1400AD (turn 0):
So the first thing I notice is that we are pretty low on catapults again, so after some infrastructure, I will try to build lots of those. It looks like Frankcor is already putting up some much needed infrastructure. So, Ill continue with that for a bit, then switch to military and finish Genghis.
I rework some of the trades but I am a fool because when I rework trades with the Chinese, they dont seem to have any money that would allow us to sell resources to them with. So I just cut off a source of funding for nothing. Oh well, at least they have less happy/health resources.
Tech wise, we arent doing too great. Mansu has education and the Chinese have philosophy. We are on our way to education and already have philosophy, but we need a boost. Im wondering how to achieve that, while going around and looking at cities, when I see this:
So, Ill run 0% science, get some money, and while I am doing that I will run high GPP to get a scientist and assist with education.
I see this, and I panic:
We are going to need to find a way to make more money. Definitely we have to lay off the whip and let some cities work some cottages.
1410AD (turn 1):
Barcelona finishes a temple and I set it to build a worker. If we need cottages, then that means we need workers.
Seville finishes a maceman and I set it to build a worker.
Toledo completes a mace man and I set it to build a courthouse.
Santiago finishes barracks and starts on a marketplace.
Libyan completes a courthouse and starts on a harbour.
1420AD (turn 2):
Cordoba builds a maceman and I set it to build a courthouse.
1430AD (turn 3):
Al-Kindi is born in Barcelona and contributes beakers to education. It will now be done in only 1 turn. Now the problem will be liberalism itself.
1440AD (turn 4):
Supper time
. Yummy
When i get back...
We complete education and I trade it to the Chinese for 360gold and Banking and adoption of slavery; I like to make them civic-switch because they have to undergo anarchy. Time to think about whether the liberalism race is possible.
Its going to be a very close race. If we had enough money we could do it in 6 turns, but we need to pay for 6 turns of 100% research and thats not easy.
Seville completes its worker and starts on a harbour.
Kharakoroum completes a granary and continues to work on a forge. Ive noticed that it has an academy but no cottages so I am going to rectify that.
Beshabik completes work on a worker and starts on a granary. We are expansionist, a priority for cities should be early granaries.
I assume some new civics and go around assigning specialists where its possible in hopes of catching up on the liberalism race.
I am starving several cities (they will lose food but not drop population in the turns required), but we can do it in 3 turns. Crossing fingers. Three turns
Buddha help us.
1450AD (turn 5):
Corboda builds a courthouse and starts on a Buddhist monastery.
Libyan builds a harbour and starts on a forge.
1470AD (turn 7):
Liberalism! We choose astronomy. I return workers to the fields/mines/cottages, etc. We can now invade Mansu! I want to cut him off at the knees. Its a shame about the colossus, but really, it was the only viable choice. And we
do need it to give Mansu a wake-up call.
Toledo completes a courthouse and begins work on a catapult.
1480AD (turn 8):
Mansu adopts representation. Thats bad. We need to throw a stick in his spokes ASAP.
Barcelona completes a worker and starts work on a courthouse.
Salamanca completes work on a courthouse and starts on a library.
1500AD (turn 10):
Corboda builds a Buddhist monastery and starts on a Buddhist missionary.
Murcia completes a theatre and starts on a granary.
Genghis looked at me funny, so i declare war on him. Teach him to ummm... well... be vulnerable.
Immediately we get hit with a ton of war weariness. So I deal with it the way spiritual civs with the pyramids should.
Thanks Genghis. Mighty nice pointy pile of rocks you built for us.
1505AD (turn 11):
Toledo builds another Catapult and I switch it to a harbor. By the time the troops get to the front, we wont need them anymore, so might as well build infrastructure.
Turfan builds a granary and starts on
the forbidden palace
The graphic for conquistadors looks so frigging
cool. I never really got to play with them too much before.
1510AD (turn 12):
Karakorum finishes a forge and starts on a lighthouse.
We capture Ning-Hsia (lose one mace man):
11515AD (turn 13):
Seville finishes its harbour and starts on a bank.
Toledo completes its harbour and starts on a Confucian monastery.
New Sarai completes its courthouse and starts on a granary.
1520AD (turn 14):
Corboda builds a Buddhist missionary and starts on another one.
Chinook completes a library and starts on a forge.
Salamanaca completes a library and starts on a lighthouse
1525AD (turn 15):
Madrid completes the
national epic and starts on a lighthouse.
New Sarai completes a granary and starts on a lighthouse.
We take Old Sarai and put an end to war weariness the way a civ with conquistadors should.
Its time to change civics again. I consder universal suffrage, but we have a limited number of towns, so I assume the following civics. Did i ever mention that i love spiritual civs and frequent civics changes?
I should point out that I spend the absolute minimum number of turns possible in police state (cant switch civics more then once every 5 rounds) and I made sure that I finished the Mongols within that time frame.
1530AD (turn 16):
Santiago builds a market and starts a grocer.
Chinook completes a forge and starts on a university.
Salamanaca completes a harbour and starts on a university.
New Sarai completes a lighthouse and starts on a harbour.
Pytheas (the great merchant) is born (and settles) in Madrid. Because there is a shrine there and a priest super specialists and because it is a commerce city, its obviously a great candidate for another coin-generating specialists and wall-street. Now we just have to wonder about where to put oxford.
In anticipation of needing engineering for chemistry, and because Mansa and the Chinese are obviously trading (despite Mansu being Quins worst enemy) and Mansu already has liberalism, I trade the Chinese liberalism for engineering. I assume that is where the Chinese got astronomy from; its not a cheap tech and theyve managed to build galleons.
Bed time.
K, its now the 12th of December, after work, and Ive thought a little bit, on the way home, of how to deal with Mansa in the short term. We cant really afford to attack and take cities on his island. But we can slow him down and feed our coffers by pillaging his lands. We have gunpowder coming up and conquistadors seem like excellent pillaging units. Therefore, I am going to try and put the next player in a position to go pillage his beautiful printing-press fed, financial-trait fed towns and villages by making galleons, muskets, and conquistadors. The next player may well have the opportunity to go pillage his lands.
We also need to build up our cities and infrastructure. Inflation is starting to be felt, as is the increased maintenance of both our original and newly conquered Mongol cities. To help alleviate that we are currently building the forbidden palace in Turfan (pyramids city), but we need to grow our population and work more cottage-based tiles. I have put the whip away and I dont forsee using it again unless we invade and take Malinese cities.
1535AD (turn 17):
Corboda builds a Buddhist missionary and in the spirit of the new pillaging offensive I have planned, I set it to train conquistadors.
Toledo builds a Confucian monastery and starts on a galleon.
Beshbalik builds a harbour and starts on a pikeman. Those are always very important for pillaging stacks.
Ning-Hsia comes out of revolt and needs a courthouse, but first, it needs a granary.
Santiago gets Buddhism from a missionary.
1545AD (turn 19):
We complete gunpowder and I set us towards chemistry.
Madrid completes a lighthouse and in the spirit of leveraging its shrine and settled great people, I set it to build a bank.
Toledo completes a galleon and I set us to build a musket.
Samarqand completes a forge and starts on a courthouse.
New Sarai completes its harbour and starts on a Confucian monastery. We have the shrine, we might as well get some missionaries out there.
1550AD (turn 20):
Quit turn mostly.
Hing-Nsia gets Buddhism so it can grow its fat cross.
At the end of the turn set, here is a look at the empire. The invasion force is assembling south-east of Beshbalik. I use signs to specilize cities, and its sort of clouding up the screenie, but you can probably still make out what you are looking at.
We are still in pacifism/representation and a couple cities are pushing specialists a bit (in addition to that granted by mercentalism) in an effort to get more great people. I was happy getting two in my turnset, but more is always better right?
Anyway, thats it. The next player may want to go through a bit of a builder cycle while taking Mansu down a notch or two with a pillaging war. He has, however, built
Versailles, so a longer war involving frigates, cannons, and grenadiers (and of course Conquistadors) may pay dividends if we pick up that city and the Hindu shrine early enough. The city (Djenne) with the Hindu shrine also has the great lighthouse. If we manage that coup, I would suggest a switch from mrecantalism to something else (free market maybe) to make the most use of the extra trade routes in virtually every city. Taking Djenne first or early would cripple his research/economy and provide ours with a large boost, especially if we can also take Versailles.
And oh yeah, thats a chinese city in the south of our continent. I am sort of happy about that because we don't need that area and it prevents barbs from spawning and its a horsehockey city thats not even on the coast (so he can't hook it up to his trade network too easiliy) and will cost him maintenance