I've also identified a number of OOS bugs I believe I can enlist some help from the present team to resolve. The first, an OOS on the first round, is a bit mysterious still... that was resolvable, however, by reloading.
The Second OOS bug I found was in the new leader traits. Washington's -15% commerce when played as a member of a team, tries to apply its penalty on its team member on the system that is running him, while the other team member's computer doesn't show the reduction and that causes an OOS every round you try to play with him in this fashion. (HOW this is happening is mysterious to me and beyond my programming skill but I could at least identify the problem itself.)
The third OOS bug we ran across was repetitive but strangely correctable. Any time a unit was used to modify the city in any way (add a building, butcher, join as a specialist) it would cause the other player to have to click on the offending city to resolve an emerging OOS. I suspect this error may be due to some coding changes in CvCity that aren't gelling all that well with the previous python mission codings involving these.
Can't say I know how to fix any of these problems but I figured I'd report them here.
I'll have some more to discuss tonight. I drummed up another unknown OOS issue last night and have the logs for it as well.