I can't believe I'm saying this, but the multiplayer in Civ 5 is even worse than the multiplayer in Civ 4, and maybe even Civ 3!
I just spent 2 hours on my first multiplayer game. The lobby was completely empty, so I hosted my own. About 20 minutes later, I was able to get 4 players. I had to tell them all to change their difficulty to prince, since for whatever reason they had all defaulted to chieftain when they joined (even though I didn't).
About 2 hours into the game, my screen went black. This is a bug I've encountered in single player as well. The only way to fix it is to open task manager, kill the Civ 5 process, and restart the game. Unfortunately, because you can't (re)join a multiplayer game in progress, there's no way for me to go back. AND I WAS WINNING!!!!
Now, here's my question: What genius on the dev team had the bright idea of making it so that you can't join a multiplayer game in progress?! Have they forgotten so quickly how problematic that was in Civ 3? Yes, in Civ 4 it was very buggy and sometimes led to game crashes, but I would think they could've focused their efforts on fixing that rather than just stripping out the feature altogether.
Here's the thing: In a game as lengthy as Civ, people are going to come and go during a multiplayer game. And here's another thing: In a game as *buggy* as Civ, people are going to drop like flies within the first couple hours. If there's no way for them to rejoin, you're basically making multiplayer unplayable.
What's so frustrating about this is that the dev team has never really seemed to take the multiplayer seriously. In Civ 4, they made a big deal about how MP was built-in from the ground-up, but when it came time for patches to be released and reported bugs to be fixed, most of the widely reported multiplayer bugs went unfixed to this day. And now, in Civ 5, rather than correcting these issues, they seem to have decided to just revert back to the Civ 3 mindset of making multiplayer little more than a lethargic afterthought.
I don't know if this is actually their mindset or not, but this is certainly the impression given by the seemingly lack of attention paid to this. As a long-time fan of the series, I continue to hold out hope that, one day, they will release a Civ game that actually meets the basic standards of online multiplayer.
Ok, that's my angry rant for the day.
--Kris
I just spent 2 hours on my first multiplayer game. The lobby was completely empty, so I hosted my own. About 20 minutes later, I was able to get 4 players. I had to tell them all to change their difficulty to prince, since for whatever reason they had all defaulted to chieftain when they joined (even though I didn't).
About 2 hours into the game, my screen went black. This is a bug I've encountered in single player as well. The only way to fix it is to open task manager, kill the Civ 5 process, and restart the game. Unfortunately, because you can't (re)join a multiplayer game in progress, there's no way for me to go back. AND I WAS WINNING!!!!
Now, here's my question: What genius on the dev team had the bright idea of making it so that you can't join a multiplayer game in progress?! Have they forgotten so quickly how problematic that was in Civ 3? Yes, in Civ 4 it was very buggy and sometimes led to game crashes, but I would think they could've focused their efforts on fixing that rather than just stripping out the feature altogether.
Here's the thing: In a game as lengthy as Civ, people are going to come and go during a multiplayer game. And here's another thing: In a game as *buggy* as Civ, people are going to drop like flies within the first couple hours. If there's no way for them to rejoin, you're basically making multiplayer unplayable.
What's so frustrating about this is that the dev team has never really seemed to take the multiplayer seriously. In Civ 4, they made a big deal about how MP was built-in from the ground-up, but when it came time for patches to be released and reported bugs to be fixed, most of the widely reported multiplayer bugs went unfixed to this day. And now, in Civ 5, rather than correcting these issues, they seem to have decided to just revert back to the Civ 3 mindset of making multiplayer little more than a lethargic afterthought.
I don't know if this is actually their mindset or not, but this is certainly the impression given by the seemingly lack of attention paid to this. As a long-time fan of the series, I continue to hold out hope that, one day, they will release a Civ game that actually meets the basic standards of online multiplayer.
Ok, that's my angry rant for the day.
--Kris