Another small OOS report.
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I can't push my fix right now because I'm in the middle of some other large changes, so my code is in flux.
If you say repetetive error message, you mean a Python error?We've just got out of the game just now due to a problem that occurred last night as well... seems when I gift my Human player partner national units it not only throws us out of synch but it also gives us a repetitive error message... game doesn't crash but its extremely annoying... If I get the error again I'll report what its saying next time. I just thought it might be worthy of note to take a brief look at the gifting between players as well.
Nice catch too... but I wonder how often does the ai actually find motive to trade units? I mean, they NEVER propose it with a player so why would they be proposing it to each other?
We've just got out of the game just now due to a problem that occurred last night as well... seems when I gift my Human player partner national units it not only throws us out of synch but it also gives us a repetitive error message... game doesn't crash but its extremely annoying... If I get the error again I'll report what its saying next time. I just thought it might be worthy of note to take a brief look at the gifting between players as well.
Nice catch too... but I wonder how often does the ai actually find motive to trade units? I mean, they NEVER propose it with a player so why would they be proposing it to each other?
The error mentioned was something to do with a ROMEventManager error. I'm very sorry I didn't write down what it was saying for you guys... if it happens again I most certainly will.
And Koshling... good point. It's too bad, if the AI is advanced enough to evaluate the option, that it won't occasionally offer it, perhaps to make some $ for itself or in an effort to bolster its own forces in their own wars.
Ok, so I have to embarrassingly admit that I have no idea how to 'turn on logging' or find log files so that I can report them. I suppose its high time I learn my way through that if you could offer some guidance there![]()
I finally got around to looking at that and both OOS are because of a false RNG usage to choose graphic battle effects. I fixed that.Another small OOS report.
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How did you reach that conclusion?Scouring through the logs I reported, I believe I've narrowed the problem down to being an issue with the gift button, and/or Jainism or Sikhism spread buttons when those missionaries are sent on an autospread mission. I believe when they get to their destination, there is a conflict as to whether they should be allowed to spread or not. Beyond that, I'm not sure how to further hunt down the problem. As for the 'gift button' I'm not sure what exactly could be wrong there. Perhaps the game is giving conflicting info on whether a unit should be giftable or not.