiness by monarchy (seeing as how we have wines EDIT: yeah, spices right...:blush: ), forges (we have gold), and temples (Hindu and Jew?), all bringing in 150% of 4 trade routes (with currency) before the ADs. Am I being too optimistic?

We lose the scout to a barbarian warrior. Not much a hill is going to do to prevent that outcome.

EDIT: Additional turns:
In 2240BC, a new warrior is built, a city is founded, and the corn required to feed it are farmed.


Barcelona is founded and while growing, it builds a galley. That was one of three places that would have made potential founding options. I choose that location because I think we need hammers and those hills will provide lots of hills, especially when we can put some mines on them, and the food can all come from a single tile. I think you will get excellent early and midgame production out of this city. Since we don’t really have any neighbours to rush, we should expand a bit and get some tile control/infrastructure up. And to expand quickly you need hammers.
I order up another settler in the capital in the hopes of finding a way back for the scouting warrior. I’ve seen archers and I think we need metals or archery sooner rather then later. Pottery, in retrospect, could have been avoided while mining and bronze working came in. I think I teched slowly, I didn’t work tiles for anything other then production so far.


Hmmm… I maybe should have picked mining up earlier… my worker has nothing to do but build a road for a few turns.
While running from an archer, Bob runs directly into a warrior. Will he prove victorious, even with the newly acquired single star promotion? He survives this encounter but is now being chased by 2 barbarian archers and only has 0.5/2life. Oh no! Will Bob get back to civilization safely?

Oops I got so caught up in getting Bob to safety some years may have slipped by. Its now 1920bc. Like I said… preoccupied with bob’s fate.

So here are our cities in 1920BC:

A view of our lands (sneaky continents indeedJ):

The Demographics:

The good news, is that Bob got away to fight again another day. Way to go bob, only a bit more to be a medic then you get to play with the real soldiers (I said play, not fight Bob).

Barcelona is built for hammers. Note that if Hinduism goes there and we adopt the religion, we will be able to grow to size 4. I count 1,2,3 sources of hammers and the farm. Midgame, with calendar we will have a four food square and that can pay the food bill on some watermillls. I decided to build on the sea as opposed to inland where there would be more hammers to allow the option to either build, or benefit from the great lighthouse here.

Madrid can grow to size five (could adopt Hinduism)(possibly six soon enough depending on placement of current settler in production) and is almost finished a settler. It could build an escort for it (in case Bob doesn’t ever return) and the lighthouse and greatlighthouse. A worker would be nice as well.

Techs:

I was sort of playing towards grabbing the great lighthouse, but still require masonry. Research path I was thinking towards masonry after bronze working, finish this last settler and put out the lighthouse and the great lighthouse. I really hope we have copper. After masonry, instead of getting writing and alphabet as I was originally planning, was to make a play at Judaism. With organized religion, the lighthouse would be faster. Use chops and slavery as we develop organized religions to make it worthwhile. I was thinking Barcelona would handle archers (or axemen)(or warriors- also a valid option- just need a few more) to cover barbarians while we expand. With a granary and that corn, you could move very quickly. A worker will soon be required. The galley might want a scout aboard to assist in scouting. We might get an off-shore hut. One option that might still be available if you made it a priority is to get both the oracle and the great lighthouse. This would require an inland city near the marble with the settler being built. I think this is a long shot, but actually doable if you make a priority at this point.








Here is the save.


That was fun.

EDIT: I have since learned that i need to play more turns...

EDIT 2: I have played them…
 
Hey Immaculate: I just read your report (I've finished my turns but haven't posted my report yet) and just have a question that at this point won't give away anything really: was the first game save set to that mode "random seed" or whatever it's called... I don't know how to explain it but the point is when I popped huts I got some different things than you so much of this is just dumb luck, yes?

Also your report is not as detailed as I was expecting so we should keep these reports pretty short? I guess most of the discussion will come in the thread as we debate the better games or when do we do that?
 
Top Bottom