MTCSG-01: Immac's Muti-Threaded Concurrent Succession Game -01

oh no!

Where is my report :eek:

Played yesterday and posted the report....

It's not here :cry:

Here is the save I uploaded yesterday.

Spoiler summary from memory :

Here is what I did in my game:
-Made friends with GK (by converting him)
-Setup up Madrid for a good shot at a priest hopefully...
-converted all our cities to buddhist
-Captured the barbarian dye city
-Founded two more cities
-Increased the science rate by building libs and unis
-got a bunch of techs (HBR, banking, drama, printing press, and several more)
-Hooked up horses
-Started building conquistadores!!

Civ4ScreenShot0093-1.jpg



Civ4ScreenShot0094-1.jpg


 
We now have all A-team saves in.


So, B-team, your choices are:


1. Llamacat

2. Frankcor

3. Kanga DU

4. Remconius


Up next:
bees.jpg

Pholk
Pigswill
Ozbenno
Immaculate​


I was thinking, if its not too difficult, would players be willing to track their play through various players to the start?
That way, i could say for example, that turns one was played by N, turn 2 by X, turn 3 by P, etc all the way up to the present turn. Maybe list years too if not too hard. its not obligatory, but might be fun just to see how things progressed.
 
Looks like remconius played from my save so I'll carry on playing from his; up to now its been remconius-pigswill-remconius-pigswill etc. May not be the strongest but at least its fairly consistent.
 
Finished my arabic 5-headed hydra game.
342gpt from shrines.

5-017_345gpt_at_100_research.JPG
 
I was thinking, if its not too difficult, would players be willing to track their play through various players to the start?
I will be able to do that, but not until Monday at work duing goof-off time :p

Will play this weekend hopefully ~
 
Here's my power comparison chart:
mt35.jpg

Arbitrary scoring for each catagory:
1st place - 4 points
2nd place - 3 points
3rd place - 2 points
1st place - 1 point

I removed scoring for Situation and Religion (they were too subjective) and for Number of Cities (over-counted power reflected elsewhere). Use as you like -- this is really oriented toward measuring Domination/Conquest likelihood. I'm concerned that even the most militaristic save doesn't stand much chance of beating the Mali.

I made a stab at tracing the geneology of each save in the column headings; feel free to correct it where needed.

Interesting enough, each of the 4 saves in the preceding round was picked up in this round. I repeat the chart from the previous round:
mt24.jpg
 
Played 20 turns from Remconius taking me up to 1550ad.

Spoiler :
Started by checking out the situation. We're at the limit of peaceful expansion so that means war. War, what is it good for? Absolutely nothing! :mad:
Only realistic target is Mongolia. Nearby, trailing on tech, nearest in power.
Checked out civics. Could go for vassalage but that would mean losing bureaucracy bonus in our commerce rich capital. So time to research theology (3 turns). We've only got OB with Mali and Mongolia. Will lose Mongolia OB when we start war. Trade routes with Mali are probably benefitting MM as much as they benefit us. So time to switch to mercantilism (but not before we switch to theology). Then a straightforward plan of build units and attack GK. That was the plan...

1400. Change research from free market to theology.

1420. Tok asked us to cancel deals with Mansa. Declined.

1430. Theology comes in, start on gunpowder.
Madrid builds uni, starts on grocer.
We get our next Great Person :) . Its another Merchant :eek: . Settle him in capital. Will we ever get our Shrine?
Civics change to theocracy, mercantilism, serfdom.

1440. Qin demands 110gp. Declined :p .
We trade theo, hoss-riding and drama to Mansa for philosophy.
Starting military build up.

1470. Qin cancels wheat for corn trade but gives us 7gpt for corn instead.

1490. Discover gunpowder. trade gunpowder to Mansa for engineering. Research chemistry.
Trade corn to Tok for 7gpt.
Its War :nuke: against Genghis!
Our serfs are slaves again (civics change).

1500. Capture Tabriz (no hosses for GK)
Capture Tiflis (no copper either).

1515. Mansa builds Taj Mahal.

1520. Complete Heroic Epic in Seville.

1525. Battle of Samarqand. 2 cats, 2 CR2 mace vs longbow and axe. Sacrifice cat (having already pummelled defences). Mace loses (68%). Mace loses (95%). Oops, looks like the battle's lost and reinforcements are heading the wrong way!

1540.Discover Chemistry, upgrade couple of CR3 grens for second battle of Samarqand (but several turns before they arrive). Research Steel

1545.Battle of Beshbalik. sacrifice two cats, third wins at 5% (equity restored).

1550. Capture of Beshbalik (conquistador stack) with no further losses.

Current territory:
mt10000.jpg


Power's a bit better:
mt20000.jpg


Overall demographix:
mt30000.jpg


End of Set.

Thoughts if anyone wants to continue.
GK is willing to talk peace but I didn't check out what he'd offer. Might it be better to keep the war going? Or a short break to consolidate before starting again?
Probably be able to trade Chemistry with Mansa (tho' not compulosry), he has a few useful techs.

http://forums.civfanatics.com/uploads/90414/MTCSG-01_AD-1550.Civ4SavedGame
 
Here's the geneology of this game so far:

mt36.jpg

Yeah, thats really really gorgeous. :xmascheers:


I am currently in the process of playing Frankcor save. I am at the year 1530, but its time for bed (actually, awhile ago), so the rest will have to wait until tomorrow.
 
Thanks for the praises, team! Next round, I think I'll add the year each round ended. Any other suggestions for improvement will be gladly received.

Here's a suggestion. Quit your SGOTM3 team and come join us. We need analytical skillzzz 'yo! :mischief:
 
Played 20 turns from Remconius taking me up to 1550ad.

Spoiler :
Started by checking out the situation. We're at the limit of peaceful expansion so that means war. War, what is it good for? Absolutely nothing! :mad:
Only realistic target is Mongolia. Nearby, trailing on tech, nearest in power.
Checked out civics. Could go for vassalage but that would mean losing bureaucracy bonus in our commerce rich capital. So time to research theology (3 turns). We've only got OB with Mali and Mongolia. Will lose Mongolia OB when we start war. Trade routes with Mali are probably benefitting MM as much as they benefit us. So time to switch to mercantilism (but not before we switch to theology). Then a straightforward plan of build units and attack GK. That was the plan...

1400. Change research from free market to theology.

1420. Tok asked us to cancel deals with Mansa. Declined.

1430. Theology comes in, start on gunpowder.
Madrid builds uni, starts on grocer.
We get our next Great Person :) . Its another Merchant :eek: . Settle him in capital. Will we ever get our Shrine?
Civics change to theocracy, mercantilism, serfdom.

1440. Qin demands 110gp. Declined :p .
We trade theo, hoss-riding and drama to Mansa for philosophy.
Starting military build up.

1470. Qin cancels wheat for corn trade but gives us 7gpt for corn instead.

1490. Discover gunpowder. trade gunpowder to Mansa for engineering. Research chemistry.
Trade corn to Tok for 7gpt.
Its War :nuke: against Genghis!
Our serfs are slaves again (civics change).

1500. Capture Tabriz (no hosses for GK)
Capture Tiflis (no copper either).

1515. Mansa builds Taj Mahal.

1520. Complete Heroic Epic in Seville.

1525. Battle of Samarqand. 2 cats, 2 CR2 mace vs longbow and axe. Sacrifice cat (having already pummelled defences). Mace loses (68%). Mace loses (95%). Oops, looks like the battle's lost and reinforcements are heading the wrong way!

1540.Discover Chemistry, upgrade couple of CR3 grens for second battle of Samarqand (but several turns before they arrive). Research Steel

1545.Battle of Beshbalik. sacrifice two cats, third wins at 5% (equity restored).

1550. Capture of Beshbalik (conquistador stack) with no further losses.

Current territory:
mt10000.jpg


Power's a bit better:
mt20000.jpg


Overall demographix:
mt30000.jpg


End of Set.

Thoughts if anyone wants to continue.
GK is willing to talk peace but I didn't check out what he'd offer. Might it be better to keep the war going? Or a short break to consolidate before starting again?
Probably be able to trade Chemistry with Mansa (tho' not compulosry), he has a few useful techs.

http://forums.civfanatics.com/uploads/90414/MTCSG-01_AD-1550.Civ4SavedGame


I was reading your report (i know its not quite kosher, but i only have like 4 turns left to play and we started from some very different positions). I got to say that i really like that you explained what your goals were before you set out.
Also, your thread is researching much faster then the one i played (at least for now).
 
Here's a suggestion. Quit your SGOTM3 team and come join us. We need analytical skillzzz 'yo! :mischief:

LOL! I'm just a kibbitzer on Team VQ. Those guys can really do some analysis. They're up to 10 forum pages of discussion and haven't completed their first turnset yet!
 
I decided to play from Frankcor’s save. I must admit that its because I want to consolidate the gains made with Genghis Khan and try to wipe him out.

Spoiler :


1400AD (turn 0):
So the first thing I notice is that we are pretty low on catapults again, so after some infrastructure, I will try to build lots of those. It looks like Frankcor is already putting up some much needed infrastructure. So, I’ll continue with that for a bit, then switch to military and finish Genghis.

I rework some of the trades but I am a fool because when I rework trades with the Chinese, they don’t seem to have any money that would allow us to sell resources to them with. So I just cut off a source of funding for nothing. Oh well, at least they have less happy/health resources.

Tech wise, we aren’t doing too great. Mansu has education and the Chinese have philosophy. We are on our way to education and already have philosophy, but we need a boost. I’m wondering how to achieve that, while going around and looking at cities, when I see this:

round04-01_scientist.JPG

So, I’ll run 0% science, get some money, and while I am doing that I will run high GPP to get a scientist and assist with education.

I see this, and I panic:

round04-02_finances.JPG

We are going to need to find a way to make more money. Definitely we have to lay off the whip and let some cities work some cottages.

1410AD (turn 1):
Barcelona finishes a temple and I set it to build a worker. If we need cottages, then that means we need workers.
Seville finishes a maceman and I set it to build a worker.
Toledo completes a mace man and I set it to build a courthouse.
Santiago finishes barracks and starts on a marketplace.
Libyan completes a courthouse and starts on a harbour.

1420AD (turn 2):
Cordoba builds a maceman and I set it to build a courthouse.

1430AD (turn 3):
Al-Kindi is born in Barcelona and contributes beakers to education. It will now be done in only 1 turn. Now the problem will be liberalism itself.

1440AD (turn 4):
Supper time…. Yummy…

When i get back...
We complete education and I trade it to the Chinese for 360gold and Banking and adoption of slavery; I like to make them civic-switch because they have to undergo anarchy. Time to think about whether the liberalism race is possible.


Its going to be a very close race. If we had enough money we could do it in 6 turns, but we need to pay for 6 turns of 100% research and that’s not easy.
Seville completes its worker and starts on a harbour.
Kharakoroum completes a granary and continues to work on a forge. I’ve noticed that it has an academy but no cottages so I am going to rectify that.
Beshabik completes work on a worker and starts on a granary. We are expansionist, a priority for cities should be early granaries.

I assume some new civics and go around assigning specialists where its possible in hopes of catching up on the liberalism race.

round04-03_civics.JPG

I am starving several cities (they will lose food but not drop population in the turns required), but we can do it in 3 turns. Crossing fingers. Three turns… Buddha help us.

1450AD (turn 5):
Corboda builds a courthouse and starts on a Buddhist monastery.
Libyan builds a harbour and starts on a forge.

1470AD (turn 7):
Liberalism! We choose astronomy. I return workers to the fields/mines/cottages, etc. We can now invade Mansu! I want to cut him off at the knees. It’s a shame about the colossus, but really, it was the only viable choice. And we do need it to give Mansu a wake-up call.

round04-04_liberalism.JPG

Toledo completes a courthouse and begins work on a catapult.

1480AD (turn 8):
Mansu adopts representation. That’s bad. We need to throw a stick in his spokes ASAP.

Barcelona completes a worker and starts work on a courthouse.
Salamanca completes work on a courthouse and starts on a library.

1500AD (turn 10):
Corboda builds a Buddhist monastery and starts on a Buddhist missionary.
Murcia completes a theatre and starts on a granary.

Genghis looked at me funny, so i declare war on him. Teach him to ummm... well... be vulnerable.

Immediately we get hit with a ton of war weariness. So I deal with it the way spiritual civs with the pyramids should.

round04-06_dealing_with_war_weariness.JPG

Thanks Genghis. Mighty nice pointy pile of rocks you built for us.


1505AD (turn 11):
Toledo builds another Catapult and I switch it to a harbor. By the time the troops get to the front, we won’t need them anymore, so might as well build infrastructure.
Turfan builds a granary and starts on the forbidden palace
The graphic for conquistadors looks so frigging cool. I never really got to play with them too much before.

1510AD (turn 12):
Karakorum finishes a forge and starts on a lighthouse.
We capture Ning-Hsia (lose one mace man):
r4-07_ning-hsia.JPG

11515AD (turn 13):
Seville finishes its harbour and starts on a bank.
Toledo completes its harbour and starts on a Confucian monastery.
New Sarai completes its courthouse and starts on a granary.

1520AD (turn 14):
Corboda builds a Buddhist missionary and starts on another one.
Chinook completes a library and starts on a forge.
Salamanaca completes a library and starts on a lighthouse

1525AD (turn 15):
Madrid completes the national epic and starts on a lighthouse.
New Sarai completes a granary and starts on a lighthouse.

We take Old Sarai and put an end to war weariness the way a civ with conquistadors should.
r4-08_Old_Sarai.JPG

Its time to change civics again. I consder universal suffrage, but we have a limited number of towns, so I assume the following civics. Did i ever mention that i love spiritual civs and frequent civics changes?

r4-09_civics_again_.JPG

I should point out that I spend the absolute minimum number of turns possible in police state (can’t switch civics more then once every 5 rounds) and I made sure that I finished the Mongols within that time frame.

1530AD (turn 16):
Santiago builds a market and starts a grocer.
Chinook completes a forge and starts on a university.
Salamanaca completes a harbour and starts on a university.
New Sarai completes a lighthouse and starts on a harbour.

Pytheas (the great merchant) is born (and settles) in Madrid. Because there is a shrine there and a priest super specialists and because it is a commerce city, its obviously a great candidate for another coin-generating specialists and wall-street. Now we just have to wonder about where to put oxford.

r4-10_Pytheas_merchant_.JPG

In anticipation of needing engineering for chemistry, and because Mansa and the Chinese are obviously trading (despite Mansu being Quin’s worst enemy) and Mansu already has liberalism, I trade the Chinese liberalism for engineering. I assume that is where the Chinese got astronomy from; its not a cheap tech and they’ve managed to build galleons.

Bed time.

K, its now the 12th of December, after work, and I’ve thought a little bit, on the way home, of how to deal with Mansa in the short term. We can’t really afford to attack and take cities on his island. But we can slow him down and feed our coffers by pillaging his lands. We have gunpowder coming up and conquistadors seem like excellent pillaging units. Therefore, I am going to try and put the next player in a position to go pillage his beautiful printing-press fed, financial-trait fed towns and villages by making galleons, muskets, and conquistadors. The next player may well have the opportunity to go pillage his lands.
We also need to build up our cities and infrastructure. Inflation is starting to be felt, as is the increased maintenance of both our original and newly conquered Mongol cities. To help alleviate that we are currently building the forbidden palace in Turfan (pyramids city), but we need to grow our population and work more cottage-based tiles. I have put the whip away and I don’t forsee using it again unless we invade and take Malinese cities.

1535AD (turn 17):
Corboda builds a Buddhist missionary and in the spirit of the new pillaging offensive I have planned, I set it to train conquistadors.
Toledo builds a Confucian monastery and starts on a galleon.
Beshbalik builds a harbour and starts on a pikeman. Those are always very important for pillaging stacks.
Ning-Hsia comes out of revolt and needs a courthouse, but first, it needs a granary.

Santiago gets Buddhism from a missionary.

1545AD (turn 19):
We complete gunpowder and I set us towards chemistry.

Madrid completes a lighthouse and in the spirit of leveraging its shrine and settled great people, I set it to build a bank.
Toledo completes a galleon and I set us to build a musket.
Samarqand completes a forge and starts on a courthouse.
New Sarai completes its harbour and starts on a Confucian monastery. We have the shrine, we might as well get some missionaries out there.

1550AD (turn 20):
Quit turn mostly.
Hing-Nsia gets Buddhism so it can grow its fat cross.

At the end of the turn set, here is a look at the empire. The invasion force is assembling south-east of Beshbalik. I use signs to specilize cities, and its sort of clouding up the screenie, but you can probably still make out what you are looking at.

r4-11_Overview.JPG

We are still in pacifism/representation and a couple cities are pushing specialists a bit (in addition to that granted by mercentalism) in an effort to get more great people. I was happy getting two in my turnset, but more is always better right?

Anyway, that’s it. The next player may want to go through a bit of a builder cycle while taking Mansu down a notch or two with a pillaging war. He has, however, built Versailles, so a longer war involving frigates, cannons, and grenadiers (and of course Conquistadors) may pay dividends if we pick up that city and the Hindu shrine early enough. The city (Djenne) with the Hindu shrine also has the great lighthouse. If we manage that coup, I would suggest a switch from mrecantalism to something else (free market maybe) to make the most use of the extra trade routes in virtually every city. Taking Djenne first or early would cripple his research/economy and provide ours with a large boost, especially if we can also take Versailles.


And oh yeah, thats a chinese city in the south of our continent. I am sort of happy about that because we don't need that area and it prevents barbs from spawning and its a horsehockey city thats not even on the coast (so he can't hook it up to his trade network too easiliy) and will cost him maintenance



EDIT:
The save
 
LOL! I'm just a kibbitzer on Team VQ. Those guys can really do some analysis. They're up to 10 forum pages of discussion and haven't completed their first turnset yet!

Whats a kibbitzer? :confused:
 
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