Multiplayer Q&A

I don't have PtW yet, but playing yesterday I thought of a possible exploit by two players.

When you trade a city the citizens become the nationality of the person traded to. Is this _all_ the citizens, or only the citizens from the country doing the trading?

If it is everyone, then you can easily do war and avoid culture flip by trading cities back and forth.

Can a city in resistance be traded? If so, does it come out of resistance?
 
Because all my friends have a limited interest at this stage I need to know whether one disc is enough to set up a LAN-game. Also, does every player need the original Civ 3 disc?
 
You only need the PTW disc to play Civ3 PTW, but, you do need to have Civ3 installed.
 
I would have a technical question (actually a bunch of them): how does the online gaming work on a networking level, in detail?

Which TCP/UDP ports are used on the PC where the game is running? Which TCP/UDP ports are used on the server? I know there is another forum where someone posted a bunch of ports. I just can't believe you need all that.

Same questions on direct IP.

Also, the game seems to connect to a server immediately after I click on Multiplayer -- is that the GameSpy server? I didn't install the GameSpy software, how come it still works?

Hoping for some enlightment, maybe in the form of a nice web site where someone described all this already (or maybe someone from Firaxis reads it and takes pity...) :mischief:

Edit: pretty much everything is in the readme. :spank:
 
What exactly is the difference between turnless and simultaneous turns? They both have turns that end at a preset point, which I didn't think simultaneous turns would have. And I know you can't add bots in turnless. But what are the fundamental differences that make them two different game types?
 
Originally posted by Nelson1379
What exactly is the difference between turnless and simultaneous turns? They both have turns that end at a preset point, which I didn't think simultaneous turns would have. And I know you can't add bots in turnless. But what are the fundamental differences that make them two different game types?

I think the simultaneous turns style will wait for a while for you to "Press Enter or Space" at the end of each turn. It gives you more time to do things like adjusting research or city settings. I don't believe it waits for ever though. With turnless, there is a preset (pretty short) time slot for every turn. After that time slot is over, the game moves on to the next turn without waiting for you to "Press Enter or Space".
 
Originally posted by Nelson1379
What exactly is the difference between turnless and simultaneous turns? They both have turns that end at a preset point, which I didn't think simultaneous turns would have. And I know you can't add bots in turnless. But what are the fundamental differences that make them two different game types?

Originally posted by delmar
I think the simultaneous turns style will wait for a while for you to "Press Enter or Space" at the end of each turn. It gives you more time to do things like adjusting research or city settings. I don't believe it waits for ever though. With turnless, there is a preset (pretty short) time slot for every turn. After that time slot is over, the game moves on to the next turn without waiting for you to "Press Enter or Space".
Delmar thinks right. The only real difference is that Turnless doesn't tell you when the new turn starts. It just silently refreshes the turn-timer.

With Simultaneous Turns (ST) the game speed and turn duration are the same as with Turnless. However, as Delmar pointed out, players have the "Press Enter or Space" to indicate they are done. If everybody has pressed that, then the next turn commenses even if there still is time left. Otherwise, when the time runs out, the new turn mercilessly begins.
 
Originally posted by rdomarat
Do I have to use GameSpy to run a multi player game? I've got four machines in my internal LAN not connected to the internet, and it would suck to have to connect my LAN to the internet and send traffic to GameSpy when all the packets just needs to go through my router.
No, you don't need to use GAMESPY when you're playing just a LAN / Direct IP game.
 
How do I find my CD-key within the computer if it's already installed? The CD-key was on a little piece of paper and I think I lost it. I don't want it to be useless if I uninstall it.

Edit: Thanks for answering my last question, I didn't see it.
 
You shouldn't need a CD-Key to play Civ3 PTW.
 
Chieftess, when I try to set up a PBEM of the Ancient Mediteranean scenario, and it says "go to www.civ3.com to get the units in the Ancient Meditteranean Mod Patch", that is really just a lie for now, right? I cant find anything on that site in terms of units.
 
I really don't know.. I'm not familar with that scenario. Maybe someone else knows.
 
Does anyone know how to choose your research path in multiplayer LAN games? It is pissing us all off when the computer selects the next choice.
 
My question is, why two different Friendly units (one of each player) attaking themselves when both moving into the same square? Remember that the players are in Peace Treaty.
 
Every time i'm starting a Mp game, PTW crash... why? nothing happnd in the way, just crashing...
only PBEM I can play, becouse it's not from the MP area...
 
Does anyone know how to choose your research path in multiplayer LAN games? It is pissing us all off when the computer selects the next choice.

Go to your science advisor and click on the technology you'd like to have. It will automatically choose the shortest path towards that tech.

My question is, why two different Friendly units (one of each player) attaking themselves when both moving into the same square? Remember that the players are in Peace Treaty.

It's simply not possible for two units of different civilization to stay on the same tile.

My question is, why two different Friendly units (one of each player) attaking themselves when both moving into the same square? Remember that the players are in Peace Treaty.

Thats strange..... you can try reinstalling the game or even your entire operating system.... before you do that, you should check if you have the latest drivers for your hardware (specifically your soundcard and graphics card) and directx 8.1 or 9.0.

-Dimy
 
The problems to question about the units moving to the same square, is It didn't even give me the "Do you want to declare war" thing options.
 
The problems to question about the units moving to the same square, is It didn't even give me the "Do you want to declare war" thing options.

Ah, I misunderstood :D. This sounds more like a bug... maybe you should check the bug report thread. I assume you already patched to the latest version? (1.14). If not, try that.
I found a similar bug with friendly units occupying an airstrip.

-Dimy
 
Howdy,

Launch Play The World, select Multiplayer.

Click on location (in the list to the upper left) and switch to Local.

Host, under GameType select Hotseat.

Demonstrate Uber CivSkills to Friends and Family...
 
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